View Full Version : DWIII - 3D - XTitan - Vümor
02 February 2008, 10:16 PM
EVERYTHING IS A WIP(especially the front view) :) The story(I can reword it better later) I'm set on and the weapon as well. The boots and helmet need work, I'm pleased with how his face turned out, I am going for a tormented character but still one of valor and vigilance. I might make him a bit more menacing as the project progresses, I have to finish this soon so I can start on the modeling.
Class: Void, Warlord
Artifact Weapon: Enchanted Wedding Ring (FIST)
Story(short but sweeeeet): The enemy has kidnapped Vumor's pregnant wife and are planning to execute her to send out a message that they care not for anyone but themselves. Blinded by rage and love Vumor visits a dark wizard and hands him over everything he owns (including his soul) with the request that the wizard make him virtually unstoppable. He didn't want to leave any possibility of failure in this mission, even if he were to die his wife and baby would live. The wizard summoned all his power and channeled it into Vumor's wedding ring for it was the symbol of his undying love for his wife. In order for the procedure to be the most potent, the wizard fused the ring to Vumor's hand and linked it to his heart(symbol of love). Unfortunately, the magic is of an evil nature and it eats at him, and his heart, fueling his rage and sending him deeper into a void. He might win the battle, but chances are he won't survive for long after. He was ready for WAR fueled by love, rage, and a sense of purpose.
02 February 2008, 06:17 AM
I like the organic look, especially the head piece and the weapon.
02 February 2008, 08:36 PM
Man, it's taking a while to get this the way I want it. Here's a small update, more to come soon I hope :D I gotta make up the time in the modeling phase. This will help alot when I start modeling though :)
Let me know what you guys think. Good luck to all, there are some amazing entries. Lets bring this victory home to CGSociety!!!
P.S. You can see his heart through his chest as it decays from the darkness.
*the spikes in the back flip from up to down position, each spike/half flips diagonally not horizontally.
03 March 2008, 08:57 PM
Armor update, getting close to being done with the concept :)
The point at the end of his weapon is replaceable when it wears down too much. Most of his armor is on his right side because his left is more influenced by the dark powers due to its proximity to the heart making it very durable and virtually indestructable.
03 March 2008, 10:20 PM
Hey guys, here's an update. I started modeling yesterday, finally. I feel like I'm falling behind, I need to pick up the pace and catch up :)
I've worked the most on the head and torso. I'm going to be working on the arms/hands and legs/feet next.
If you see any anatomy problems with the torso or head let me know, thanks.
P.S. I started on the weapons too just so I can have a bit of variety when I'm working.
03 March 2008, 10:59 AM
Split the head from the body and added the beard to it. If anyone knows how to normal map across several subtools in ZB without exporting to Max please let me know :\
Here's the head, A-Symmetry FTW!
03 March 2008, 07:27 AM
Hey guys, had some time to work in it, I'm going to spend a bit of time on the arms and hands next and I can move onto the armor and details. Let me know if anything seems out of place. Thank you for viewing :)
03 March 2008, 08:54 PM
Had some time today and worked on his heart cavity :)
Let me know what you guys think, is it believable?
03 March 2008, 05:36 AM
I'm probably adding too much detail that the normal map will not pick up but I need the practice. Thanks for viewing!
03 March 2008, 05:43 AM
I like the sculpting. The concept needs more work I think. The weapon especially, its quite lo fi. His stature could suggest an axe, maybey the ring is some sort of connection to the weapon too. Just some ideas.
Will be wathing this thread.
03 March 2008, 11:27 PM
Helmet update, I'm just working on one half to be able to subdivide further and have it be quicker in Zbrush.
Airflow: Thanks for the reply, I understand what you mean about the stature fitting that of an Axe Wielder but I have this idea of him being powerful yet agile. As for the weapon, it's probably my favorite part about the model other than the head. I want everything to be functional, simple, and effective. Also, if you look at the last update for the concept you can see that I added holes in the weapon, they look like three slots near the front. You will be able to see the ring when he has his left hand holding the weapon for support from the other side. It'll make more sense what I'm referring to, once he's modeled and posed. Thanks again for your time, and start on your modeling time's running out, we need everyone on board for the war if we're to win :thumbsup:
P.S. I tweaked the concept a bit, but only slightly to get this helmet design.
03 March 2008, 06:12 PM
Looking good so far, I think that anatomically the top front of his feet needs revision where it joins his toes, also his stomach looks a bit lumpy and not irregular enough, the underside of his wrist looks a little bit overly detailed imo as it has a lot more wrinkles there than what is usual. Looking forward to watching him develop.
03 March 2008, 07:40 PM
Nice modeling! Keep it up.
03 March 2008, 09:20 AM
Tons to do :D. This is going to be a long week. Here's a quick update, I'll address your comments in the next post, thanks for viewing and commenting, I appreciate your time.
03 March 2008, 08:21 AM
Chugging along :) I placed everything into one scene just to see if things fit. Most did, some didn't. The extra five days that the competiton was extended will be a great help :)
Merlyn82: Thanks for the tips, I'll work on the feet, I'll have to look at my own for reference. The under part of the wrist is a bit deep, I'll tone it down, I recieved comments on that from a few other people too. As for his abdominal region, if you take a look at the update there isn't much showing. The final will only have the area on the left where his heart is, in terms of actual anatomy. Thanks for the crit though, I might make a high res render later on of all the layers so I'll rework the abs a bit.
Right now my focus is to finish all the parts, I can tweak them later.
04 April 2008, 02:02 PM
That looks crazy good
04 April 2008, 07:20 AM
i think you should go out and grab a few body builder images and study your anatomy a bit more. becaue right now a lot of your musculature feels like its just painted on, rather than being apart of his body.
for the age of your character you might want to look at someone like Danny Bonaduci kind of an obscure refrence but yea haha.
best of luck dude keep crackin away and dont sleep so you make the dead line.
04 April 2008, 07:27 AM
HIGH POLY UPDATE:
Thanks for the comments guys, I appreciate the support.
SPIDER2544: I agree with you about the muscles looking a bit painted on, but like I said before, there wont be much musculature visable in the final so I'm not too worried, plus there's no time left and sleep is hard to come by :D
04 April 2008, 10:02 PM
Here's the low poly with the normal map in the max viewport.
04 April 2008, 10:02 PM
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