View Full Version : DWIII - 3D - jocz - The Blossom

02 February 2008, 05:19 PM
I'm joining cgsociety for this challenge,
hope to have fun with you all.

anyone have a goremeter ? =)

02 February 2008, 10:32 PM
A fairy has arrived from the Woods to save her own kind from the opposing forces. She gives them strengths and heals their wounds. She uses the power that nature gave her in honor of all the deceased in battle due to the havoc created by machines.

Here is the root of the concept

One or two bears are escorting her, sort of flowers tornado is protecting her and her allies.
Her upper armor is made in wood, and is completely static. The two little ingraved animals on her shoulders are just temporary, they will be more abstracted, like the shapes/forms you can see in clouds ...

and here are the concepts I've done for the little artefact, this is a wand from which petals are floating.

hope you'ill like her !
sorry for my english -_-'


02 February 2008, 07:59 AM
This one is my favorite so far. Great work - I'll be watching.

02 February 2008, 09:49 AM
Very nice concept. Really like what you got going here. Will be watching this one. :)

02 February 2008, 10:03 AM
Great, good to see more vegetation stuff and nice to see something thats not a cliche :) Looking forward to seeing it develop.

02 February 2008, 12:27 PM
It's getting good!

I like the wands 3, 4 and 5... 1 and 8 are interesting too... 4 is the best one.

Keep the good work!

02 February 2008, 08:04 PM
thanks for replies !

Clericons are not the most represented class, but we need some heals and buffs for all those freaking warlords !

here are some new wands,

02 February 2008, 02:11 PM
I've not yet decided which face to model for the head, I'm not doing a portrait, just using it for a base reference.
I'll go with the number 1 haircut.
Let me know what you think or suggest.

02 February 2008, 12:25 AM
cool design! :D looks like yours and my entry are similar clothes style a bit :)
the falling clothes are great but the upper body stuff is a bit silly if I may be blunt.. they prove you're good at it though so work on it some more :)
the face is priceless!! she looks crazy but in a very realistic and human way. great sense of character (I'd have kept it). keep working! very promising :)

02 February 2008, 12:28 AM
I've not yet decided which face to model for the head, I'm not doing a portrait, just using it for a base reference.
I'll go with the number 1 haircut.
Let me know what you think or suggest.

Looking Incredible btw!! I love #1's haircut, and as much as I like #2's face, I like #1's face with the hair already. Can't wait to see in 3D

02 February 2008, 12:46 PM
erik_j : thanks for your comment, yeah I know that the two little animals are completely "care bears" =) (if you are talking about that). I want to do them like abstracts forms, a bit like on this pic:

I'm happy with the arms/chest, I'm thinking of sculpting it like that :

For the head, I'm going to do a mix between my illustration and the number 1, and keep this expression for the winning pose.

Sashap, thanks, more 3D soon =)

02 February 2008, 07:12 PM
new change on the original concept ...
added wings, and improve shoulders "armor",
hope you like it !

02 February 2008, 09:16 AM
looks great with the flowers! :3
crit: the upper body and the body overall is kind of big and bulky.. very broad shoulders etc..
perhaps work on a more well defined sketch to make sure things will look right in case you're not gonna make her big like this. and are the legs drawn as they should turn out or are they that thick b/c it's an early sketch? :)
there's some constant thickness going on there over whole of char except head.. and it's risky to work so long on such a flat view (ortho view, straight pose) while making your design decisions (didn't see before as I was still impressed :))... but I'm sure you've planned refining that :)
great going! keep it coming!

02 February 2008, 08:09 PM
well, it's true, her legs are thick because of my drawing skills ^^,
the upper armor will be like a second skin, a bit bulky like on the concept sketch, and like her shoulders looks like dismembered.
I've got a side view on my desk, but I don't have so much time (new job starting on monday...without holidays) !

I'm actually modeling the bear, just to see how much tris I need for it, and if I can also include him in the "character". I think that 1.5k is the limit, and keep 7.5k for the nymph (omg so much clothes to do now -_-'). 1k or less will be cool.

02 February 2008, 07:35 PM
a quick block in mesh tweacked into zb to find proportions ...
(left is just subd 3 silhouette)

02 February 2008, 11:28 PM

02 February 2008, 11:07 PM
a test to know how I can assemble/mix flowers elements, and if I have to model them in low poly with classic geometry or alpha planes...

02 February 2008, 11:21 PM
Merveieuse idée, mon ami. Your concept for the fairy is looking really good. About the faces, I fell in love with the girl from left, so I think you should made your char based on her.
The bear is turning amazing.

I'm folowing your thread and j'suis ansieux pour voir comme se sembleront votre modeles 3d. I'm subscribed to your thread now.

PS: Sorry for my poor french, I'm on basic 3 class yet :P

02 February 2008, 09:22 PM
jramauri ( , merci ! Ton français est compréhensible, ne t'inquiètes pas ^o^

another test (I hate this word) to figure which texture density I need on bear fur to have something interesting, and if it actually works. Dont mind about topo this is the blockin mesh with an automap =)

03 March 2008, 06:00 PM
a try on the nymph head,
don't know yet how to do the haircut, all alpha planes or block+alpha planes ?

03 March 2008, 08:35 PM
bear with buffs ...

03 March 2008, 03:05 PM
I've just finished/tweaked the body basemesh for zbrush,
just for the wip

03 March 2008, 08:16 AM
cool bear u have there! cant wait to see the girl comes along=)

03 March 2008, 11:45 AM
Nice progress, man. If I was you, I'd do the hair as a separated object, with alphas. A main part for the overall hairstyle shape and some little polys to give it more fuzzyness.

I didn't undestand those bears with buffs. They look disgusting. Is that the idea?

I'm waiting to see the next steps. By the way, how do you make fur so perfectly? It's using bump maps?

Allez, mon ami, qui je suive votre progrès.

03 March 2008, 02:31 PM
Hey Jojo'

Looking great! Nice detailed legs on the bear, I'm longing to see it finished. Keep it up :)


04 April 2008, 09:11 PM
got robbed ... + crunch time at work,
see you next year =)

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