View Full Version : DWIII - 3D - Ravenslayer - Three Heads of Madness
02 February 2008, 03:17 PM
Reserving my spot
Expect an update soon :)
02 February 2008, 11:34 PM
Here are the first concept thumbnails
so I made this freakish head that i tought was pretty special to use for a design
after that i thumbnailed some bodies for the head so here they are .
btw with number 2 the thing in the middle is some sort of embryo that controls or just lives within the creature
here's a quick visualisation
02 February 2008, 01:13 AM
Here's a wip of a paint i'm making, I'll be adjusting some stuff on the armor along the way to get a nicer design
02 February 2008, 08:34 AM
nice design, i like that its different.
only thing i would say is that maybe with such a top heavy part of the head his neck looks very weak. might look really cool if he had say, nearly no neck at all, as if those head were basically comuing out of the armour. hope you get i what i mean.
keep going :)
02 February 2008, 10:50 AM
hey tnx for the comment,
i was trying to go for something completely different than what others would maken so i'm glad you said that ^^
and the no neck at all would indeed make my design more believable
so i'll adjust it :)
02 February 2008, 10:04 PM
and here is an other update, i've been trying lots of things for the shoulderpads
02 February 2008, 11:27 PM
wanted to try a more "human" face for the front one
02 February 2008, 03:45 PM
yet another small update
i'm really trying to get the upper part interesting enough before i start with the bottom
suggestions are welcome btw
02 February 2008, 10:05 PM
and an update on the arm and his weapon called the damned soul retainer
it emits dark magic when opened so i guess i'm gonna make the "fire" coming out of the head into datk magic
BTW 500+ views 1 comment :(
02 February 2008, 12:40 AM
its looking alot better! liking the armour on him, looks good. one comment i would make is that his legs look kinda weak at the moment. kinda goofy, the way his feet are pointing inwards, looks like a scared childs legs, when they are getting told off.
aswell with the head again, which is a good idea as it is different, but still looks very fragile,mainly because of the top heavyness of it. maybe make it something like this, no neck at all, have the head growing stright out of the body.
sorry for the shit paint over, even thos there was no paint over!
hope this helps :)
02 February 2008, 12:54 AM
I love the concept. And that weapon is crazy looking. I can't crit what I can't make (and I have no "photo shop" skills at all lol. It looks good so far. Can't wait to see more.
edit...and dudes post above mine....run with that. looks great. Not even worrying about the issues that were present before with the heavy crap (I'm not into realistic things to much lol, they bore me)
02 February 2008, 10:04 AM
tnx for the comments guys
Ximage: i dont really like the no neck concept, it makes the creature look weird but not weird in the way i want it to.
I was considering enlarging the legs allot but i still need to try some stuff on them so the current lines arn't the actual design yet
02 February 2008, 11:31 PM
started working on my basemesh, decided to make face more bulky and the neck shorter like ximage said.
I modeled the two other heads but that wasn't really working out the way i was doing it so now i'm going to try a difrent aprouch
03 March 2008, 01:38 PM
some big updates done on the basemesh :)
I've been drawing some armor attributes to that i will post lateron
03 March 2008, 09:06 PM
looking alot better. it seems alot better in mesh format, as the body looks bigger and alot stronger to support those heads.
keep going matey
03 March 2008, 09:06 PM
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