View Full Version : DWIII - 3D - Riu - D'Spiride
Hello everybody, I'm Roger from San Jose, California. This is my first time competing and here are two variants of my character D'spiride that I have designed for this contest.
D'spiride was born Drow/Dark Elf, a fierce warlord, many underestimate her for her size and beauty and suffer the mistake with her lethal skills with her Halberd. D'spiridehas been selected by her world to be the warrior to be sent back to stop the disasters of Endless Dominance Wars of the the Nine Planets and the coming of the mysterious machine creatures. With her nomination to be the champion of the world, she had to pay the price of joining in a parasitic/symbiotic relationship with a magical artifact. An idol made of a petrified Giant Spider enchanted by the Spider God blessed with the elements of magma and flame.
The joining of D'spiride with the Fire Artifact of the Spider God has consumed her lower body and fused itself onto her spine letting its molten magma flow into her body filling her veins, burning through her torso all the way through her chest which now is in a constant state of eruption of flames in the hourglass crest of the Black Widow. The lava coursing through her veins run particularly strong in her dominant arm, causing it to glow through her skin allowing her to ignite with the touch of her hand. It is with this that she ignites her Halberd/PoleArm as she enters battle.
I'm siding with the second composition as I feel that the Drider/Drachnid is a little typical of Anthropamorphic Dark Elves and although it is a natural combination for them, it doesn't bring anything new to the table. I'm trying to create my own lore and own breed of Drow/Spider crossbreeds and I like my original design where she retains a far more bi-pedal look. Of course she can stand on multiple legs and change her stance significantly for different scenarios be it just standing (she would stand on 4 of the spider legs), crawling (she would be on all 8 of the spider legs and sometimes even on her elven hands as well), and a crouching fighting stance in which she would stand on 8 of her spider legs and arming herself with her elven hands or 6 of her spider legs so that she may fight with her upper most spider legs in conjunction with her elven hands.
I am also playing with the idea of moving the burning hourglass to her abdomen being that it is interfering slightly with her cleavage. As well as maybe eliminating one pair of the spider legs to keep her with 8 legs, however it goes against the idea of the artifact devouring her lower body and leaving her upper body largely untouched.
Any and all critiques are welcome and I can't wait to progress further with this character. I also have one idea I am kicking around that I may not use being that D'spiride is my top choice.
I did slight revisions and colored her.
Any pointers before I start on the mesh?
02-19-2008, 11:38 AM
Nice explanation very well written.
I like more the first version, without human legs. Good luck with your work!
I did a turn around. I've been getting some feedback from some that the legs were too crab like, so attempted doing something that pretty black widow like. i'll most likely explore different spider legs before i commit to anything.
started working on the mesh, haven't spent too much time yet and i got plenty of poly's left, i'll probably start up resing the face since i barely touched it.
I have gotten pretty much NO feedback... come on guys, I thought this was supposed to be a community thing!
i threw some procedural shaders in there just to block it in for the time being, i'll cook up something tasty for the final textures later.
and some wireframe shots i'm a little shy of 9000 poly right now and i still have to make her spear.
03-05-2008, 11:09 AM
It's a pretty interesting idea you have going, but there are some problems with the modeling of the mesh.
First it's proportions seem incorrect at points and your edge loops seem to be off. I'll quickly go through some areas that caught my eyes immediately.
The breasts seem oddly shaped on the mesh and it may because you neglected references a bit. I'd suggest finding some good nude poses online(I'm sure it will be amazingly difficult) or check out artists like Dean Yeagle(http://www.cagedbeagle.com/) who can really show off exaggerated female forms.
The arms seem blocky and the deltoid seems to have vanished. This is an easy fix, move the edges around to make it more round, and remember the muscle groups and boney landmarks and make them more apparent in the arm(like the small bump before the wrist).
The head needs a lot of work, you waste a lot of polys around the nose that could be used elsewhere. The best way to think about edge loops is ask yourself these two questions when you are cleaning up a model or just modeling:
Is this edge adding to the silhouette?(like spikes protruding from sonic should be modeled)
Is it going to help the mesh deform?(Like edge loops around the elbow)
Generally if it's not adding to one of those you can yank it.
I hope this helps and you seem to have some novel ideas so I hope you continue working on this piece, it will surely come out great.
didn't really have enough time to finish it all, ran into a lot of road blocks trying to learn zbrush, but its done
04-13-2008, 05:34 AM
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