XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : shaded mode + rotoscope doesn't work?

02-20-2008, 05:34 AM
Hey everyone,

I'm doing a shot that involves camera tracking (syntheyes). When I get everything into xsi, I can't get objects to display in shaded mode and display the rotoscope. If I have the display set to wireframe or bounding box, then the object and the rotoscope display. However, if I change to shaded, constant, textured, etc... the rotoscope does not display and I can just see the object (it looks like the rotoscope is behind the viewport.

Also, do you know why the rotoscope doesn't fill up the entire viewport? Or at least as much as it can?

The attached pics show the problem. XSI v5.11 on win xp



02-20-2008, 06:00 AM
I remember Syntheyes puts a mesh in camera FOV "range", if is that the case you do have to hide it.

02-20-2008, 06:10 AM
Weird... you are completely right. I didn't notice it b/c it covered the entire camera view and the poly is right by the camera, so I never saw it when looking in perspective view.

It creates something called Camera01Screen... I deleted the poly and it didn't seem to harm anything, so I guess that problem's solved. Thank you very much!

Does anyone know the answer to my second question?


02-20-2008, 09:19 AM
Yes, the manual does :)
In case the manual left you to run away with another animator though: it doesn't fill the whole view because the default mode is meant to keep pixel size 1:1, if you activate the zoom mode (square lil lens at the top of the viewport) it will take the whole window.

02-20-2008, 12:30 PM
got it. Thanks guys,

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