View Full Version : DWIII - 3D - ichitz

02 February 2008, 01:16 PM
hey all. this is actually my first time posting in cgsociety.
and this is also my first challenge. So good luck to all! :)

UPDATE (mar09):
drew him in the 'normal' state. I guess before the weapon took him over state.
A clean image, easier for modeling :P
decided i wanted him to be lazier, darker, younger..

so.. onto modeling. wheeee!

02 February 2008, 12:14 AM
ok. have some quick rough sketches down. Still can't decide if i want Warlord or Stalker. I guess if i do warlord the character should be more muscular.. but i don't want him to be too buff either. Maybe my sketches are more towards the Stalker side.

anyway. going home now. gonna sketch more on the way home and post again later.

02 February 2008, 05:01 AM
spent too much time watching the lunar eclipse. Did a fast one. It's not robotic i promise!
though it kinda looks like it. My idea is that electronics died but the humans kept some non-electronic things that are still useful. Like goggles, the style of clothing..etc. Just no laser guns :P

kinda don't like his gauntlet. Should probably get rid of it.

02 February 2008, 09:48 AM
actually, the gauntlet is pretty cool at such an early stage. what seems odd to me is the tubing, which looks superfluous.

For developing more sketches, aside from the "class" of being a stalker, also consider what element you are going to have as his base, which could help to build a better costume. The ninja + power gauntlet thing could be cool, but concept/sketch more on it. Keep it up!

02 February 2008, 05:49 AM
yes. i agree. the tubing is unnecessary. I removed it. And i needa do more exploring.
and.. after discussing with a friend, finally stopped contemplating. No more swinging between Warlord and Stalker anymore!

So the character is a stalker. The element of his artifact weapon is Darkness. Basically the designs on either his weapon or a tattoo on his body rises and forms animals/insects/creatures that helps him gather information.

so.. here's some rough weapon sketches.

02 February 2008, 08:29 PM
did some more sketches on the train. Rough idea.
i hate how i don't have much time on it. I was thinking i could finally work on it in the weekends. Now i need to overtime for work.

02 February 2008, 06:39 PM
I like where the gauntlet weapon.

Think of the character as a whole and not in pieces, to acquire the proper balance.

Just some thoughts…

You say he’s being posed by the gauntlet? It might be cool if the gauntlet was more then wraps and a blade.

Perhaps make the glove bigger to help show how the stalker and the gauntlet are two different beings. Showing this contrast might create for a more interesting silhouette. To emphasize on the whole darkness elemental thing, maybe when we see his shadow, it looks like two beings struggling with one another, one representing the gauntlet and the other the stalker.

Just through stuff to help spark ideas.

nice sketches, keep it up.


03 March 2008, 05:17 AM
i decided on a human/stalker/darkness character type.
I don't have a name for him yet, so i guess i'll just call him AAA for now. lol.

character description:
Basically, AAA came from a tribe that live mainly on the business of assassination and information gathering. At a young age, the village realized that he is very talented and tried to give him the best education they could provide (education meaning training). AAA himself was not really interested in becoming a Stalker himself so he goes through his daily lessons with a very unmotivated attitude.
Soon the villages thought that it would be such a waste to have a talented individual without motivation. They made him wear this weapon, with beautiful engraved designs that glowed when he weild it. AAA did not think much about it, nor did he care to be carrying a rare artifact weapon and went about performing his missions with the same inattentive manner. The weapon started to consume him, slowly. The engraved designs slowly extended outwards forming tattoo like designs on his body. He started to lose his conscious, have memory lapses, and became brutal in his assassinations.

weapon description:
Artifact weapon element is darkness.
undecided on weapon type. All i know is that it'll have lots of engraved patterns that glows. This pattern extends out to the length of his arm, possibly the torso too. The weapon is similar to a parasite. It consumes the user but protects him so that it could continue absorbing the user's energy. The engraved patterns could form animals/insects/creatures, etc to aid him in his information gathering or assasination mission.

03 March 2008, 05:21 AM
this is my latest sketch. I think the general idea is down.. i can move on to modeling. Phew~
NOTE: the patterns of glows are placeholders for now. Haven't have the time to design a tattoo pattern for him yet.

03 March 2008, 05:24 AM
I think that is very cool, having a "summon" come out of his tattoo. btw is that a Koi Fish mixed with a dragon?

03 March 2008, 05:33 AM
it's an asian form of a Naga creature.
In the beginning i was thinking snake because snakes seems like a more evil and dark creature. And i thought nagas would probably fit well with the more powerful/fantasy theme :P

03 March 2008, 09:29 AM
Nice concept. I like the shoulder pad

I would play with different poses, making it look interesting from all angles

Perhaps incorporating the blades more, you kind of lose them.

Maybe having them stabbed in the ground acting as an anchor, because the summoning of the demon is so powerful

Or just have the blades curled up to help carry the viewer’s eyes up to the demon.

03 March 2008, 01:38 PM
hey tai!!
yeaa, u might be right about that.. I should do couple of small sketches to work it out. And meanwhile also move onto modeling :D.. keep ya updated~

03 March 2008, 03:16 AM
drew him in the 'normal' state. I guess before the weapon took him over state.
A clean image, easier for modeling :P
decided i wanted him to be lazier, darker, younger..

so.. onto modeling. wheeee!

03 March 2008, 12:13 PM
Looking good.

I like the hair style.

I also like the elbow pad on the opposite arm, it helps balances the character more.

03 March 2008, 03:48 PM
yea.. a friend of mine gave me that suggestion for the elbow pad.
originally i was gonna keep that left arm clean so it's more contrasty with the melted flesh on the left. But i agree he needs balance. So hopefully that gave me the best of both worlds. Lol.

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