View Full Version : Oceanshade outfoam to displacement map

02 February 2008, 09:46 PM
HI all

I have been trying to get the out foam on the Ocean shader to a attack as a diplacement map
on a blinn. What I have tried is connecting the out foam to a ramp using the UV. I then use that ramp as the displacement map piped into the blinn. But when I got to render I get a output error rgba_h will not work with maya iff. Any help on how to get this to work
would be great.

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02 February 2008, 09:46 PM
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