View Full Version : DWIII - 3D - jbrophy - The Glow of Lucifer

02 February 2008, 05:07 PM
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Parked. Let's win this one this year. Good luck all.

02 February 2008, 05:33 PM
Damn straight.

02 February 2008, 09:37 PM
Any good realtime viewers out there right now? I was thinking about using Xnormal to view my character in a realistic gaming environment. Any other suggestions? I want something with no real learning curve as I won't have time to get up and running on anything too complicated.

02 February 2008, 10:20 PM
Hey man!

I'd highly recommend XNormal, super easy to get going..and free free free.

Lets kick some ass :)

02 February 2008, 10:03 PM
Welcome to the contest Jbrophy, are you going for something highly detailed like last time aswell;)? It was good, and hope to see even better this time.

About rendering. I will look into Xnormal aswell. I was thinking Unreal 3 actually, just got my copy the other day and installed exporters, so far it seems very easy. But for those arent comportable with navigation in unreal editor (like me), it becomes like the biggest of pain.

02 February 2008, 10:27 PM
Hey G - Yeah I am very experienced with Xnormal. I wish it supported more than 1 light. Good luck.

hakanpersson - Honestly, I have no clue what I am going to make yet. Probably take me half the contest just to figure that out :P

02 February 2008, 03:29 AM
Ok. Here is my initial idea. Not sure if this is the one I am going with.

Female Reaper with a Scythe for her Artifact. Lightly armored, flowing but stylized cloth, Fire wings, pale skin, hot but undead. If you think, not unique, you would be correct.

02 February 2008, 06:04 PM
Some doodles before work to get the brain going. god forbid I do something original. Fire and blades, really pushing the limits here :P

02 February 2008, 06:04 PM
DoublePost. The internets are hard.

War Destroyer
02 February 2008, 06:08 PM
Good Start Jesse!! I like the first and the fourth the best!!

War Destroyer
02 February 2008, 06:48 PM
stupid double post!!

02 February 2008, 07:13 PM
A solid group. I like the weight of the bottom left one, but the joints look a little clunky. Are you basing it off of nature at all? Might be worth pulling in the shape of a bat's wing, or a falcon's.

Wouldn't worry to much about the originality, there are only so many options under the sun after all... and theres been a tremendous amount of art made in the last 50 years in similar genres. If everything comes together in a rock solid cohesive design that'll be enough to make it original. It's easy to wind up with a few conventions from the genre slapped together into a confusing character, instead of bringing them together to introduce the character with their style.

02 February 2008, 07:27 PM
I like the blade of #1 with the handle of #3.

02 February 2008, 07:33 PM
I like handle of #4 with top of #5, alot of that looks like it could be saved with a normal map if you worried about the polycount. I really like the skull with the blade idea. Gives it a dark shamanistic feel. Reason why I like the handle on 4 is because you have those notches that stick out that give the character a few more ways to hold it. Looking great, can't wait to see more. Something like this is what I found really cool. Just a mix of your 4 and 5 to give you some more ideas....

02 February 2008, 07:35 PM
sweet weapons so far I like the bottom left the best. Looking forward to the character

02 February 2008, 09:02 PM
War - Thanks :)

Kary - :) No no reference yet. Right now I am just doodling ideas to see if I have any of my own. Then I will get reference and do finalized sketches. Good ideas on the wings. I agree it can get messy fast, which I tend to do.

Airflow - Cool

Zenchi - Thanks for the mockup. I love the idea of the skull in the blade, I just need to sit down, do some more doodles for shapes then use reference to figure it all out.

kmanning - Thanks. here is a quick sketch

Lunch doodle. I was going to do fire wings but I will need to figure out a way to make the fire blade not blend into the wings. Maybe the wing fire is redder or something. The little fires on the bottom are just some ideas about how I might want to do it. Whipsy, tendral like, or very curvy. I am worried that though I would enjoy this character it would not be epic enough for this contest. All in the execution I suppose.

02 February 2008, 01:11 AM
Alternatively the wings could the be the artifact and that'd open you up to using a pair of scimitars or similar. Polished steel / silver scimitars would pop fairly dramatically in that colour/tonal scheme I'd think.

I think it could be epic enough, but the drawback might be that it's a character that begs to be seen in flight animated and you're selling it still on a pedestal. I like the first sketch, it'll be a challenging piece though -- those flaming wings are going to be really dominate and for the character to compete with that it'll have to be top notch. Which I expect it will be :)

02 February 2008, 03:39 AM
Kary - Interesting idea. I might explore that some more. I also agree about the flight thing. I was thinking about making her in flight and my pedastal the tops of trees or something.

Did some sketching today on more proportions

I am also not sure if I am liking this whole female reaper idea. I think even if I did it as good as I could it would not be as good of a foundation. I think it is just so non unique. Not sure if I will stay with it or not. Started some other little doodles. I have no clue where this is going to all go.

02 February 2008, 05:56 AM
sweet concept man.. i'll keep an eye on this thread

02 February 2008, 06:02 AM
I really like the bottom row of the new doodles. the second one in that looks like the Guyver and the one on the end are my favorites so far.

02 February 2008, 03:34 PM
I really like the bottom row of the new doodles. the second one in that looks like the Guyver and the one on the end are my favorites so far.

I second that, even before I read what you said. I especially like the last one. Like nothing seen in any dw contest so far either

02 February 2008, 03:47 PM
On the thumbs I really like the top left one, and the 2nd from the bottom left, and the one farthest on the bottom right. Looks good!

02 February 2008, 04:35 PM
I find the bottom left and last very interesting. I think they have some features that could stand out. Would like to see what u have coming up...

02 February 2008, 05:19 PM
The first sketch caught my eye... cool designs. :thumbsup: Wish you luck soldier! ^^

02 February 2008, 05:49 PM
samarcbz - thanks

veritech-z - the last one seems popular

hakanpersson - Thanks. I am trying new ideas for that very reason. Right now the reaper girl seems too obvious, if that makes any sense.

MatthewNovak - Thanks

aeonseraph - That was mny favorite as well.

So I decided to explore some other ideas. 1. A lantern that sucks in souls chained to the user. This could also be reverse if, dare I say, I do a lantern of good that protects the user. 2. An anchor that some fish/shark guy drags around to smash/kill with.
Right now I am thinking maybe the bottom right guy with the lantern. I would prefer not to do a guy all covered in cloth so I will need to figure that out. Thanks for the input.

02 February 2008, 06:35 PM
Hi, cool entry! I like the idea of the lantern Sucking in Souls, but which could also be used as a sort of heavy "demolition ball".
I like the design of the top right lamp, with the spikes on top. Also the bottom left guy with the wizard-type silhouette, it's pretty spooky I guess!
Good luck!

02 February 2008, 08:55 PM
DrFX - thanks. I need to make quite the lantern I think.

Did some more drawing at lunch today. It needs more personality. I think skulls and spirits you can see as well as some chains holding them all in.

02 February 2008, 09:08 PM
I'm liking your designs man. Keep rocking. I like the big wings!

02 February 2008, 09:10 PM
Yessai,nice start man!!!Like those thumbs, really inspiring.Happy war man!

02 February 2008, 09:16 PM
I think the lantern is a really great idea. The design is looking awesome!

02 February 2008, 09:49 PM
nice concepts!
definitely like the lantern idea more than the female reaper.

02 February 2008, 09:52 PM
:buttrock: Oh man my chicks got a scythe too ! they can be twins!!

02 February 2008, 02:45 AM
DDS - thanks :) You too.

OKMER - Thanks. I so want to beat the other teams this year.

Rion411 - Thanks. I need skulls in it...

Hazardous - Heh, awesome.

Exploring more ideas. I need to make a decision soon. I like the bottom right the best but I fear generic armor dude.

02 February 2008, 04:48 AM
i like the bottom right one best too coz of the silhouette. The axe gives a great feel.
I also like the idea of dragging the lantern. could be explored.

02 February 2008, 06:53 AM
Great work so far! I like 6 and 10 - the axe gives it something good, but at the same time something stereotypical. the Tree fellow looks cool, but perhaps not battle hardy enough! Argh! Cool lamp!

02 February 2008, 09:38 AM
Sup J!

Lookin' groovy man. I like all 3 on the right. The top righ tlooks really defiant, the middle one looks like a zombie...which is awesome, obviously. The bttom one just looks intimidating :)


02 February 2008, 08:13 PM
ichitz - Thanks, I am worried it is just another armored guy though

robomojo - Agreed on all points

GavinG - :) I have no clue where this guy is going. I like the armor stuff but there is going to be a ton of that.

02 February 2008, 09:22 PM
anchor wielding shark-man in the bottom left. that's my favorite.

02 February 2008, 09:48 PM
I may be out too late here, but that very last one...the three-armed hideous blob-thing...I really really dig that. Great shape to it, and looks extremely menacing.

02 February 2008, 02:12 AM
amazing ideas! i will keep my eyes on this

Alex Oliver

02 February 2008, 07:33 AM
I may be out too late here, but that very last one...the three-armed hideous blob-thing...I really really dig that. Great shape to it, and looks extremely menacing.Couldn't agree more. I was just going to post the same.

02 February 2008, 11:43 AM
Hows it going?? Long time no hear, hope things are well!

nice thread, looking forward to seeing your work with this.

02 February 2008, 04:24 AM
oliveira - Thanks, much appreciated

Swizzle - Yeah I sort of do and don't like that one. Seems to be popular

DV8 - Hey man. Wow it has been a long time. Drop me an email sometime and let's catch up.

So I have finally made some decisions on this guy which is half the battle for me. Undead guy who carries the lantern of lucifer to suck the souls out of his enemies before they escape. He carries a very long and curved sword that uses the souls to help destroy all who oppose him. He will have styalized proportions but hopefully realistic shaders. This will either work well or be a train wreck. CHOOOO CHOOO!! His lantern holding arm will have a gauntlet/glove to help protect him from the lanterns power but his exposed flesh from there will be all tendony and whatnot.

I really like the lantern idea, now I need to find a way to push his outfit. Last year I blew it all on the texturing and pose so hopefully I won't fail there. Probably not though :P I made a base mesh to model around for ideas.

02 February 2008, 05:32 AM
I also started to do some mudbox doodling to try to figure out how I am going to styalize the form on this guy.

02 February 2008, 06:07 PM
Some more quick doodles before work this morning. I feel like I am getting closer. I think the last one is my favorite of the bunch. I think closer armor, as a guy at work recommended, is the way to go with the undead and lantern idea. Just need to find a way to make tight armor look cool. I am thinking lots of layering with armor, leather and cloth. I also feel like maybe I have completely lost the postapocolyptic idea of all of this and have gone completely medieval so I might try more manufactured shapes next.

02 February 2008, 06:22 PM
Yo J!

Looking cool man, I likt the blocked out guy on the right you have there..3 posts back. I really like his armor design and the idea of just having one clawed gauntlet. The horned helemts are cool too. I too am finding that my entry is creeping away from post apoc...Kind of tough, at leat for me, to fit it into fantast, futuristic, post apoc. i automatically go fantasy :P You could make some of his armor jus tpieced together metal plates and some tattered up leathers....? Anyways, lookin hot man!


02 February 2008, 10:01 PM
Thanks G - I will give the spiky guy a quick 3d doodle and see how it looks. I am worried he is to heavy armor looking to be carrying a lantern. But I guess a lantern of all powerful doom and destruction is different.

Some more lunch doodles. I think I lost my way on these. I need to go into them with more of a plan.

02 February 2008, 10:05 PM
The one in the middle caught my eye, think a little more detail, contrast, and a nice artifact can give it a nice silhouette. Well.... thats what I think imo :P cheers

02 February 2008, 08:57 PM
Loukor - thanks

Another doodle. I think I just like big armor.

02 February 2008, 09:08 PM
Hey Jbrophy I really like the last sketch I like the exagerated shoulders and the way the helmet covers the eye , but I don't get why the bigger gauntlet isn't on the arm carrying to soul destroying weapon :curious:

02 February 2008, 01:52 AM
Dylock91 - Hah, well I am not really sure to be honest. I suppose it could be :) I was sort of thinking the lantern gave him all the defense he would need on that side but I think maybe you are right.

02 February 2008, 03:50 AM
Started roughing out armor forms during my dinner break this evening. Might get to more of it once I get home depending how tired I am tonight. I made the shoulderpads in 3d and they looked, well dumb.

02 February 2008, 05:10 AM
Hah, I was going to ask how they'd work. It looked like he wouldn't be able to turn his head to the left, or raise his left arm to the side at all. Mind you it looked rather cool in the sketch :)

I like the mesh, but you might want to integrate some slits on the sides of the skirt into the design (or he'd never be able to take a deep step).

02 February 2008, 05:25 PM
Looking like a good start. I wonder if you should balance out the arms a little better. The shoulders seem very big for the size of arms. He doesn't have much of a bicep but his forarms are large. Maybe just play around with each area to balance them out. Just my 2 cents though

02 February 2008, 07:07 PM
jbrophy, keep the lantern. The problem with bit soul-slaying swords is that they're a bit too commonplace and cliché for heroic characters. However, if you do stick with the lantern, you have to do it WELL. How are you planning on using the lantern for all his defense? What about offense?

The armor in the sketch definitely looks cool, but it would also give tons of movement problems. He can't even see to his left! One possible experimentation might be to make one side a bit more armor heavy, then on his other side give him the large powerful lamp to balance out the weight. Might be hard to execute, might be a horrible idea, I don't know. But ideas are worth exploring... not that you aren't doing that already =)

Keep it up!

02 February 2008, 10:29 PM
kary - Good point. Slits added :)

bradjames - Yeah I see what you mean. I was trying for more of a styalized comic look with larger forarms but I may have over done it.

pixelsage - My thought with the sketch would be he has a slender sword on the armor side and the large lantern on the less armored side for balance. And yes, it could look horrible.

I did some more modeling at lunch. I feel like this guy is turning into the standard armored covered guy but I am not sure how to up it so I just keep adding more armor. I "hope" once I tear up the cloth and what not it might make him more interesting?

03 March 2008, 05:01 PM
Looking neat.

03 March 2008, 09:41 PM
Airflow - Thanks :)

Some more work on this guy. This is the direction I will be going. I am not sure on the head yet, either a helmet, hood or nothing. Not sure. Right now he is looking too mortal combatish from the hair. Sorry to disappoint everyone who wanted me to make something unique. I need to start real modeling so this is the way I am going. I need to find a way to get more out of the silhouette.

03 March 2008, 10:07 PM
Hell, the hat/hood on the middle guy is awesome! I wouldnt mind seeing that one on the final mesh. And your progress so far is great, keep it up is all I can say!

03 March 2008, 03:15 PM
hakanpersson - Thanks. Maybe I will try a horns and hood path today. I appreciate the feedback.

I am not sure what to to do with the head. I was thinking several things

A. Just sculpt out a super cool(Crosses fingers) head. Maybe have, maybe not have some hair
B. Helmet of some sort. I really want to see my characters face and eyes so I don't know how much of this I want to do. I really like helmets on my guys but I also feel like most of my characters tend to not have character and I want to push that in the face this time
C. Crazy hair. Really styalized
D. A System of horns he has strapped on.


03 March 2008, 03:21 PM
Horns should be curved.

03 March 2008, 03:22 PM
awesome job so far,

maybe try a Norse style helmet with the top horns wrap around the side horns, and then hang down over his chest?

03 March 2008, 05:33 PM
Airflow - Not sure what you mean. Aren't they curved?

ScudzAlmighty - That could be cool. Any chance you could link me an image about what you mean? I do like the norse idea. I could maybe go that route and tie it into his armor design some.

Some more head ideas. I like the helmet route but I don't want him to look too Tank/Warriorish since he is holding an lantern. I think he needs to look more undead/bishopy if that makes any sense?

03 March 2008, 05:45 PM
I like5 it looks like odd and strange espically the front of the helment looks almost pagan realy eye catching, but then again I have seen your sculpting ability and a bare face could be really cool, have you done any concepts for the face?

03 March 2008, 06:07 PM
dunno about a link, but here's a quick paintover:

a quick image search found some very intesting helms

hope that helps

03 March 2008, 09:12 PM
I personally like 1 or 5...great work man

03 March 2008, 09:19 PM
Dylock - Thanks. Nope no face concepts yet. I think I would like to show some of it and that is my only hesitation with 5.

ScudzAlmighty - Ah, cool. Thanks for taking the time with the paint over. That looks pretty neat. Almost gives a female feel to the head for some reason.

bradjames - Thanks

I did a quick head at lunch(VERY TEMP) and I am personally shocked how different he looks with a face. I am not sure if I am going to go undead or human or what yet I just wanted to get something in there.

03 March 2008, 06:41 AM

03 March 2008, 12:48 PM
Hey man!

I think you've got some pretty cool stuff going on.. I would go with those horns instead of the hood. I dont want to be a prick, but i must say that the latest character does look quite like grassetti's stalker:

Thread (

I hope you dont take offence, im not suggesting that you did anything wrong. I just thought that it might not be to your favor doing something that has a resemblance to another entry of your team. Keep going!

Good luck!


03 March 2008, 12:58 PM
Its looking great. Id say definatly go with the horns.Your blade fsce one looks a bit close to my later concepts, so pleeese go with the horns. Im sure these no offence taken FrozZT, people pick up stuff sub conciously from everwhere. Im sure eveyone doing DW3 is somehow connected to some other artists work, it just happens.

Anyway the sculpts/models are looking hot. I think your a contender. The detail will make this godlike if you get it right.

The Flork
03 March 2008, 01:01 PM
oh man! put the horns on 3!

03 March 2008, 06:02 PM
sagishow - Thanks :)

FrozZT - Yeah no problem. Well in my defense I have an armored hood doodle way back when in this thread but I hear you. The last thing I want to do is be directly compared to that model anyway. It is amazing!!

Airflow - Heh, yeah I suppose it is. Well I clearly have no unique Ideas :P I decided on the horns.

The Flork - Heh. I was considering that but I think it might be too much.

I played a bunch of army of 2 last night and I loved the armored face plates they have that flip up. I might try something like that though you would never be able to tell in the final composition because it is 1 image.


03 March 2008, 01:39 AM

good call with the single horns, and the face-plate idea sounds sweet, just noticed something with his biceps there, it seems to me like they're just kinda blending into the forearm without any clear definition, i know your kinda working on everything at once(and you should be) just don't foget about that.

i wouldn't worry too much about the comparison to grassetti's stalker, i think we could probably all find a few threads that are pretty similar to our own. i've found about 4 like mine so far ( i've checked, and i posted first) and with as many entries as there are this year, it's pretty hard to avoid.

03 March 2008, 09:03 AM
Nice model. I think you got the basic proportions right. People around him should be careful though with those horns :)

03 March 2008, 12:44 PM
I love it man. Only crit are the size of the horns. I think they look a little to big. The weight of them would pull his head forward all the time..anyways keep up the kick ass work.

03 March 2008, 01:00 PM
This is something. At first I thought it would be some kind of barbarian. But definitely, I loved the idea of his weapon. Wanna see more.

03 March 2008, 02:13 PM
coming out nicely.............only thing worrying me is his horns....seems to be pretty large

Waiting for more

03 March 2008, 06:12 PM
ScudzAlmighty - Thanks. Yeah right now the anatomy is all stand in. I will do a real body sculpt soon I think to build around.

MartinNielsen - Heh, yeah he pokes things.

bradjames - Thanks. I reduced the size some on this one.

kenzoabeki - thanks. I don't want to armor him too much because I don't want him to have too much of a barbarian feel. But he needs to have enough for defense I think. I may have gone too far with the helmet.

VinayKr - Thanks. Smaller horns added

I did some detail work on the helmet. I will also give everything the Zbrush treatment once I make all the parts on the guy. Thanks for the input.

03 March 2008, 06:41 PM
liking that helmet designs espcially the silver but IMO the eyes are a tad too large.

03 March 2008, 09:32 PM
Dylock - Cheers. Made them somewhat smaller and started some mudbox work to see how I want to go with it. I think I am going to do the detail in PS and rip the normals from there. I will have more control. I am not going to go as detailed as many of the other armor people are making because I am worried it will just look noisy all over.

03 March 2008, 10:58 PM
I like the direction the highres is taking. But the tribal does look pretty heavy metal (which of course is good).:)

03 March 2008, 11:04 PM
:thumbsup: nicely done bud looks great. really cool helmet detailing tribal is just the right amount.

03 March 2008, 09:43 PM
hakanpersson - Thanks. I don't want it to look too heavy though. I might thin the armor out some.

Dylock91 - Thanks

Decided starting on the outside armor was stupid without finishing the base which is the body so I started sculpting that. Some artistic liberty(read lack of artistic ability) by adding some tendons and stuff in. I like that stretched muscle look. I am well aware of many anatomical issues that I need to address within reason. My main concern is believeable/cool looking.

03 March 2008, 10:33 PM
sweet man, love his armor and the entire concept, but if you let me say, I really didnt like this helmet, it kinda lose the 'mighty' warrior feeling, dont know why, but it looks strange for me
I would go with something more "heroic" like this:
746xy2.jpg (
hope I could help, and dont take me bad :)

good luck

03 March 2008, 05:18 PM
rart - Thanks for the thoughts and the link. I really don't want him to be a mighty warrior. I may have gone too far already with the armor. He is going to be a carrying a lantern so I don't want him too suited up for battle. I hear what you are saying though and will think about that for the helmet.


03 March 2008, 06:55 PM
Sweet torso, loving the muscle formation

03 March 2008, 07:41 PM
rart - Thanks for the thoughts and the link. I really don't want him to be a mighty warrior. I may have gone too far already with the armor. He is going to be a carrying a lantern so I don't want him too suited up for battle. I hear what you are saying though and will think about that for the helmet.

Got it, I´ll be following your thead man! really liked it all..

03 March 2008, 12:15 AM
Man, a f*cking great model you have here! Amazing proportions and execution. I agree with those fellows who said the horns are slight bigger than they should. Anyway, amazing, congrats.

03 March 2008, 12:23 AM
I like that stretched muscle look. I am well aware of many anatomical issues that I need to address within reason. My main concern is believeable/cool looking.

whatever man it looks hawt as it is I wouldn't worry about it.

03 March 2008, 03:19 AM
Nice helmet I like where thats going also I like the fact his physique isn't to bulky. For some reason the slim muscular frame and helmet make me feel like he's a torturer.

03 March 2008, 08:57 PM
Louis J. Browne - Thanks

rart - :)

jramauri - Thanks. Do you still think the horns are too big? I made them slightly smaller

ColdKodiak - Cheers

wdcstudios - Yeah I can see that. In a way he is :) He tourtures your souls heh

Did some more work on the torso at lunch today. I think I overdid it on the Oblique area. Looked good in mudbox but in max they seem too much now. He has a belt and armor part the covers a lot of his belly area so I overdid it so that parts that stick out around it read well. I need to find a cool way to show his face with the helmet. I like the horns because it helps break the form up but I still want to see his face. Some of his front armor is removed from this image to show the muscles.

03 March 2008, 10:16 PM

thats freakin sweet. don't think you overdid it at all, and i like the new horn size as well.
for the helmet, maybe cut out some of the mask, so you can see his face underneath it?

03 March 2008, 10:30 PM
Chest is looking sweet, the only thing i can see is the abs they look like a sheets of muscle thats has been really toned instead of seperate little muscles - its look awesome for if its non-human or a mutant - have you given your guy a race yet?

03 March 2008, 12:27 AM
It'd be interesting to see some sort of a spikey treatment for the shoes. They seem very soft and rounded now... the helmet is very big and impactful, the spikes on the arm guards keep that area sharp and it doesn't feel as 'ouchy' at the feet.

Lovely job so far, look forward to seeing more :)

03 March 2008, 03:55 AM
I swallowed my tounge....

03 March 2008, 05:06 AM
Really nice. I think large horns show strength. If a character is strong enough it would not be such an inconvenience. I think the challenge will be deciding the rest of the costume. As this can further emphasize or negate the believability of the horns and that massive helm.
Maybe somekind of support could be implemented in the costume to help hols the horns in place?:shrug: Also, the spikes on the gauntlets could be more similar to the horns. this would increase the brutal nature of this entity and at the same time create some abstract unity over the sillouhette? looking real cool though!

03 March 2008, 05:13 AM
sorry for the double post, but your horns made me think of this-

I don't know if this was intentional on this model or not, but you can see that the SternoCliedoMastoid and trapesius muscles are enlarged to help hold the weight of the horns in check. :) Which, it looks like your traps on the back of the model are pretty big, so it would make sense.

03 March 2008, 08:25 PM
ScudzAlmighty - Thanks. Yeah I might open it up some.

Dylock91 - Yeah. I might go sort of an undead route.

kary - Agreed. I really have not thought about the boots yet. That might be a mistake.

Airflow - Heh, oh my

FLUXIST8070 - Great ideas. I might try to beef them up on the gauntlet when I get to "real" modeling those. Thanks for the pic. My favorite character ever so I am sure I got inspiration from it.

I started to model the neck leather. Nice to do real modeling now. I may change this into armor before all is said and done. Not sure yet. I also redid the oblique/lat area some to get it a little morerealistic.I think I might have a ton of freetime tonight to really get some done on this. Hard just working for an hour at lunch.

03 March 2008, 10:23 PM
Hey looking nice. I like the head sculpt and the neck armor addition and the stylization of his muscles and flesh you have done in the sculpt is cool. Looking forward to seeing what you do with the helmet because the head sculpt is nice, but I like your helmet design too.

03 March 2008, 06:27 AM
inneractive - Thanks :)

I started working more on the armor parts and the head. Not sure if I will keep the head like this or not. Just trying some ideas out.

03 March 2008, 02:47 PM
I like the additional work done to the head. He is really getting the look of something undead or demonic with the way you have sculpted his flesh.

03 March 2008, 07:26 PM
Thanks. I am working on some helmet ideas to try to show more of the face but still look covered. Did that even make any sense?

03 March 2008, 07:36 PM
A bit I think... :applause: Nice modelling.

03 March 2008, 08:32 PM
I think you should definitely open the helmet up and I like holes or indents you've put into the skin.

03 March 2008, 05:07 PM
MartinNielsen - :P

wdcstudios - I opened it up some. A lot of the face is still hidden. Less is more?

Worked on the helmet some. Opened up the front to see the face. I will add all the detail in PS. I hate sculpting it all in, takes forever and bogs down my system. Hoping to get the horns done during lunch today. Thanks

03 March 2008, 06:29 PM
*really* cool stuff going on here. Although watch out for the helmet, if you imagine the skull, the helmet intersects it (that's counting that helmet has an actual thickness, 1mm or so).

Easy solving by going a little higher up!

03 March 2008, 08:18 PM
DDS - Thanks. I adjusted the helmet some :)

Lunch SPAM!!

03 March 2008, 09:42 PM
looking good, love the horns

03 March 2008, 02:58 AM
Very nice horns :thumbsup:

i think the helmet could be more interesting though, think Magneto style (
but open on the sides (over the cheeks) the rounded corners you've got right now just don't say badass-mofo to me, sorry:shrug:

03 March 2008, 03:10 AM
I like that you opened up the face of the helmet and the sculpted horns look awesome. I suspect that you plan to take the helmet further and I look forward to seeing what you come up with. Great update.

03 March 2008, 03:47 AM
I really like your sculpt of the torso a lot. It's similar to human anatomy... but a bit warped and mutated too, which is good. It's almost a shame the face seems relatively human (albeit mean) and isn't a tad more warped like the rest of the body. But overall it's looking nice... Good luck with the rest!

03 March 2008, 08:43 PM
wdcstudios - Thanks. I made them a lot smaller on him

ScudzAlmighty - Thanks. I like your ideas. I might rework it towards the end. We are running out of time. I sharpened them up a little but still not very badass, I agree.

inneractive - Yeah I will add my detail in PS later. Takes me forever to sculpt detail and time is running out.

walrus - Thanks. I seem to be getting mixed crits on the torso, some like it some hate it. The face has some of the same distortion on the cheeks and brow but you can not see it under the helmet. I might add some more on the front of the face.

Ok I reworked the front of the helmet some. Exposed the face a little more. Sharpened some edges. I know it looks very curved right now but I want the bevels on the helmet to really read and when the helmet is only 10% of the screen really sharp corners do not show up in a normal map when lit. A lot of the entries have some truly amazing sculpts, better than anything I could hope to do, but I wonder how well they are going to translate in the end. I don't think they are all considering the final output this will be presented at. We shall see. Anyway the art is amazing but I think all that detail will just look like noise on a full character rendered to 900 Pix. Added some shoulder pad and strapage. Also the hand is a quick add, no need to crit at all. Thanks for the input.

03 March 2008, 11:28 PM
Also quick texture test at lunch. Just projected textures. He will be much more "undead" in the final.

03 March 2008, 03:30 PM
You're making a great point about how much detail will be carried through to the final. What you're developing here is very clean and readable, so should translate well... and you'll always have the option of burning out spot detail if you need it.

Remarkable how human he looks with the pinkness, kind of neat -- shows how much of the life in a character is in the textures as the face is a lot more lively now.

I like the weight of the horns now, they seem more decorative then show stealing now. The straps are adding a lot of interest to the helmet and the leather neck guard is great.

I think the nose guard should be pulled out a little more, and down (just the nose guard, definitely want to keep the open facemask).

Funny how odd the clay hands look alongside the skin tone :) Look forward to more.

03 March 2008, 11:46 PM
hey man, very nice update, totally agree with kary, what a difference texture makes:thumbsup:

one very small thing i'd like to mention, the strap across his chest looks like it stops a little
too high i think if you follow the natrual curve of it around the back (or wherever it ends up) it would have to actually cut through the shoulder for it to hang that way. it's a small thing, but i'm stickler for 'em:shrug:

... but i do like the way it showcases his nipple there, classy:thumbsup:

03 March 2008, 02:55 AM
Hey Kary - Thanks. I pulled the nose down a little. A little more and it just seemed odd for some reason.

Skudz - I lowered it per your suggestion and made it not surrounding the nipple :P

Added some more bits here and there and some details. Hope to finish the hands and start the waist down tomorrow. He looks so much more different with hsi entire body. And like always nothing is final. For instance I think the gloves look a little too bikerish right now. Thanks.

03 March 2008, 04:30 AM
hey man dig the model so far, but think the hands could stand to be a little bigger, just my two cents, keep it up

03 March 2008, 10:30 AM
Looking good, the colors you assigned so far seem to work really well. Reminds me of an executioner of some reason. The skickly green skin is pretty cool:)

The glove could maybe look a little less bikerish if you would extend along the arm.

03 March 2008, 03:56 PM
RedFish - Thanks. I will beef them up on the low poly model :) Much easier

hakanpersson - :) Good idea on the glove. As far as the colors, so far they are just standard Zbrush mats I have mixed and matched.

03 March 2008, 09:17 PM
Some lunch work. Added the lower body. Did some work on that. Just started the skirt area. Scaled the horns up, etc

03 March 2008, 09:38 PM
He is looking awesome :D... especially the helmet, can't wait to see further development.

03 March 2008, 12:38 AM
Great work so far Jesse, this is looking solid

It might be too late to revist this, but one thing I would possibly play with would be the curvature of the horns on his helm. I think you might be able to get something more dynamic. Or maybe even two horns that are twisting around one another.

Keep it up man, I'm looking forward to the final piece

03 March 2008, 04:40 PM
Loukor - Thanks. I removed it as a test. I really would lke to show this guys face and expression. Last year I really dropped the ball on that part of my character.

foreverendering - Yeah that could be cool. I have been struggling with a helmet idea I really like. In the end we are all just battleing for 2nd place after seeing yours. People if you have not been to polycount to see foreverendering's you should really go check it out. AMAZING

I added some leg armor, removed the skirt front. I feel he needs more cloth which I can then model to look like there is wind in the final pose but I am not sure where or how it will go yet. I also love the idea of a thick ass battle skirt, GOW style, but then I cover up the leg armor. Also removed the helmet. I actually feel it makes him look more imposing for some reason. It might work better without it but then my texturing will have to really rock and the odds of that are not good.

03 March 2008, 04:52 PM
's looking good so far but it feels like he's missing something in the leg area other than boots, i'm sure you've got something in mind already, but have a look at these:

and please don't drop the helmet, at the very most do a shot where he's holding it in his hand, but it's way too awesome to drop

03 March 2008, 08:33 PM
Scudz - Agreed. I need to figure something out there. I am alost tempted to not do boots and do wraps all caked in mud. Thanks for the link.

Lunch work, Blah Blah.

03 March 2008, 08:40 PM
Hey man looking good, nice update, watching this one

03 March 2008, 08:51 PM
is that more horns i see?

.... you horn-dog:thumbsup:

03 March 2008, 09:44 PM
Nice progress :thumbsup: He seems ready for battle any time now, just hand him the artifact :)

03 March 2008, 10:14 PM
liking the new detail gives him a bit more depth good work are you still going to include differnt gloves for the lamp and non-lamp carrying hands?

03 March 2008, 10:25 PM
Hey J, nice progress. Dude looks like he'd be really fast with that Bruce Lee type of physique. The anatomy looks a little "iffy" in some spots, but I'm not sure if that was part of the original design and what you had in mind. Keep it up man! :)

03 March 2008, 08:53 PM
RedFish - :)

ScudzAlmighty - Yeah just trying things out. It needs something.

MartinNielsen - Yeah, I should make one of those soon :)

Dylock91 - I am not sure yet. The one side will be armored more like now but I am not sure about gauntles. I am thinking abour redoing them from scratch and giving them more shape.

NyneDown - Thanks. Yeah I am more going for cool bold shapes in the anatomy, that and I am not very good :)

Started working on the Leg armor some. I think the knee armor will help resolve that area a lot. I also worked on the pant shorts some to get them to look like they are being effected by the straps. Hard to see in this render. Time is running out and I need to make some tough final decisions here. Oh and there is the matter of the sword and lantern as well.

03 March 2008, 07:22 AM
I like the horns!

03 March 2008, 05:30 PM
jogshy - Thanks :)

Worked on more of a battle skirt. Armor bits will be attached onto it at towards the bottom. One of the thigh armors had to go. I really want the gloth to look thick. I may have made too many wrinkles and made it look too thin. I have to call this soon and move on. Not much time left.

03 March 2008, 07:50 PM
Very nice work man, well done. I think he's cool.

03 March 2008, 08:16 PM
robert thornely - Thanks :)

Ok, calling the guy done for now. I have to move on. If I finish the lantern and the sword fast enough I will make some edits to the guy.

03 March 2008, 12:55 AM
i've gotta admint i was pretty skeptical about the shorts, but i decided to see where you took them before saying anything. Seeing the whole thing together i can honestly say,


a few less wrinkles in the cloth would help sell the thickness for sure, but what you really want to look at is the weight of the armour bits, especially the ones on the sides, i can totally see them bouncing off his shins with every step (which should be something to consider when textureing that area).

keep up the good work!

03 March 2008, 05:06 PM
looking even better, nice progress. He is ready to kick ass now. Well done mate

03 March 2008, 09:10 PM
ScudzAlmighty - Yeah I agree. The skirt is pretty much impractical. Thanks

robert thornely - Thanks man. I have more details I want to add but it really depends on time now. I still have the sword and lantern then everything after that. This weekend is my Bday so I probably won't do anything on it until monday. 2 weeks is not much time, as I am sure we all know.

03 March 2008, 11:52 AM
Happy Birthday! great entry by the way. have a great weekend.

03 March 2008, 05:37 PM
darren white - Thanks. Had a great time. Now back to work.

Just started low poly modeling this. Right now it is 400 polies and I did a quick rip to a 512, 1 16th of what my final map size can be and I am happy with the results. Just a color and a normal map rendered in xnormal. My hope is to finish the low poly model of this guy by the end of the night and maybe unwrap it if I stay up real late. :)

03 March 2008, 03:22 AM
Nice, looking very clear and readable -- look forward to seeing the character under it :D

03 March 2008, 09:02 PM
Kary - Thanks. That was what I was hoping for.

Low poly is done and unwrapped. I started ripping normal maps and ambient occlusion maps. The goal is to be done with all of that tonight and start texturing him tomorrow. Right now he weighs in at just about 6000 triangles and is using 3/4 a 2048 map. I saved 1/4 for the weapon and artifact. This is a real time print screen from Xnormal. Thanks for the interest.

03 March 2008, 11:58 PM
looks really good the torso came out really good.

03 March 2008, 02:57 AM
looking pretty sweet Jesse, fix that hard edge on the back of the legs and you're golden:thumbsup:

03 March 2008, 06:01 AM
Pretty nice. good structure and flow, you have a good opportunity to really push the textureing and rendering with this model.

03 March 2008, 05:00 PM
wdcstudios - Thanks
ScudzAlmighty - :) That was a shadow artifact
QuantumPixel - Thanks I will try. I really blew it texturing and posing last year.

Ok, Low poly is ripped. I also painted the masks in layers in PS. This allows me to quickly try color ideas out and keep in the lines. So these are just fast fills. Trying to figure out my color scheme now. These are not the colors I am using.

The Flork
03 March 2008, 05:16 PM
awesome man! lookin good!
the only thing i can say now is those side muscles are looking a bit square :-D

03 March 2008, 09:28 PM
You need more time? :)

:bounce: Dominance war 3 has been extened by 5 days! :bounce:

03 March 2008, 02:51 AM
The Flork - Thanks. Yeah I styalized it a little bit because I am going to be adding more normals once I get to texturing.

Blaschke - Happy and annoyed about that all at the same time.

Spent most of my time working on the AO and normal map to get it to look better. Started on a base color texture for the skin and just a solid color for everything else. Colors good?

This is sort of the lighting I am thinking about on the right., some more rim, but close to this. The left is him in shadow. And I am just getting started with the glows.

03 March 2008, 02:54 AM
dude it's gorgeous:thumbsup:

definatley needs a bit more light in the blue one, but don'tgo all overboard Gears style, soft lighting

03 March 2008, 12:13 PM
this is looking ace! i love the snarl.the lighting needs to be much more dramitic though

03 March 2008, 02:28 PM
Wow, thats a beaut!

03 March 2008, 02:48 PM
this is coming together nicely. I really like the look of the clothes. Keep it up

03 March 2008, 08:06 PM
ScudzAlmighty - Thanks. Yeah just test lighting :)
RedRepublik - Agreed
Airflow - Thanks
bradjames - Thanks. I started texturing them

Started working on the cloth texture some. I also started detailing in the armor and figuring out some more colors. Anything grey has not even been touched. No work on anything but the color and normal. I know the cloth is too shiny. Also this is just a base coat for the skin, it will get more undeady.

03 March 2008, 08:21 PM
really nice man, I was complaining about his helmet at first, but now I´m really digging it man!
keep it up

03 March 2008, 10:18 PM
This is at least, very interesting. Like his helm.


03 March 2008, 01:21 AM
armour looks nice:thumbsup:

the problem with the cloth isn't necessarily the brightness (though it is a little too bright)
but the darkenss of the shadows, just too much contrast between the two i think

-------edit-------- looking at it form my wife's laptop and the shadows are not nearly as intense, so maybe just ignore what i said up there...
the cloth is a tad pale (on this monitor) but i'd try adding some different value's too it as opposed to brightening it up

03 March 2008, 05:19 AM
Hey Jesse, model is looking nice, once you detail out the body to match the cloth it will look awesome. keep it up bro.

03 March 2008, 11:29 AM
Very nice colors :thumbsup: That really helped the look of it.

03 March 2008, 03:46 AM
Hey. Very nice character, the sculpt works great.
I cant wait to see more.

03 March 2008, 03:17 PM
Woo hoo, Jesse! Looking good! I'm very excited about your guy, even though you're playing for another team. Wish you were still here to help me with my shaders LOL.

I finally updated, btw. Phew!

Have a good one.


04 April 2008, 12:56 AM
Definately a contender

04 April 2008, 05:24 PM
rart - Thanks. I know it is still a little weak

kenzoabeki - :)

ScudzAlmighty - Yeah. I pulled some of the dark out now.

RedFish - Thanks. I am hoping to undead the skin up today if I have time.

MartinNielsen - :)

andy6308AAA - Thanks

ML76 - Thanks Mary. Yours is looking damn cool as well.

Airflow - Thanks. I don't agree but I appreciate it. So many good entries this year.

Ok small update. Had family in town this weekend so could not work on it much. Textured the horns. Worked on the cloth some more, added some gold detailing which you really can't see well. Worked on the skin some adding some more skin tone changes and blue'd it up some. Looks a little purple in this lighting. Added some fark leather which needs some lovin. All and all I am happy with where it is going. I think some more skin work and some detailing and I will need to move on to the pose and other parts due to time but I think this guy is much better than my entry last year. I also think once I make a spec map the metal will really pop out more as metal. Right now it is flat. I also need to edit the normal map to reflect the details in the metal like I did on the cloth. I still have a sword, lantern, swirls and a BG to make as well as pose and final light so not much time. I also think I am going to cut into the geometry and make the straps have some polies to them. Right now they wort of just fall apart on him. I also might re-sculpt the hands as they look quite blobby right now. Thanks for the great replies. Just what I needed.

04 April 2008, 06:47 PM
I modeled the lantern last night. Still some work to go. Added spikes and fully rigged the guy for posing. Whew.
I also noticed my image son here are sooo much darker after compression compared to my renders. I will lighten up the final. In my renders you can see details in the shadows.

04 April 2008, 06:47 PM
I modeled the lantern last night. Still some work to go. Added spikes and fully rigged the guy for posing. Whew.
I also noticed my image son here are sooo much darker after compression compared to my renders. I will lighten up the final. In my renders you can see details in the shadows.

04 April 2008, 06:54 PM
awesome textures man! one of my favs so far!
could you post the texture sheets?

04 April 2008, 07:03 PM
Awesome work man! Really stellar! You really stepped it up this year! Good job!

04 April 2008, 09:24 PM
rart - Thanks. Yeah I will see if I can get some up tonight. Nothing special.

Firerbert - Thanks man. And to think there is still a week left. Unlike last year I can sleep this year. :)

04 April 2008, 09:36 PM
Fantastic model and textures. No crit... Keep it up. :thumbsup:

04 April 2008, 12:28 AM
Nice work Jesse :) The animation file gives me a page not found, and you might want to put in a bit of discolouration to break up the back of the knees a bit. Looking great to me.

04 April 2008, 07:53 PM
Texture sheet below for you. Nothing fancy

ChrRambow - Thanks

kary - Not sure why the vid is not working. Works here. I agree on the knees. If I end up showing them in the final shot I will do that. :)

As far as the green it would compliment the red really well, but green light does not light up red very well. So that could be a little odd looking. I could add other colors of lights to compensate but I am not sure how well that would turn out. I banged out a lantern. Nothing fancy as I am going to have stuff swirling around it and dripping out of it so no need to make it very detailed. I also have the guy rigged and did a quick pose. No not the final one, just checking weighting. I need to fix the wrists and right now if I move the shoulders things, well, break badly. :)

Chains coming up. Thanks for the crits.

04 April 2008, 08:14 PM
Yeah, green and red make poo poo brown. :p
Not too hot on the pose. Looks like he's in awe of his own lantern. Like "oh man, that thing is so wicked on fire and stuff!" in a pot head voice "how on earth is that on fire! oh a cookie!". Play around with some other ideas. This one just kind of weakens his badass factor.

04 April 2008, 01:43 AM
just keeps getting better as far as i'm concerned, and i really like the fire effect,

as far as your texture sheet though, it seems like your wasting an awfull lot of space, it probably doesn't need to be as jam-packed as the Sheets that Bobo ( makes, but there's probably about 20% of that sheet that isn't doing anything. since you do have a week left, i'd suggest rearranging and scalling up the uv's/textures, etc to at the very least get that much more resolution onto the model,

can't wait to see the final peice,


04 April 2008, 06:08 AM

This is looking cool. I just found your thread. The lighting from the artifact adds a lot to the image and character. I'm just entering the 2D comp. It takes less time and I don't have to compete with you :)

And I love the zdoodle_2 on your site. It's a really cool interpretation of a dragon, or at least that's how I view it. Not the standard dragon type look. Love it. Good luck!


P.S. Just 7 more days

04 April 2008, 06:25 AM
lol Firerbert. I agree with Firerbert on the pose. The lighting is nice. The textures look good. You could work a little on the skin to give it little more specular in parts just to give it a little sheen. Good Luck.

04 April 2008, 09:43 AM
Nice lighting. You have a great finish here :thumbsup:

04 April 2008, 12:00 PM
hey jbrophy grat work on your entry it looks really nice my faverite part is artefact it kick ass
great job

04 April 2008, 08:55 PM
Firerbert - Yeah the pose was just a quick skinning test. Not the final.

ScudzAlmighty - Thanks. Yeah there is some waste. The bottom right is just for adding things on like the sword and whatnot. I should not have textured anything until I was done but I am sort of dumb that way.

Novacaine - Thanks man, and thanks for entering the 2d one so the rest of us have a chance here on the 3d. :) Thanks also about the dragon. Going to be doing more of those sort of exercises here soon. Hows everything out east for you?

RaresHalmagean - Yeah I need to dial in the skin specular, I completely agree. I will do that once I have final lighting.

gerudir - Thanks :)

Not much done on this this weekend. Added the sword which I think will help as suggested. Need to make the base for him to stand on, ripped up tree stump and pose him. Then add the ghostly swirls, some arrows on him and optimize.

04 April 2008, 03:17 AM
really tempted to say something about how he should be holding the sword.......

instead i'll suggest something for the base, a treestump is cool and all, and the clock is certainly ticking, but may i suggest something more like this?

it's entirely up to you of course, and whatever you choose will probably be cooler, but as there's no poly limits or anything and it can probably be done pretty quickly with a sculpt,
i think it might be something to consider.

04 April 2008, 04:46 AM
Damn Scudz, that is pretty cool. Man I just finished the tree stump too. You may have just made an all nighter for me. :)

04 April 2008, 06:14 AM
always glad to make somebody else's life more difficult;)

04 April 2008, 08:36 PM
I think this is close to the final pose. I am going to add some mushrooms at the bottom to break up the stump some and tweak the lighting. The swirls will be going around him more like spirits. Spec on the skin increasing and some broken arrows here and there. Thanks for the input and sorry I am not making any large changes. Been working on this long enough. I might remake the base with corpses some but I have not decided yet. And fix the shoulder skinning

04 April 2008, 08:39 PM
damn the illumination is really nice man! wich software r you using for this?

04 April 2008, 10:15 PM
Thanks. Just some simple max scanline lights. Some omni's and some spotlights.

04 April 2008, 10:37 PM
Looks cool man, congratulations on finishing!


04 April 2008, 04:22 AM
FistOfGod - Thanks. Not done yet but on the home stretch

04 April 2008, 04:19 PM
well this is probably a mistake this late but I am thinking about scrapping the lantern and going for a bigger weapon. He is not really reading as undead necromancer anymore so a think a larger power weapon would suit him with a more dramatic pose. Just a quick test.

I am also looking for a good max viewport shader if anyone has one.

04 April 2008, 08:21 PM
I think maybe no weapon

Ok here is what I banged out at lunch. I just copied the fire onto his hand, I would need to find something better for that in the final. I am not too thrilled with the fire swirls anyway.

Better or should I just start deleting files like a mad monkey?

04 April 2008, 09:04 PM
I liked the render with the sword better personally. You could shorten it to a type of dagger and have the lanteren shot fire by itself, like and automatic turret. While he defended him self close quarters with the blade, just a thought. I've been watching this one you have gone through alot of revisions and i'm likeing you entry.

great work

04 April 2008, 11:33 PM
i think giving him a big sword or skythe makes him read too much like a God of War grunt,
the lantern is a much more unique choice of weapon (or at least it was when you first posted your wips, now it seems like every other entry has one; kinda like antique guns and long coats i guess:shrug:)

maybe try giving him more of a zombie like gait to his pose? a bit of a lurching shuffle and cradling the lantern because it's keeping him alive as well as stealing souls?giv him a feverish grin and some lackeys crawling out of the ground around him and you've got a winner:buttrock:

04 April 2008, 02:51 AM
Very nice!
I liked the sword too.

04 April 2008, 07:22 AM
irritated1 - Thanks for the thoughts. I am not sure if I have the skills to pull all that off in a still. Great idea though.

ScudzAlmighty - Heh. Ok I am going to try to go the zombie rising route tomorrow. I need to find a way to make it subtle though as the stand is not the focus.

jogshy - Thanks. Sorry the sword just seemed out of place to me.

Ok I am beat, got to get some sleep before another day of work :) Some skinning issues to resolve. I don't like the drops yet, going to leave some on the ground. I think the ground is going to be a graveyard with a couple corpse hands coming out, like his lantern is bringing them to life with a little glow on the arms to tie it together. I am also messing with how I am going to do the presentation.

04 April 2008, 09:13 PM
Did the start of the base. Going to work the stone more. I am going to add the logo to the stone. Add some fencing along the edges. Weeds along the edges. Corpse hands and some glow from under the ground.

04 April 2008, 09:16 PM
That is freakin' awesome man!!:thumbsup: Good Work

04 April 2008, 09:18 PM
Cool stuff man, now's the time to finish strong. Good luck on the last 2 days

04 April 2008, 09:21 PM
damn man the lights are kicking all the arses!!
but I prefer the other fire scheme, it looked like more "fantasy", this one is kinda messed up hehehe !
really cool man! good luck

04 April 2008, 09:38 PM
I'm stoked for you man! This has turned out amazing! Excellent work. All the stuff you are going to do to the base will make a huge impact. Here's rooting for ya!:beer: 4 stars from me buddy!

04 April 2008, 03:59 PM
it has turned out great for sure. I love the new pose...good luck man

04 April 2008, 05:16 PM
Stutts - Thanks :)

foreverendering - Thanks man You too. can't wait to see you win :)

rart - Thanks. Yeah I think the fire is not working too great. I might try something else

Firerbert - Thanks. Hands and some glows to come

bradjames - Thanks :)

Ok I think all that is left is add hands coming out with some glowing to them. I also need to make a simple BG for the beauty shot. I think some dark layered trees might do it. Not going to do much.

I also need to come up with a good way to present these. Some sort of border/treatment/theme that works well. Any idea cause I am not very good at that.

04 April 2008, 06:09 AM
Done and done

Thanks for all the crits, comments and advice during this. I listened to every recommendation. I may not have agreed but I am thankful for the feedback. I had to work a ton tonight to finish this. It is due tomorrow night but I want to have this beautiful weekend with my family. Sorry if there are elements people dislike, maybe mext time.

04 April 2008, 06:48 AM
excelent job my friend! now take a well deserved break! it's great to see this character finally finished!

04 April 2008, 07:33 AM
Nice finish man :)

04 April 2008, 09:39 AM
Awesome Job:).

04 April 2008, 03:50 PM
Thanks all. Good luck to everyone still working a way on finishing :)

04 April 2008, 04:52 PM
nice job man! good luck!

04 April 2008, 12:28 AM
Nice finish Jesse :)

04 April 2008, 12:55 AM
I've been following this one, gotta say it turned out awesome! Nice presentations as well. U can be satisfied and sleep peacefully man :)

04 April 2008, 01:11 AM
turned out great, nice job:applause:

04 April 2008, 10:28 PM
rart - Thanks, you too

kary - :) Thanks for the crits

DDS - Thanks. I slept for quite a while. I never did get to posting in your but damn that high res modeling was nuts. Great job

ScudzAlmighty - Thanks

Now we wait.....................................................

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