View Full Version : DWIII - 3D - mattregnier - Gilam

02 February 2008, 05:55 PM
Latest Update:

Here we go:

Name: Gilam
Race: Human
Class: Invoker
Artifact Weapon: Heavy Bronze Cog - Vegetation

Description: Although there would not be much vegetation in a post-apocalyptic future, I imagine what remains has done so because it was a pretty tough, possibly mutated strain of undergrowth that can now be magically controlled. Gilam would be considered a shaman by most, but instead of choosing animal skins for clothing, most of his upper body is covered with thick mangled tree roots. Forever burdened by the gigantic metal cog that has become a part of him he has learned to survive by manipulating the diseased vegetative undergrowth for his own bidding.

02 February 2008, 11:01 PM
I'm hoping to work out the forms, and costume details more.
Here are some quick sketches from this afternoon. The top of the helm is going to be an animal skull with the rest of the head is a bunch of layered metal plates. His gauntlets are going to be magically imbued with several powerstones that he utilizes to control the vegetation.

02 February 2008, 05:27 AM
I am by no means a concept artist, but having fun fleshing out the concept a bit more...

concept_02 (

02 February 2008, 02:46 AM
blocking out the skull

02 February 2008, 06:15 AM
reworked the concept a bit...want him to have more of a nature/shaman look, he's got vines running around his body, still controlled by the artifacted gauntlets he wears. He has a cat skull that creates the visor for his protection...

concept_03 (

02 February 2008, 04:19 PM
messing with weapon designs for his staff:

regnier_domwar_04.jpg (

adding the new artifact to his back: A gigantic bronzed/rusty gear:

02 February 2008, 10:09 PM
torn between concepts, i've made him bulkier and hunched over to add to the burden of carrying the gear on his back

regnier_domwar_06.jpg (

02 February 2008, 11:51 PM
I think I would go with the smaller guy with a nice firm stance with the cog on his back. this guy looking overburdened by this cog doesnt come across as a very effective warrior. I say develope the smaller guy....just my input.:thumbsup:

03 March 2008, 04:24 AM
latest update:

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03 March 2008, 04:24 AM
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