View Full Version : DWIII - 3D - Madshooter - JUGAAD

02 February 2008, 07:52 AM
Hi, guys I'm in.
Story and sketch coming soon:) But I have some basic ideas inside my brain.

I'm planning for Invoker class who can fly, my character will have wings, and his main power will be air and lightning. Also my character will be an elf.

All the best to all challengers:thumbsup:

02 February 2008, 11:53 AM
This is something which I'm planning. Rightnow This a biped from Max I will use this as my base for sketching, cause I'm not good in sketching, but I will try and create a decent sketch on top of this skeleton.

02 February 2008, 01:18 PM
Tnx for the post man. Ok, your portfolio is freakin' amazing! Really good work. I like the pontiac. As for your concept, i like the idea for the hands....skeletal/necromancer type of look( remininds me of ghost rider). And u could really expand the design on the wings, could turn out really good looking. Overall, the character looks kinda dark, and a little evil ( based on the base) ...maybe u could make a dark elf. You have a good start man! Keep going!

02 February 2008, 06:35 AM
Zelenkov: Thanx Dude:) Actually I'm more of a vehicle/prop artist. Now I have decided to model characters. You are right I need to work on wings and again dark elf is a cool idea. Thanx for suggestion, I need suggestions for improving my skills. I'm still thinking should I start modeling or I need to spent time on sketching, my drawing sucks:)

02 February 2008, 06:46 AM
the only way to get better at drawing is to do it! I say give it a shot, couldn't hurt, right? I think if you're going to do wings, they should be different somehow. Bat wings get done a lot in fantasy art, so maybe if they were etherial, like made of a particle effect or something? what if they were maybe insect wings....i don't know, it just seems like there should be a novel way to do wings so that they aren't the same old thing, you know?

02 February 2008, 07:25 AM
veritech-z: Yup I think you are right I need to sketch out my character before modeling, Yeah it won't hurt:). Insect wings is not a bad idea, i'll try sketching it out first, thanx for suggestions Dude.

02 February 2008, 09:54 AM
Based on veritech-z's idea I decided to change my concept. Well class and race will be same ie; Elf Invoker, but my elf will be little different, more like an giant insect with insect kind of wings. I will try posting a concept sketch tommorow, below is the rough skeletal concept:)

02 February 2008, 02:05 AM
Hey, nice to see your entry! :thumbsup:

An insectoid elf, now thats something new! Nice.

If I may suggest, although the judges may not be looking for it, it always helps to come up with as much of the bakcground of your character as possible, in this case, maybe a little 1-liner on why this elf is insectoid.

1. Is the entire race like that ?
2. Is it just the Champions who are like this ?
3. If so, were they bred like this ?
4. Or were they magically altered to be this way ?
5. Why specifically insectoid ? For navigating hectic terrain ?

that sorta thing.
Just helps the reader/viewer understand your char a bit better. Especially since in this case pretty much everyone is gonna go : "Whoa! An insectoid elf ?!" ;)

In fact, dunno if you role-play or read fantasy, but in the Forgotten Realms world, the Dark Elves worship a goddess called Lloth who appears in a spider form and thats a recurring motiff in their culture.
And sometimes as a major punishment, she can transform dark elf (drow) to be a half-drow, half-spider (drider).

You may even wanna check up some info on Drow in the Forgotten Realms. Could give you some more ideas and inspiration on designing the Look-n-Feel of your character.

For example, their society is a Matriarchy, so the females are physically stronger, able to communicate with the goddess, use clerical magic (males can only use arcane magic) and even rule the society.

Back to your character :
From a practical aspect, the wings shouldn't become narrow so early. Or, rather, they should only become narrow where they attach to the body (strength-to-weight ratio and all that). unless of course, they're just being written off as magical, or if they're not actually used for flying.

Take a look at the pic below :
(and this large one : )

The other thing thats important, I reckon, in making "convincing" insect wings, are the veins. I don't know if you already know, but just in case...
Insects wings are frikken amazing !
They're in a highly complex, foldable formation, such that the veins work like tent-poles for a tent. When blood is pumped through them, they stiffen and give the wings the shape for flying.
Amazing stuff. But the point is the layout of the veins, combined with the flight muscles, can give insects a lot of variablilty in their wing shape for different aerodynamics.

Legs :
Unless I'm mistaken, most if not all insects' hind legs are backward-facing.
They push forward, as opposed to step or pull forward as the other four do.
Also they're using bigger with (relative to the others) more muscle.
This, I imagine, is to help them jump/launch-into-flight/run faster(?)

uhm...obviously, i like insects. :)

Looks like you're gonna have a lotta fun with this character!

And in the spirit of the Learning aspect of the Dominance War, as veritech-z said : Just draw! Even if its just some scribbles that no one sees.

Good luck, dude! Keep it comin'. :thumbsup:

02 February 2008, 03:02 AM
whaoh, just like that...with great power comes great responsibility it seems...i'll have to use my advice sparingly lest it make everybody else's models cooler than mine! I like the new direction by the way. Sometimes all it takes is an off-handed comment by someone with an outsider perspective to send you off on a whole new train of thought. Good luck, lets see them drawin's!

02 February 2008, 07:25 AM
Hi everbody I'm back with my Shitty sketch, I hope it will give an idea about what I'm planning to model:) I'm not planning for more sketches and So I will start modeling.

Note: His staff is not final, I will post a seperate sketch for that.

02 February 2008, 07:42 AM
Story: Jugaad was an Elf Invoker. He was the best, no one could defeat him when it comes to Magic and Spells. Because of such great power Jugaad always had attitude problems and One day decided to kill Elf king ZYRO, the guy who made him the best. Jugaad decided to kill the king and rule Elf's Kingdom. But Soon ZYRO came to know about his intentions and One night he cast a spell on him and Jugaad became an Elf insectoid. The spell was more like a curse but it also made him more powerfull, this was a mistake by Zyro. Jugaad killed him and became the ruler of Elf Kingdom. From that day till now Jugaad is ruling, He is powerfull he can also fly and attack his opponents, because of his powerfull spells he can attack and defend as well.

Name: Jugaad
Race: Elf/insectoid
Class: Invoker
Artifact: Air Lightning
Weapon: Magic Staff.

02 February 2008, 07:58 AM
LavenPillay: Hey Thanx for replying Dude:) Actually I play lot of role playing games, Currently I'm playing LostOdyssey. Also thanx for that wing ref image, it's gonna help me a lot Dude.
As far as concept is concerened, All thanx to veritech-z his idea of insect wigs gave me an idea of Elf insectoid. Thanx for everything an do keep visiting my post that will really help a vehicle artist:)

veritech-z: Haha:scream: dude I will mention Ur name in my final image for giving me such a great idea. Thanx for that great suggestion of insect wings which gave me an idea of elf isectoid.:)

02 February 2008, 12:37 PM
Started modeling with Head. After whole model gets completed, I will start Z-brushing later:) All C&c's welcome.

02 February 2008, 09:34 PM
veritech-z: Haha:scream: dude I will mention Ur name in my final image for giving me such a great idea. Thanx for that great suggestion of insect wings which gave me an idea of elf isectoid.:)

what can i say? that's why they pay me the big bucks! (*sighs to self...they don't really pay me the big bucks...*)

I see you're from Thane, I had to look it up. My wife's family is from Kerala originally, but she was born here in the states. Kind of a small world i guess.

Did you start from scratch on that head model? I'm not nearly that fast, I've only been doing CG for five months now...I like the mandibles, is he going to have antennae as well? Maybe one eye could be segmented like a dragonfly's eye too, that would be neat...

02 February 2008, 12:13 AM
Interesting concept, can't wait to see finished

02 February 2008, 12:05 PM
veritech-z: Yup I made it from scratch. It normally takes me an hour or sometimes lesser to model a human head:). Once U know about edge Loops then it is very simple. I'm giving this link to a tutorial below, If you want just go through it. It is my favourite tutorial (
Again thanx for that great idea of segmented eye , Yup I will do that sir:) .
Hey dude Kerla is towards south and I'm staying towards west. Thane actually is in mumbai.

SashaP: Hey thanx Dude:) I will do my best to create a good artwork.

02 February 2008, 12:49 PM
I also need some suggestion regarding size of his eyes. As suggested by veritech-z, If I go for segmented eyes, should I increase size of his eyes or eyeballs. Are eyesockets required If I want to model segemented eyes.

02 February 2008, 06:12 PM
Ahhhhhh! run the killer insects have come to destroy humanity :)

I love the design it is a really interesting concept. I can't wait to see how you make the wings look.

02 February 2008, 06:20 PM
Good to see u here.Good work going on.Best of luck:thumbsup: .
would follow ur thread.

02 February 2008, 06:31 PM
I was thinking about it, and it may be interesting conceptually if you let his eyes remain human (or at least one), but make his face more insectoid. Since in your fiction you said he'd been transformed into this shape, it would make him more sympathetic if you can show his torment in his human eye(s). Sort of like how Disney gave Beast (from beauty and the beast) all those animalistic features but left his eyes human shaped.

If you do opt to do the segmented eye, I'd just do one or the other, and you wouldn't need to model an eye socket for that. Unless you just want segmented pupils, then you'd model them like a normal human and just do it in your eye texture.

02 February 2008, 06:41 PM
great start on the head modeling.... looking forward to seeing the rest of the mesh.

02 February 2008, 04:35 AM
I'm giving this link to a tutorial below, If you want just go through it. It is my favourite tutorial (

wow, that's totally different than the way i was taught. We do mostly box modeling, where you'd start with a primitive cube or sphere and subdivide/extrude until you get it how you want. I usually model only one side and then mirror it as well. Do you not have to merge your vertices in Max? that seems like it would be a lot of extra work, though i suppose whatever you're used to is the real "best" way to do something.

02 February 2008, 09:35 AM
Regarding the size of the eye.... you can afford to go a liitle bit bigger but if you go too much and then you will run the risk of your character being too comical.
Also you an try making them smaller coz if it's done right you can give your character a menacing and sinister look just don't go too overboard.

02 February 2008, 02:52 PM
Xarxys: Thanx dude. Even I don't know, how I gonna make the wings look:) I will try my best.

nandlaskar: Good to see you too my friend:) All the best:thumbsup:

veritech-z: Lets see which one looks good. My first option is segmented eye:) Regarding tutorial, I normally use this method not only for characters but also for vehicles.

vshen: Thanx dude, updates comin soon:). Regarding eye I won't scale it too much, but I will scale it a little bit so that we can see the segments, Also I'm planning to add glow to his eyeballs.

02 February 2008, 02:55 PM
Modeling update. I'm not adding too much of details. Other details will be done in Z-brush:)

02 February 2008, 03:11 PM
looks good so far, any luck designing the artifact yet?

02 February 2008, 05:28 PM
Comin' along nicely, I see. ;)

First thing that stuck out was that his face dint look quite right.

I reckon, you should drop his lower jaw a bit and make his mouth longer and wider at the bottom, if that makes sense.
It'll make it look as if the mandibles can actually grab and direct stuff into his mouth.

Also a larger mouth looks freaky everytime. *grin*

Good luck with the body.

02 February 2008, 05:48 AM
veritech-z: No luck yet:) I got lot of ref's from google, but I'm looking for a little unique staff. Like maybe an insect on the top of the staff or something simple but different, I will post a concept tommorow. Also I wanted to know should I model any armour for him, Initially I was planning not to put any armours all the details will be there on his body.

LavenPillay: I think you are right, dropping his lower jaw will look good. I will surely do that, lets see how it looks:)

02 February 2008, 06:56 AM
hope you don't mind, i thought it might be easier for me to just draw it really quick (like 5 minutes quick). I think it would be cool to have insect armor, but just on his back following his muscle structure, and maybe have it curve around to the front but not really covering the stomach all the way.

Also, what if you had a stag beetle horn on the end of the staff?

02 February 2008, 02:10 PM
veritech-z: Hey, thanx for that sketch:). Armour idea is cool but it won't be seen too much, major part of the armour will be on the back side, Lets see. Other thing I have to fix his mouth as suggested by Laven, dropping his lower jaw. Hey that beetle horn idea is cool, will look really good on his staff.

02 February 2008, 02:11 PM
Today a small update, couldn't find time to work on it:)

02 February 2008, 05:03 PM
Have you given any thought to what kind of insect he's going to be? He's somewhere between "ant" and "spider" (not an insect technically, i know) right now. I'm not sure what level of believability you're shooting for, but I would expect that his thorax and abdomen would be more insect like with an exoskeleton and not as much muscle definition. The exoskeleton look would go a long way towards solving your armor dilemma as well. Those feet are cool also, but i'm not sure they fit on an insect leg so much too. This is all intended to be positive by the way, hopefully it's helpful. (

02 February 2008, 03:48 PM
Sculpting update:)

02 February 2008, 03:49 PM
I have modeled rough light armour on his body:)

02 February 2008, 03:53 PM
veritech-z ( The reason why I modeled those kind of feet is so that he can have a balance, eventhough he is an isectoid he is big in size:) Also I have modeled some armour on his body.

02 February 2008, 10:49 AM
Still working on head. Also I need suggestion for his ears, compared to face, his ears look flat without details. What details should I add to his ears, should I add small scales?
All C&c's welcome:)

02 February 2008, 09:07 AM
hey bud, your character is starting to look sweet!
I agree with laven pillay, i think the mandibles should fuse to form part of the mouth.
i think reference some of the guys from blade 2 to get the idea flowing.
good luck dude!

02 February 2008, 10:46 AM
kool progress dude keep it up

02 February 2008, 12:34 PM
Hehe. On to detailing! Woohoo!

Things that stick out at first glance :

1. The tip of the chin is too flat underneath (if that makes sense).

2. I still think the hind legs should be facing backwards, but thats just my insect-intuition again. ;)

Ear Ideas :
Maybe you can try a multi-ear thing. Sorta like how insects wings are ? A pair of wings (ears) overlapping, with a wing-like structure (translucent and with visible veins) and movable ?

Might work, might not.

03 March 2008, 11:27 AM
Hi everybody, z-brush updates, I'm almost done with his body some final touches and then I will start working on staff concept and most important his wings, which I'm not sure how I gonna create:) Also I have decided to engrave cgtalk insignia on his chest, which will be glowing.

03 March 2008, 11:36 AM
Naidoomahen: Hey thanx for replying dude. Actually I decided to change my concept a bit from how normally it is. I guess it's not looking that bad:).

LavenPillay: I'll fix his chin, also his legs since I have already started with sculpting it's dfficult to chage it rightnow. But maybe after rigging I'll will be able to take it backwards
Thanx for suggestion:).

sagishow: Thanx Man:).

03 March 2008, 09:33 AM
great detailing on zbrush!

i had an idea:
take some of the mandibles off the face and put them on the neck... then remove the center of the jawbone and lips

also on the husk exoskeleton outer body make the husk look like it's not connected to the body, even though it is... meaning, pull the edges of the exoskeleton up so it looks like the skin is dipping down into the exoskeleton. does that make sense? lol P:

also, maybe make the knee's pointy? i dunno... i'm rambling now...

03 March 2008, 12:12 AM
wow u've made a lot of progress...awesome progress. the design is really good. I personally think thatu could still add something good to his the back of his exoskeleton. maybe a shell of somekind that opens up.....or maybe u could incorporate that idea into ur thats my thought on this. keep going man!:thumbsup:

03 March 2008, 12:46 AM
Looking cool! I love that pattern on the stomach.

Anyway, I'm just a noob and it maybe just my association with normal human legs, but it seems like the legs (especially the front ones) is bending strangely, maybe because the lower legs don't have recognizable calf? Erm .. not too sure.

03 March 2008, 01:34 AM
I agree with the comment about the legs. There is definitely something incorrect about the way the legs bend. They look kind of too floppy right now. Keep it up! :thumbsup:

03 March 2008, 07:42 AM
blindsyte: Uhh hmm.. rightnow its difficult to replace, push or pulling of those mandibles. I have already started sculpting and time is passing away very quickly:) I like your idea of exoskeleton, I can pull of the edges in Z-brush. Also on my lowpoly model, I have actually modeled it. so I can pull the edges of low poly model in Max.

Zelenkov: opening shell is a cool idea Dude I will try adding to his saff. Thanx Man:)

XP-58: Thanx Man:) I don't know wether I shoul add a calf, But I can definetely try pushing the legs backwards, after I rig the model in Max.

Ktether: Okay another comment on legs:scream:. His legs are like insect, so he can move his legs without restrictions:) Maybe pushing them backwards will solve the problem.

03 March 2008, 11:48 AM
For a change, started working on staff model:)

03 March 2008, 11:52 AM
Nice staff. No crits from me; looks awesome. Keep it up!

03 March 2008, 01:17 PM
I have engraved the Cg Talk Insignia on his chest:)
All C&c's welcome.

03 March 2008, 01:19 PM
StacyOgie: Thanx Man:)

03 March 2008, 07:57 PM
Hey Roshan,
Long time no speak.Your entry is looking great dude.I love that staff,it is awesome.
Will follow your thread every few days,lets see some greatness dude.


03 March 2008, 11:08 AM
SONIC-X: Hey are you Man:). Are you also planning to join the War, It will be great.
Thanx for replying Dude.

03 March 2008, 11:10 AM
I'm still not sure wether Cg talk insignia is looking good on center of his chest. Maybe it will look cool after I add glow on it. All C&c's welcome:)

03 March 2008, 11:22 AM
I'm not going to lie, the insignia on the chest doesn't really fly with me. Personally I think your design for the staff, and the insignia look very similar, maybe there is a way to incorporate it? Maybe have the outer symbol area(the pointy parts) being part of the head of the staff, and the center part being the magical effect inside. Oh well, good work nonetheless, very clever design.

03 March 2008, 11:53 AM
GearType2: Okay I will do one thing I will remove the insignia from his chest and add it as an Lightning Glow Fx on the center of the staff, that might look good. Actually my plan was to add a glow effect on the center of his chest, that is on insignia. I'm not sure lets see.
Thanx for suugestion:)

03 March 2008, 11:54 AM
This is my lowpoly model, wings are still remaining:).

03 March 2008, 03:09 PM
I just quickly added some glow in photoshop, just to get an idea:)
All C&c's welcome.

03 March 2008, 08:33 AM
Id put the mandibles coming from the back of the head. This way you can build the mucles for them into the neck muscles instead of in the face. It will make mthem look less flimsy.

Great stuff sofar.

03 March 2008, 10:08 AM
Hi Roshan,I don't have much time for fun stuff right now other than to support CGtalk in this war.

But we will see.


03 March 2008, 02:23 PM
Started working on Insect wings, Little modified:). I would like to have suggestions on wether It is looking good or I should go for other design.

03 March 2008, 02:28 PM
Airflow: I like your idea of mandibles coming from back, but then I will have to do all sculpting again, I will see if I can do that, It will really look cool:). Rightnow I'm in middle of a game project going in my studio. I just get one hour or sometimes lesser to work on this character.
This time I'm willing to finish it in time. I will try my best to make it look as good as possible.
Thanx for replying Dude:beer:.

SONIC-X: Hey thats okay Man:).

03 March 2008, 04:43 PM
No problem.
Atleast your getting time to model. I only just finished my concept today. Idl like your opinion whtere I should start modeling.
I just had 3 jobs come in all at once and for differing reasons I could not turn down any of them. Its been a hard week, and I got more work after I finish the last of the 3 jobs.
Dunno why CGS have to run these things while people are working. Ever hear of xmas?

Anyway, its coming along. I dont think it should be too much of a problem, just sculpt the detail and tweak some verts to bring out the volume in zbrush.

03 March 2008, 07:23 AM
Airflow: What you can do is spend an hour everyday after your working hours. Also you have weekends I guess. You can start blocking rough model in Max or maya or direct sculpting with z-spheres in z-brush. With z-spheres you will be able to do it much faster if you are comfortable with it. And its not CGS its Game artisans who launched this challenge:)
Regarding my model I'm quite Rookie in z-brush, this one is the first model I have sculpted completely and willing to finish it in time, normally I don't finish challenges:D
Thanx for replying Dude:).

03 March 2008, 07:02 AM
Low poly normal mapped test. There are some portions like his legs where I'm planning to add little more polys, especially on his Knees. Rightnow the polycount without staff and wings is 7644 tris.

03 March 2008, 07:27 AM
is it normal map? u r model looking cool .. for me

03 March 2008, 07:28 AM
Thats dammmn :applause: good work on low poly really amzing
but pls post the wireframes with normal map dying :bounce::bounce:to see it keep it up

03 March 2008, 01:50 PM
Wireframe with normal map:)

03 March 2008, 01:51 PM
sagishow: I have already posted the wireframe:).

somu01: Thanx man:)

03 March 2008, 08:55 PM
Yo dude,

Nice progress on the model.
Keep going and enjoy.

Like the new avatar.

Cheers ,see you later.


03 March 2008, 06:04 AM
SONIC-X: Thanx man. Next update staff and wings normal map and then
I will start texturing:).

03 March 2008, 02:42 PM
I have started texturing, also created a glow map. I would like to have suggestions on his skin color.
All C&c's welcome:)

03 March 2008, 03:04 PM
Also I forgot, Staff normal map completed:).

03 March 2008, 06:54 PM
very cool logo integration

03 March 2008, 08:59 PM
I would suggest to look at different pics of spiders coz they have very interesting color combination and patterns. Use this as a starting point because I think having some pattern on him can really bring him out.

Here are some samples I found that might help out.

03 March 2008, 06:23 AM
I'd like to see the textures blend better from the arms into the shoulder. They cut off too quick. Maybe have some of the bug/insect texture creep up onto his skin.

keep it up :)

03 March 2008, 02:01 PM
blindsyte: Thanx Man:)

vshen: I think you are right. I have added some patterns on his face. I need suggestions if it is looking good then I will add same to his torso.

Ktether: Well I'm taking care from my side to avoid normal map seams. Thanx for suggestion dude:)

03 March 2008, 02:02 PM
I have added some pattern on his face. All c&c's welcome:)

03 March 2008, 03:52 PM
More Texture updates on his Torso.
All C&c's welcome:).

03 March 2008, 10:37 AM
Some more updates on texturing. I'm trying to keep texturing details little low, cause I don't want to loose normal map details.
All c&c's welcome:)

03 March 2008, 11:53 AM
I reckon you are doing good with this one. Those patterns really helped out bring more menace to him. He is someone you would definitely not mess with!

03 March 2008, 08:51 AM
Some more updates on texturing, also I have added some lights with default max renderer:).

03 March 2008, 11:40 AM
Wings texture update:). I tried my best with poor texturing skills :Dto create swirl kind of effect inside his wings.
All C&c's welcome.

03 March 2008, 09:52 AM
Still working on his wings. I think I'll finalise with this new texture on his wings. I would like to have reviews on which one looks good. All c&c's welcome:)

03 March 2008, 01:57 PM
More updates. Diffuse map is almost done. All C&C's welcome:)

03 March 2008, 02:17 PM
I think what is really going to set this apart from the pack in the end will be the pose and the lighting. If you haven't already, I would focus on those areas and wrap up these textures quickly. Let us not forget the pedistal either.

03 March 2008, 04:25 PM
are you not going to do the blue wings? they are cool... they should have a translucent effect from some back lighting. i like the staff and the cgs implementation. you know how the texture changes between the stomach and belt area... it's a bit harsh.
overall, very cool stuff. i love it mads! :D

03 March 2008, 06:34 AM
Firerbert: Yup you are right, less time is remaining. I will try my best to make it look good with lighting. And yeah thanx for reminding me, I almost forgot Pedestal. Thanx Dude:)

blindsyte: I'm still confused should I use insect wings or Blue swirly wings. But then my charcter is an elf insectoid. And yeah you are right I need to fix texture between stomach and belt area. Thanx for suggestions dude:)

03 March 2008, 07:26 AM
definintely go with the blue wings... oh, and you need to make his legs kind of hairy... you know, by using image planes with little hair sprites painted on them with alpha. it would up the creep factor by 3.7132. oh, and make the hair sprites different sizes to vary the look, eh?

03 March 2008, 08:36 PM
Looking great dude,keep going.

03 March 2008, 02:37 PM
I have done some basic rigging and added lightning fx using opacity map. Also I have added some lights in max.

03 March 2008, 02:48 PM
Below are the textures. Normal, Diffuse, AO, glow map, opacity map.

03 March 2008, 02:56 PM
One close up render:)

03 March 2008, 07:30 AM
blindsyte: Actually I have decided to go with insect wings for now, I'm not quiet happy with swirly wings:). For hair I don't have much polycounts left, lets see If I'm able to add some planes for hair then I will definetely do it. Thanx for suggestions dude:).

SONIC-X: Thanx Dude:beer:

03 March 2008, 08:41 AM
I think the wings dont really make him any more agressive. Id get rid of them, and use the extra polies to build him some hair, or a helmet.
Its looking prettu good right now.

03 March 2008, 09:11 AM
Cool, lookin like a game character! ;)

Airflow's got a a point that the wings currently detract from the Bad-Ass look, but i still like em to be there.
Maybe try changing the shape a bit ?
- Make the tips a bit more pointed
- Make the top edges a bit more flat, if you know what i mean

03 March 2008, 09:45 AM
hi looks great..
I thing check blue light its not match.. just sugestion..

Lets rock:thumbsup:

03 March 2008, 12:58 PM
I have changed his wings. And modeled a pedestal.

03 March 2008, 01:02 PM
Airflow: Wings are important for him, so that he can fly and defend. I have changed his wings

LavenPillay: Thanx for replying. I have changed his wings little bit:).

somu01: Hey thanx dude:). I have just changed the colour of spot light to blue. So that colour of lightning fx can be seen on his body.

03 March 2008, 01:19 PM
Yes, the wings look much better. But when you designed them they should have looked like they could get his weight airborne. I would have gone for a beetle type wing, and made them massive and imposing, its far more threatening now than before so its ok.
I love the staff.

03 March 2008, 01:52 PM
What's most detracting from his wings is the opacity map you have applied. Where all the black lines are, there should be some form or definition of what the actual wing or paper thing part is attached to. There should be some specular definition and color variation. Right now you can see through every part of the wings when you should only be able to see through the paper thing parts. Now you could have it made out that way already, but from the way the renders looks, it appears that in your opacity map, the black parts are pure white and the wings are a mid to light grey. The pure white should be black in the opacity map.

03 March 2008, 03:57 PM
Concept is cool, texture looks ok, but I'm not a big fan of his weapon or the way his legs bend or his weapon. Could use a lot more detailing on the face as well.Good work.

03 March 2008, 03:51 AM

That looks crazy good

03 March 2008, 02:21 PM
Hi everybody, here is my beauty render:). I'm just trying to finish it now:D fully loaded with work.

03 March 2008, 02:48 PM
Looking good, very cool effect with his weapon on the beauty image.

Tiny crit thought, move the character backwards just a bit. With 1000x1000, at least on my tiny screen its impossible to grasp your entire character.
And I would turn his head another 5-10 degrees or so, so he dont stair straight into the camera.

03 March 2008, 07:14 PM
Haven't seen this in a long time and it has turned very cool now! :scream:

I agree with Firerbert in that the wing's structure seems too monotonic. Maybe one thing you can employ is to put main, thicker veins and reduce the secondary/tertiary veins' thickness (see this (, this ( Hopefully you can manage to find time for this though.

04 April 2008, 06:18 AM
hakanpersson and XP-58: Thanx guys for support and suggestions. Rightnow I'm not finding time to work on this model. But This time I have managed to complete it in time, Cause I have a bad reputation of not finishing challenges:D. I'm thinking of uploading my final images today, before that I will like to know is the CGS logo visible in my wining pose image or its okay if it is less visible in my winning pose but in beauty render it is very nicely visible.
Any suggestions:).

04 April 2008, 03:41 PM
WHOA you are finishing. way to go... it looks beautiful!

04 April 2008, 10:29 AM
blindsyte: Thanx Man:)

04 April 2008, 10:39 AM
Hi everybody, below are the final images which I have already submitted.
Thanx to everyone for big support and help.
All the best to everyone.

Winning pose:

Beauty Shot:

Construction Shot:

Texture Sheet:

Concept Sheet:

04 April 2008, 02:11 PM
That looks crazy good

04 April 2008, 11:48 AM
andy6308AAA: Thanx :)

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