View Full Version : DWIII - 2D - Prosvirnin - Corrozian the Invoker


Prosvirnin
02 February 2008, 12:30 PM
"Corrozian" the Invoker.
Half-spirit/half-human.
Agressive wizard-warrior, cloaked in dark nebula, with massive censer (artifact) on chain, exuding corrosive smoke and crashing enemies.
Energy: Darkness/Void.

Prosvirnin
02 February 2008, 08:08 PM
post deleted.

fadingray
02 February 2008, 10:04 PM
most original idea i'v seen here
second pose has a great lighting

bobrok
02 February 2008, 10:22 PM
Awesome design. I really like the second one, because of the pose. The way he holds the ball up and kind of seem to lean his head onto it, and just the pose in general. It gives of a great mood.

Intervain
02 February 2008, 10:27 PM
agreed about the originality! Love the idea of the ball!

Prosvirnin
02 February 2008, 04:55 PM
fadingray (http://forums.cgsociety.org/member.php?u=309140), Yinn (http://forums.cgsociety.org/member.php?u=193385), Intervain (http://forums.cgsociety.org/member.php?u=149046), thanx!

Prosvirnin
02 February 2008, 04:58 PM
Yinn (http://forums.cgsociety.org/member.php?u=193385), yes, I like the second pose to. Maybe I'll use it for Winner pose. Maybe 4th, but... 2nd looks mysteriously and elegant :), not so traditionally warlike.

FrozZT
02 February 2008, 05:44 PM
Those are some really nice thumbs, very dark and elegant.. Nothing to crit right now.
Ill be waiting for an update ;)!

Good luck!

-Niklas

Gune
02 February 2008, 06:25 PM
cool! but why you have two threads...?

Fodder1977
02 February 2008, 07:51 PM
Very nice concept. I've been trying for 3 days now to get thumbs that look that crisp. I'm still new to all this stuff.

Just curious do you use photoshop or painter?

Any pointers on how you created the black, smokey cape? It looks to me like you laid down a base tone and shape and painted in some darker regions and erased out other bits (i.e. circles here and there).

I really do love the overall "feel" of each thumb.

Prosvirnin
02 February 2008, 09:17 PM
Very nice concept. I've been trying for 3 days now to get thumbs that look that crisp. I'm still new to all this stuff.
Just curious do you use photoshop or painter?...
Thanx. ) I use photoshop for sketches in the early stages, it's more simply to find silhouette, working with plastic basic forms. No small details.
I prefer to draw traditionally - pencil on paper + eraser. And similarly I work in photoshop - in grayscale file - brush (manipulating parameters) + eraser + free transform tool.
In the final stages I'll use scanned detailed pencil drawings + photoshop.

Prosvirnin
02 February 2008, 09:33 PM
[/url]cool! but why you have two threads...?
Thanx. I asked about it in the Info thread, but didn't get any answer yet. Problem is how to register more than one 2D entry at the official entry page. I sent question to the competition moderator. Hope, he can help me.


Thanx, [url="http://forums.cgsociety.org/member.php?u=167768"]FrozZT (http://forums.cgsociety.org/member.php?u=167768)!

Vamp1r0
02 February 2008, 01:11 AM
хе-хе, какие люди ))

Скетчи мелкие ещё давай, но исполнение нравица, жги давай! :)

superpauloitalo
02 February 2008, 06:28 PM
Cool! I've made an initial concept very similar to yours for my thread, but I've gone for another direction.
Very good! Subscribed!

chihiroko
02 February 2008, 08:46 PM
veru cool design!! I will keep fallow your thread:bounce:

MoreGrim
03 March 2008, 07:01 PM
Impressive. Прикольно, ток чего же никто не спешит выкладывать новыэ стадии своих работ?

elhaz
03 March 2008, 11:12 PM
i like the 3rd one! goodluck on the next update!

jingudyi
03 March 2008, 07:09 AM
cool action poses~

i like it~ man

walrus
03 March 2008, 07:18 AM
Nice sketches so far, very dynamic. I like the 3rd one best myself, as it has a really nice flow of action. My character is using a censer as his artifact as well... oh, well, so much for original ideas. At least it's not another sword! ;) Good luck with the rest of this!

Irisz
04 April 2008, 06:42 PM
i think this is my favourite, and am uber jealous now! Real dynamic sketches. Looking forward to your updates.

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04 April 2008, 06:42 PM
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