XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : DWIII - 3D - Tripsan - War

02-20-2008, 09:35 AM
recent image


my inital post is below.

getting all set up. stuff on its way

torn between invoker and warlord. probably gonna stick to humanoid in overall apperance. artifact is likley to be a sword, though i keep envisioning a large smoldering tree trunk chained to the guy, so who knows.

effect is probably going to be fire or lighting though the holy/light thing is interesting

some brainstorming sketches,

and another


02-21-2008, 03:25 PM
good to see you joined up. i really like the tree idea in the upper left. everyone will have a sword artifact, no one will have a tree.

02-22-2008, 12:50 AM
picked one of the brainstorms to refine a little bit.

the story so far... hes a warlord who was chained to the tree of woe. and was left to die slowly burning to death on the ever smoldering tree. manges to escape by ripping the tree from the ground. the tree is magical however and he will never be free of it untill he dies.
over the years he has learned to use the tree as a weapon in battle and to unlock its secrets.


02-22-2008, 01:19 AM
For some reason, that shape say "clericon" to me more than "invoker". Looks interesting, though, I like it.

02-22-2008, 03:27 AM
i'd agree that the guy with the tree trunk doesnt really look like a invoker. i was actually thinking more of warlord, mostly becase of what i envision the final pose woud be like.. thinking more agressive... but who knows anything is possible.

played around with another sketch. an air cleric with an insence burning artifact on a chain with a blade on the bottom . the artifact would control and produce winds and smoke possibly let him fly.

one or two more sketches and ill pick one..

02-22-2008, 07:18 AM
bleh, not sure about this one. was thinking about an invoker that uses a orrery to open up channels to "voidspace" which empowers the wielder to throw shadow bolts and drain life and stuff. each time he opens up the channel part of the void seeps into his body and alters it, the tentacles are a manifestation of this...


02-22-2008, 03:40 PM
more tree guy stuff, just messing around


02-22-2008, 06:57 PM
I like the new invoker you've got... but I still like your first choice too. Nice work! :)

02-22-2008, 07:45 PM
I know this guy isn't your favorite, but the more I look at him the more I like him. It could be cool if he's a cleric using a darkness object, but the dark energy gets filtered through him to become healing energy. The side effect is the physical toll the darkness takes on his body, but he accepts that sacrifice.


02-23-2008, 04:49 AM
quick sculpt of the tentacle guys head, to help me figure out if i like him or not.

movie of the sculpt:

02-23-2008, 06:44 AM
The sculpt looks good, but I think I like your clericon the best of all of them. I think an incense burner could open up a lot of really neat possibilities.

I also like the ribbons. :D

02-23-2008, 08:17 AM
thanks swizzle, i really like the clericon guy too, trouble is i really like the other two as well. its so hard choosing one.

they all have something about them that i think would either look awesome in the final piece or be fun to model..

ah well i do have a little time to play with still
44 days 20 hours 42 minutes 30 seconds :)

02-23-2008, 08:20 AM
Great stuff tripsan, love your style! I'd personally so with the clericon too - but the tree is very cool.

02-24-2008, 05:46 AM
in yet another attempt at not deciding on which concept to go with i did some pose variations.

though i must say that the "c" pose for the warlord has got me leaning that way a bit.

02-25-2008, 03:19 AM
a quick sculpt of the warlord guy, probably choosing him.

its really loose and not quite right but its progress :)

recorded the sculpt:

02-25-2008, 07:13 AM
update on my sculpt.

pretty happy with overall form. trying to decide what to do about the legs, think he would look more powerful if you saw at least some of the legs. just a thought.

what yall think?
if all goes well ill probably start the final sculpt this coming week.


recorded the sculpt:

02-25-2008, 07:46 AM
Man thats quick, you are so fast Dude:). Nice concept and superb sculpting:cool:
All the best and keep rocking:thumbsup:

02-25-2008, 12:03 PM
Your method of work is impressive and inspiring. I think we subutilize Zbrush very much, and your workflow gives a great vision how wonderful the software is. The easiness you made those visualization sculpts is very incredible too. Congrats, man, you're great.

About your model, don't you think his silhouette is too simple by now? The idea of using a tree is great, but visually it seems is lacking something. As you are so talented with digital clay sculptures, maybe you could experiment a bit more of shapes on your char before starting the real model.

Keep it up, I'm watching this thread.

02-26-2008, 12:31 AM
awsome videos. very inspiring stuff. are you going to do the whole piece in zbrush?

02-26-2008, 12:51 AM
the plan is to do it all in zbrush, with all the retopo tools i am pretty sure i can get it all done and lowpoly without ever taking it out of zbrush. eventually ill get it into max but im in no rush.

im having a blast with the movies, trying to document the whole process. i have hi rez versions of each session that i will string together when this is all finished... and post it somewhere.

thanks for the compliments, glad you like my stuff.
im a little hesitant at the moment to add too much to the silhouette, it is a simple silhouette to be sure but i dont want to add too much to it till i get a better sence of what the sculpt and the final pose might look like.

02-26-2008, 03:38 AM
wouldn't it be nice to cut max out of a game workflow all together :)

02-26-2008, 04:52 AM
get rid of max?


02-26-2008, 10:43 AM
Looking cool man. I'm really liking your sketches/concepts. Some nice ideas. Keep us posted! :)


02-27-2008, 06:49 PM
quick post, not too much progress, cut arms off and replaced with new geometry and did a retopologizing of the mesh so i could reduce the poly count a little and make the deformations more predictable. movie is posted below image

recorded sculpt:

02-27-2008, 06:58 PM
Oh yeah, he's gonna be coo!
Coming along nicely! Very slick!

02-28-2008, 12:25 PM
Very impressive the last video. Your work is opening my mind to Zbrush :) The way you're passing from your initial z-sketch to a mesh organized model is very inspiring. Great overall shape on your last up. Keep going

02-28-2008, 03:16 PM
Yeah, dude. Those timelapse movies are just plain awesome.

Do more work so I can see more stuff.



03-02-2008, 07:15 PM
Impressive designs,
thank you for sharing your workflow !

03-02-2008, 08:00 PM
Great work. I loved the timelapse video too.
I thought of doing a video like that to capture the entire creation process, but I knew it would be a lot of extra work. It's nice to see someone is doing it, though.

You have great ZBrush skills, and the model is coming along nicely.

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