It doesn't loop around well. :shrug:
On the fire effect, I used two sphere gizmos with two fire effects - their drift set to 100 and increased as the playhead progressed. The first was visible up until the last forty frames where it faded out and the second faded in. I reset the First Fire effect drift so it would lead right into frame 0 and fade the sphere back in while the second sphere faded back out. Worked decently and the visual is pretty good. The output is put into Flash where the torch sits and burns without end and no jumping.
How can one accomplish something like this using a PA Array?
And help is appreciated