View Full Version : DWIII - 3D - Deep_Wulf - The Hellion

02 February 2008, 07:14 PM
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02 February 2008, 03:38 PM

(Note: I have taken certain creative liberties in the name of backstory. Hope you don't mind)

Invokers are a rare breed of being. Being able to harness the forces of the universe with sheer will without some other form of focus is no easy feat. It is a talent that seems to be born into certain individuals- if one is not meant to be an invoker, one will never learn. If an individual is gifted however, then the calling is irrepressable and irrefutable. Such beings become invokers without question, powerful magi that have limitless potential on the battlefield.

But some beings are gifted with a deeper tie to the great elemental forces of existence. Some see and feel these energies as if they were an extension of their own bodies. If invokers are rare, then these elemental seers are truly exotic indeed. These beings alone can influence the outcome of the greatest of battles with what seems like little more than a dismissive wave of their hands.

Yet even among these immensely powerful seers, there exists a pinnacle of power. Such creatures are less of their race, and more of the element with which they align. Archons of the utmost force and power, wielding the might of the purest energies. Indeed, many of these creatures forego their mundane senses entirely, relying instead on the deeper, more powerful flows of energy around them to guide their movements instead. Some do so purposefully, others incidentally as a side effect of the coruscating energies they tap into (indeed, it is almost seen as a badge of station among these half-gods). It is not unheard of for a young and growing Archon to melt their own eyes out or worse when wielding such forces as these beings command.

For this great war, I will be focussing on one Archon Invoker (Archmagi if you will) in particular. She is what is known as a Hellion to some. A fire-aligned archmage of devastating potential, exploding with barely contained destructive energy and brimming with the mystically induced emotional force of her element. She has transcended the use and control of mere fire and flame, and can easily tap into the very energy of heat itself. Water boils in her presence, steel wilts, stone melts. She is a being that exists in an entirely elemental state, having long since lost her sense of touch, and even before that had her eyes boiled out of her head. She is the heat of the greatest sun given life, the burn of the fiercest hate and anger given form. Yet she is not a being without intelligence and cunning. Even fire can be silent and shifty. Smoke conceals, conflagrations burn hidden behind walls thought safe.

This day, she has been chosen among the few of the greatest weapons of her people to go forth and bring annihilation to their foes, and victory to a long-beseiged people.
Sustained by the elemental forces coursing through her soul, this being of fire and passion has lived through centuries of warfare, and seen countless thousands of battlefields swept before her. This will be no different.

Given the right to wield a mighty artifact by the great leaders of the CG Society, her originally considerable magical powers were multiplied even further. It touched the fire burning within her soul and brought it forth, turning her into the elemental juggernaut she is now. This artifact is known as the Vestments of the Hellion.

Consisting of two distinct pieces, the Vestments of the Hellion acts as both a magnifier for latent power, and a focusser of the energies brought forth.

The first half, known as the Crown of Cinders, is bonded to the wielder through a lengthy ritual enchantment. It attaches itself to their soul, permanently, and immediately begins to pull forth the latent elemental forces of the individual and magnify them beyond comprehension. In this case, the effect was uniquely destructive and devastating, leading to the deaths of the noble Invokers involved in the ritual.

The second half, called the Sceptre of Ashes, is the focussing component, and will only operate for the one bound to the Crown. Its use, in addition to being a dangerously potent magical weapon when wielded properly, is as a tool of utter finality. It is capable of focussing the wielder's energies into powerful bolts of heat and flame, and many other flame-related feats, but if the wielder should wish it, combining the Crown's magnification potential and the Sceptre's focusing of that magnified energy, she may invoke a blast of incomprehensible destructive force which typically vaporizes anything within miles of the epicenter, and melts flattens and scorches everything miles beyond that. It is a tool of last resort and total annihilation which makes no distinction between friend or foe.

Vital Statistics:

Name: Unknown, "The Hellion"
Race: Human
Class: Invoker
Artifact Type: Flame/Lava

02 February 2008, 05:29 PM
quick early concept painting... Far from finished. The chest pieces and her gauntlet are ancient remnants from when technology existed- what remains of high-tech body armor in the millenium since. They're almost artifacts in themselves as they are far more durable than any existing material, and completely irreplaceable. It is an honor that she is allowed to wear such hallowed items.

Her magical artifacts- the Vestments of the Hellion, are made to look like a sculpted erupting volcano, though it's not so easy to see in this image.

More to come.

Side Note- How the hell do I change the thread title?

02 February 2008, 09:20 AM
Wow, very cool back story to your character. I expecially like that you are using pieces of armour from the previous age of technology- ties her into the post-apocalyptic theme.

Awsome sketch so far, can't wait to see more.

02 February 2008, 04:39 PM
More stuff. Trying to push the sillouhette further- amping out the costume and character.

I have a few ideas rolling around in my head which I hope to boil some brain juice on today. Much inspired by all you talented folks around here.

02 February 2008, 06:42 PM
Trying to figure how her artifact works...magnifying the elemental energy within her soul

Haven't worked on it itself yet...perhaps next

02 February 2008, 10:59 PM
Hey, more stuff...Imagine that!

Working the concept forward in BW. I like the armor. Needs some detail explorations.

C&C welcome!

Edited...Update a bit

02 February 2008, 11:06 PM
Great concepts and story. I think the latest update is my favorite. I really like how you have incorporated the artifact into her head. Great ideas so far! Keep em comin!

02 February 2008, 12:28 AM
yes the implementation of the artifact is great! :)
looking forward to this one!, btw, can't decide if the 70ies:ish trowsers are totally cool or odd!

02 February 2008, 12:48 AM
Id say loose the flares. The headgear is great, I think you might want to try having the hair affected not just the scalp. Keep up the good work

02 February 2008, 12:53 AM
The pants aren't pants, lol. They're armor, just unfinished. My fault there.

Having the hair turn into flame as well...I like that idea!

02 February 2008, 01:54 AM
She's looking super sweet.
Got reservations about the 70s flairs tho :) other than that, best concept I've seen so far.

Edit- just read it's unfinished.

02 February 2008, 06:04 PM
FYI- Editted previous post for minor updates...

More stuff. Trying to work up the details in the armor and clothing. Enhance the impact a bit. Got rid of the flared armor legs for knee-high leather boots.

More to follow.

C&C welcome.

02 February 2008, 06:33 PM
I like the miniature sun in the staff; it really gives the artifact a sense of power. The crown's not bad, either, though the one on the previous picture looked better to me than the one on the last. Complete 4-way symetry seems a bit boring.

02 February 2008, 10:29 PM
Thanks for the comments everyone. I think I've successfully gotten the initial iterations out of the way. Now for the real work. I've started with tooling around on her gauntlet. I have several ideas. I'm trying for something that says it WAS high tech, but now it's old. I also want it to say pain and suffering. Take a look.

What do you guys think?

02 February 2008, 02:13 AM
Absolutely amazing concept work. I think one of your sleeker designs will look really good for this character.

02 February 2008, 07:31 AM
Mmm, looking pretty brutal. I like the bottom design on the second arm concept sheet, but the one in the upper left corner of the second would probably work the best with the rest of the design.

02 February 2008, 09:31 AM
I love the head piece and the whole lava/fire feel you gave to the character! Keep it up!

02 February 2008, 04:10 PM
Revising the concept a bit. I've decided on a more wrought-iron look for her gear.

Enjoy, thoughts welcome

02 February 2008, 09:18 PM
Back view and color study. I like how this concept is coming out, but I'm still not entirely sure this is what I want for the comp. I need to start modelling soon....

I'm thinking red armor/gear with black leather (CGS's colors!).

03 March 2008, 08:10 PM
More artz. I'll be starting the model very soon. I think I have the artifact ironed out, just need to embellish it. More on that later....

Face Study! Crits welcome....

03 March 2008, 06:09 AM
cool concept man ..waiting for 3d

03 March 2008, 06:21 AM
that was simply amazing

03 March 2008, 04:50 PM
Alright, started the base mesh work yesterday. Got quite a bit together before I called it quits. The body is solid, but the armor bits are just place holders to take a look at proportion and see if I like how she's translating between dimensions. So far I am pleased, but her head/face is a bit rough, and I have a lot to go before I call the base mesh done.

She's at about 4000 tris total now (not counting place holders), with her costume elements to be added yet. Honestly, I don't know how the hell I'm gonna put the full 9 friggin thousand tris to good use, but I suppose I'll manage.

critiques welcome, and requested- I would love some input.

03 March 2008, 08:04 PM
hey man looking good. I like the color palette, it seems like ours could fight side by side! haha. I like the direction she's going but i think i'd lose the horn on the head. If the face is going to be kinda half and half i think it would be more appealing w/out the horn imo. Model is coming along to, i gotta start on that asap! keep it up.

03 March 2008, 07:39 PM
Started with some quick rough sclpting, to work some things out. This is only a test, and very rough. I'm seeing a lot of bad spots that I'll need to correct in the base mesh.

03 March 2008, 07:45 PM
nice start but is that a third boob I see?

03 March 2008, 08:36 PM
HAHA! :) No- it's part of her armor but lacks the detail to make it look as such. Very rough, like I said.

03 March 2008, 09:29 PM
Still here, still working.

Done some sculpting and retopoing since last post. I'm pleased with the progress on her armor, but I still have a LOT to do! Comments and critiques welcome!

04 April 2008, 06:15 PM
Still kickin'. Deadline extension= miracle. More sculpt work. Gonna be wrapping up the last bits today, and roll out the textures over the next couple days, hopefully for the wrap up! comments appreciated!

04 April 2008, 12:14 AM
More stuffs:

Comments Welcome!

04 April 2008, 04:15 AM
Color Progress:

04 April 2008, 10:02 AM
wow looking really cool! :O
only crit I can think of is the colour of the leather glove is a bit bland and might not go too well in the colour scheme :/ also even though the skin colouring is truely nicely done perhaps you need less of a just-washed-face-and-put-on-makeup look :p
surely much of that'll come in spec maps but how about quite alot of sooth in the diffuse?
atleast around the burning wound?

overall she looks very clean and neat which sort of draws down the intimidating effect of the lava elements imo :/

good luck!

04 April 2008, 01:25 PM
Thanks! I'm working on dirtying her up right now. Didnt sleep last night trying to get this stuff done, heh.

Gotta wrap up the colors ASAP though. What are the odds of me managing to finish coloring, UV map everything, extrapolate textures and normals, create specular/diffuse/incandecent/transparency maps, build shaders, put together a pedestal, rig, pose, and light and finally render in the next, oh, 24 hrs?

Yeah, that's what I thought.....

04 April 2008, 05:23 PM
dude your texture work is sweet big :thumbsup: keep at it.

04 April 2008, 01:15 AM
Final Submissions:

In the end, I wish I had been able to refine textures more...but oh well.

This was fun and a hella experience. I wish everyone luck!

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