View Full Version : DWIII-3D-veritech-z-stalker

02 February 2008, 02:55 AM
Well, i've not had much time to sit down and do any concepting just yet, but i have been super excited about the whole competition. I'm planning to do a stalker, with a void/darkness item. I'm not sure yet about the race or gender. i should have some rough sketches up later this evening. good luck to all the competitors!

02 February 2008, 09:17 PM
well, here's a preliminary concept of a lesser demoness stalker character. She's had her wings clipped, and is now forced to use her darkness weapon (yet to be determined, sorry ;) ) to aid in her endeavors against the machine invasion. I'm not 100% sold on this one yet, i'm still working with it. Right now it seems too boring, sometimes it helps to get these obvious ones out of your system so you can move on to the good stuff.

02 February 2008, 12:05 AM
I decided to go for more of a horror look this time, same basic idea though. I think a lot of this contest is going to hinge on the object of power, and i have yet to decide what i think a darkness/void infused object should look like. I'm not totally sold on this demoness idea, i think i may give it one more stab and then try a new tack.

02 February 2008, 06:29 AM
I think i've settled on an idea that has nothing to do with either of these previous drawings...i drew it in pen on actual paper though, and won't be able to scan it till tomorrow. It's going to be a sniper stalker. Imagine something like a female version of Crocodile Dundee, with a super long void rifle with engraving all the way down the barrel. The gun is powered by a crystal (void makes me think purple for some reason, but i'll have to think about it some), and resembles a mauser anti-tank rifle from WWI. I'll post it in the morning sometime.

It's borrowing a lot of thematic ideas from this drawing i did some time ago, but as per the rules it needs to be a new design specifically for this battle and this isn't something i'd be able to enter:

02 February 2008, 06:40 AM
I think Sniper stalker is a cool idea, I don't think there would be any problem If U enter with this concept. Also what U can do is Change the race make a Dwarf or some other race with this same concept of Sniper stalker.
All the best:thumbsup:

02 February 2008, 06:43 AM
I wouldn't feel right double dipping like that...besides, this new drawing is essentially the same thing but i've changed the gender and lengthened the gun. I really wish i had a scanner at the house...sigh.

02 February 2008, 05:27 PM
so here it is:

02 February 2008, 11:38 PM
Ok, so here's the design i'm going with. I combined the original demoness character with the sniper character. I've changed her race to half-dragon, so she'll have horns and some scales, and still be able to have the vestigal wings I was rather fond of. I like the long gun, it's patterned after the Mauser M1918 anti-tank rifle from WWI, but with presentation-style engraving down its entire length. This rifle is an artifact of the void, able to project mini-black holes into the target that cause them to implode in a spectacularly disgusting way. Plus she's got snakeskin boots, which are the business.

02 February 2008, 02:07 AM
same image, now in fabulous color! enjoy:

02 February 2008, 07:41 AM
went ahead and modeled the gun tonight. Haven't done any UVs yet, this is just bare geometry with the default maya shaders on it. 908 tris.

02 February 2008, 08:57 AM
OMG now that looks great:) I like that female with hat more as compared to female with horns. Great going:thumbsup:

02 February 2008, 10:08 AM
Cow-girls with big guns are always a good thing. Definately stick with the hat. :)

02 February 2008, 04:45 AM
what about a hat, AND horns? i've not gotten to the character itself yet, so there's still time...

02 February 2008, 11:32 PM
started working on the body today, no head or wings just yet though.

02 February 2008, 12:28 AM
Worked a bit on the overall muscletone, also added a head and wing. Still need to put some time into the hand and optimize my geometry all over, and then i'll mirror the geometry and make sure the general proportions are doing ok.

02 February 2008, 02:10 AM
nice work in progress, it's coming along nicley.

02 February 2008, 03:46 AM
Thanks! Looking at everyone else's so far, i have to admit i'm getting a little intimidated...but it's all good. Nothing ventured, nothing gained, right?

02 February 2008, 07:08 AM
playing with shaders a little bit...still just the built in maya stuff.

02 February 2008, 10:20 AM
Hi, great work so far! Interesting attitude your character got in the concept!

I agree that looking at the elite's work can be intimidating, I felt that too. But hey, to survive the competition and continue to finish the thing is a courageous achievement! :thumbsup:

Just yet another noob's comments but hope you don't mind: I just notice that maybe that the side view can get a bit of posture and proportion fix. Right now it seems that the torso is bulging forward together with the breast. The legs may get more curvy especially in the lower area.

Here's my paintover:

And maybe you can create another edge loop on the waist so that she can replicate the pose she's doing in the concept.

Hope this can be of any help!

02 February 2008, 04:53 PM
all comments totally welcome, thanks for taking the time! I think you're right, the general proportions are a little off for sure. I've done some test mirrors to see how she's going to look, and she's very wide. This is really only my fourth or fifth serious attempt at a model, so i'm definitely still learning.

02 February 2008, 05:15 PM
here's the current side view by the way:

I'm not sure if it was clear in that older one, but i modeled her with the corset top and boots on, instead of doing the nude figure and adding clothes to it. It seemed expedient to do it this way since the character didn't need to change outfits or anything. Now that i'm looking at it, since she's a half-dragon, i wonder if she shouldn't also have a vestigial tail?

02 February 2008, 05:50 AM
I'm a little bummed out, i made a bump map for the rifle details, and i've determined that it's dimensions just aren't right to showcase all the filagree details i was hoping to use. It's just too narrow. I was planning to sort of bank on the artifact being super cool, and that one just isn't going to cut it for me. Back to the drawing board i suppose...

02 February 2008, 11:08 PM
crisis averted. I turned it into a crystal powered hand-cannon. That's the same bump i was going to use on the rifle, i'm thinking i'll just redo it, rather than try to make it work.

02 February 2008, 01:23 AM

02 February 2008, 05:25 AM
much happier with this one now.

02 February 2008, 06:20 AM
Nice start on character modeling Dude. Are U planning for z-sculpting or adding details in Maya. Rightnow the character looks quiet lowpoly, If You are not planning for sculpting and all that, then you can add more polys to your model. Just a suggestion:) The bump map on that Gun looks cool. later on U can add glow to those crystals on back.

02 February 2008, 06:29 AM
The plan for right now is to keep the model as low poly as possible, and take it into zbrush. It's still under 4,000 tris (assuming it were mirrored). I'm used to making low-poly models for short game projects, so its kind of a habit at this point. I was fooling around with adding effects to the crystals, i made them translucent and put a spotlight in there with a low intensity but as you can see it didn't really do anything super cool. I also added some incandescence, but it didn't do anything amazing either. I think i want them to be more purple and not so pink also. Maybe once I make a spec map for it...

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