View Full Version : DWIII - 3D - Airflow - Cllhtuu

02 February 2008, 09:38 AM
Just opening my account. Currently thinking up a concept.


02 February 2008, 09:47 AM
Nice to see you enter the new challenge, Robert.

Non of us will go alone into battle.

02 February 2008, 10:03 AM
Too right, Art2! We're in this together.

Well, I mean, I may just end up as Cannon Fodder, but I'll be sure to represent CGSociety proudly with you guys. :thumbsup:

Good luck, 'Flow! *salute*

02 February 2008, 04:26 AM
Thanks guys.
Ok for my first concept, I did a series of sillhouettes. Currently Im leaning more towards the Pit Knight. Im also deciding what element to use. Earth Air or fire. The choiceI should pick is very apparent, but Im liking fire...

02 February 2008, 06:28 AM
A quick update
Decided to start with the one called Pit Knight. This is possibly an old Viking who is struck by a meteor or lightning on the battlefeild and becomes immortal.
Just did a simple colour change to five the different feelings.

02 February 2008, 07:38 AM
good to see someone i recognise from my HCR days join up...good luck mate it looks awesome so far...would appreciate your input on my idea....its so daunting considering i've never done anything fantasy-like or game art related

02 February 2008, 10:57 AM
Thanks. Got a url to your post?

02 February 2008, 11:06 AM

there ya go....shoulda thought to put that up

02 February 2008, 07:34 PM
Ok I decided to try out the xcutioner. Went with a japanese motif this time, and slightly more serious.
What do you guys think.

02 February 2008, 07:45 PM
The Executioner really has that bad ass presence in the concept pic. I would run with that. Can't wait to see what you come up with. Come check out my WIP. Character's name is Caiden Storm.

02 February 2008, 07:48 PM
Good sketches so far. As for your last one, I've never been too fond of the "Super huge over-sized" swords. Never seemed practical, even if the character is strong enough to weild it efficienty, but I suppose it could work.

Right now the handle is 1/3 of the weapon, maybe it would come off better if it was half handle, half blade. That way you have the effectiveness of the blade with the balance and manueverabilty (sp) of a staff. Just a thought.

Looking forward to seeing more.

02 February 2008, 08:27 PM
xcutioner and Japanese theme could be a really cool combo.
I would check out some medieval samurai armour and helmets for inspiration. Those guys really had cool outfits :) Especially the masks - link (

dmonk has a good point regarding the sword.
You could ask yourself what is the sword for? Is it 2 handed or one handed? - determining the length of the handle. Imagine yourself handling the sword. Balance is very important for a sword to make it believable. Same goes for armour. It should not obstruct the movements of the limbs for example. What are the vital areas that need extra protection?

Cheers, waiting for the next update!

02 February 2008, 10:09 PM
Ill try that and post it on my next update of the xcutioner. Thanks.

02 February 2008, 10:24 PM
I think the executioner is the strongest of the group :)

02 February 2008, 10:34 PM
I'm feelin the x-cutioner. Strong sillohuette. The weapon is mean looking. He has a lot of potential.

02 February 2008, 10:43 PM
Adding my "YES!" to the Executioner pile. That guy looks all kinds of wicked. Would love to see a more developed concept of him.

02 February 2008, 07:14 AM
Thanks guys.
Art, I took the samurai idea to its extreme, dont know if I over cooked it.
Dmonk, Id like to make the weapon double handed when he wants to invoke its air/lightning magic and single handed as a standard weapon. Ill try to balance the distribution of the weight.
Ill tell his story right now...

He was a warlord who found this metal the pesants said fell from the sky, since it landed in his plantation he took it for himself and had it woven into the brestplate of his armour. 10 years later he was in the very same feild, but this time protecting his lands. A storm came, and lightning too. He was struck twice. The first killed him, passing through his upheld blade, through his armour and out the back of his head. The second strike hit his heart, where the Star metal and been woven. It lit up like an internal fire, opening him up so his damaged heart was visible. It began to beat again.
The blade, like him was warped beyond recognition. He slaughtered all before him, and his armies fled. And he passed into legend.....

Update, not entirely happy, the bottom will have to be totally samurai armour pants, greaves and foot wear.

Ill either do a concept sculpt or spend some time refining the concept before doing the character layout.

02 February 2008, 08:07 AM
Nice story and that melted armour is a cool idea.

02 February 2008, 06:24 PM
This is closer to what I wanted.

02 February 2008, 08:05 PM
Yea, this last one very good!

02 February 2008, 08:52 PM
I like the concept I can't wait to see it farther along

02 February 2008, 12:45 AM
Ive started modeling in max.

02 February 2008, 08:33 AM
Update, Built the head in max and Im currently covering it in muscle strands, Afterwards Ill paint on the armour details of the samurai helmet.

02 February 2008, 12:17 AM
Its back to the drawingboard.
I think Im goind to start from the concept of the warrior in the smoke and try to come up with a solution.
The Samurai think never really jelled. So Ill give him asian overtones whilst keeping him vauge.

02 February 2008, 11:27 AM
I really like the overlapping stretching pieces in the concept. Very cool.

As far as 3D, all good but the face should be more easy to understand, so you can recognize him from the distance. I know it's wip tho :)

02 February 2008, 05:16 PM
Interesting concept and nice sculpting test!

Maybe try making the head a bit more...imposing ?

Oh! And maybe something scary-looking comin' out the back of the head ?
At the moment, I'm like "I wonder whats under there..." ;)

02 February 2008, 12:07 AM
I like the development of your character so far, the sculpt promise alot more than the concept, which is absolutly a good thing, its an interesting face.
Still feels that something special is missing, an exciting new concept of weapon perhaps?

The idea where you see his heart, and his head torn of partially is really nice. But at the moment it feels a little too much like a zombie. More scorched and dried out, rather than bloody and rotten. Maybe thats not what you meant, but the sketches and the sculpt gives me that impression.
I would want to go all in on the ancient theme here, almost like the statues in tomb raider movie, where dust falls as they move. Sort of:)

02 February 2008, 06:32 AM
Well yeah, I agree that it should be far more imposing.
I decided for a name change to Flint and Im going with stone anf fire.
Ive done a couple of concepts , and Ill post the realtime version of the samurai head when its done.
BTW its not his face, its a samurai mask hes wearing, what looks like blood is actually molten metal flowing across his head and armour.

02 February 2008, 07:24 AM
these are a Lava based guy.

02 February 2008, 07:34 AM
This guy Im callin B'Assault

02 February 2008, 11:37 AM
Latest concept... Flint

02 February 2008, 11:37 AM
Oh, nice !!!
Me likes !!

Just make those back spikes a tad more pointy and that'll make a bad-ass char!

Question, is that a face-plate or a ridge down the center of his "face".

PS : When he get hit really hard and pieces break off, are those Flintstones ? :D

02 February 2008, 11:48 AM
Wow, new concept looks great. I can't wait to see how you gonna create that lava effect on your model:)
All the best:thumbsup:

03 March 2008, 08:30 AM
Its a she. Thanks cor the comments. Its a blade that runs down the face plate.

03 March 2008, 06:02 PM

03 March 2008, 08:36 PM
This guy Im callin B'Assault

- I love this one. "Executioner of Worlds" meybe?:bounce:

03 March 2008, 03:05 PM
Lol, hes not that big...
latest concept.
Im currently doing 2 jobs concurrently. Its like Im jinxed. Really.

03 March 2008, 03:13 PM
I am digging this idea. you cuould do the same thing with sort of an extended blade on the length of the forearm.

03 March 2008, 03:16 PM
great Idea.

Which do you prefer the stony rock creature back or the smooth one.

03 March 2008, 01:46 PM
Nice sketches........cant wait to see the modeling of air strydes..

03 March 2008, 03:23 PM


I think Im nearly there. I was playing with the back spikes idea in conjuntion with skull blade and horns, and I just kep curling the horns and refining the back blades till it all became tentacles. I have to do a back image to show how the spine emits these hard protrusions which finnaly be come massive tentacles.

03 March 2008, 05:04 PM
I didnt see that pic before. Nice one.:thumbsup:

03 March 2008, 06:01 PM

I like this one actually, the B'Assault reminds me of Ragnaros in Wow though. :P

03 March 2008, 06:44 PM
As above, feeling this the most...:thumbsup:

03 March 2008, 08:10 PM
Dude, those face-plate/mask wossnames, are messed up! Nice. :thumbsup:

03 March 2008, 09:13 PM
I like the tentacle-headed one! really nice feeling from the material.. I like that you can sense the material from the sketch :)
waist down feels a bit boring and not as cool as the upper body, head, arms stuff which is really cool!
wanna see more! keep it up!

03 March 2008, 10:27 PM
I also think you're almost there Robert.

Really dig the face blade idea. Also the tentacles are a nice idea. An idea is to make them more segmented or bone like, more in the same style and material as the face blade.
jbrophy's idea sounds interesting. It would be cool to have this blade characteristic on different parts of her bode, on her arms for example.

I also agree with erik that from the waist down it looks less interesting. Maybe try playing with different layers of fabric. Where are you going to put the logo btw, any idea yet?

03 March 2008, 12:16 AM
Amazing concepts!

Personally I like this one the best also:
I think its fantastic!

03 March 2008, 07:15 AM

Beautifull. Freeze on this one. Its time you start modeling Dude. In my opinion you should start rough blocking in your 3d software or if you are comfortable with z spheres, start sculpting in zbrush.
Can't wait to see this in 3d:)

03 March 2008, 11:54 AM
it's idea very good .
I can't wait to see your char.

03 March 2008, 11:01 PM
Thanks guys!
Im changing the name to Cthlluu as in Clotho (as in the thee fates clotho lachesis atropos).
Quick Story Summary.
An amazon warrior, one of three sisters, called Kleethi is killed in battle near the Euxine Sea (Black sea), her body is washed seaward and sinks to the bottom of the Euxine Abyssal plain where there is a Whisper in the Darkness, it is resurected by the spawn of Cthugha and emissary of Tchullu of the Great Old Ones, this being lays a parasite which takes her body to an underwater volcano and revives her by plunging itself in and feeding her the live magama it processes. When she returns to land a thousand years have passed and she has grown in strength and stature. Her body contains a lifeblood of volcanic magma, her head and spine are a nexus of living tenticles, the tips of which are barbed with a flintlike material that cuts through stone, flesh and metals. It leaves a trail of superheated burning lava which melts metal armour and imolates its contents. She alone decimates the Greek armies and returns to find her people gone. She enters the water to seek solace untill a dominant War call her up from the depths. The Flint Of The Black Sea, Cllth'ae or Old One are her names.

Ill do some more to the concept, the cgtalk logo will be a metal banner embedded in the circular tenticle behind her head. Its edges or its centre will be super heated so it glows.
The lower body will be more detailed and ill reflect the faceplate in it. I might go for some simple blades that are kinda welded to her hands, or go for the large blade type weapon. If they dont work ill try to find a way to get the faceplate into two wristblades., might put a couple of tenticles on those too. What do you think?

03 March 2008, 04:32 AM
What do you think?
Lets see them modeling skill'z :bounce:

03 March 2008, 11:40 AM
I agree with Madshooter. That definatly a good concept.
But I must say I would want to see more beauty in her shapes. Like DDS character, bizarre but still a beauty.
The tentacles and face in the concept is really good. Really makes the whole concept worthwhile. The torus/belt setup is very cool too. Its only the upper torso/shoulder area I dont like that much, too beefy demonic alike?

Now get going on the modeling soldier:)

03 March 2008, 01:50 PM
Thanks John.

Hakanpersson do you mean her exposed muscle and the definition.
What I was trying to do was use the Tenticles and sholders to emulate the concept of the Xcutioner in the eariler post. I may have her standing up on her tenticles with a light behind her, same sort of feel. And the neck in that concept is vey thick, I can thin her down a bit, make her a bit more feminine but I run into probles as I want to make the tenticles that come out of her neck thicker. Ill do a reverse concept to work out the back of her and how the tenticles come out of her vertibrae.

03 March 2008, 03:29 PM
The silhouette of her works. Her shoulders are a bit wide, perhaps just tiny bit smaller would look better. At a second look, maybe its her neck muscles that are too big? The exposed details on her chest might also add up quite a bit. But the idea is great, and in the end I think its just a question of tweaking back and forth.

But generally I like the idea of her once being a beautiful women and traces of that still remains (such as clothing, body proportions, pose etc). Even if most of it is lost into the ocean:)

03 March 2008, 05:14 PM
Thanks, thats really poetic man.

a bit more to do, weapons and tweaks. Anyone with an Idea what to do with the skirt, please let me know. Thx

03 March 2008, 05:22 PM
kick ass idea man.
the hands you got going so far rock. keep it up!

03 March 2008, 05:23 PM
your concept process is going great! like that thing on her head! keep it up!

03 March 2008, 08:47 PM
Hi Robert,

All your concepts are cool.
The one you chose has a lovely Alien feel to it,the face hugger that never died.
Since her body has mutated (arms and hands)maybe you should have some tenticles(one or two)peaking out in front through the skirt aswell.

Keep up the great work dude.

03 March 2008, 02:26 AM
Great idea. No Legs. just tentacles... Or maybey one or two like a snake. Gotta think about this.

03 March 2008, 05:35 AM
Decided to give her a kinda nautical feel.
what do you guys think?

03 March 2008, 08:19 PM
Nice work, but time is running out, I think I read somewhere that the concept sketch is optional. I'm not sure and I don't want to be feeding you wrong information.

I think maybe make her tail thinner. I like the idea of her legs morphing into the tail but it looks as if something is coming out from in between her legs which appears a bit strange. I think it can work but it'll have to be a delicate balance of exactly how much of her legs we see morphing from the tail. I'm also a big fan of the spear, more so than the cutlass. It just seems like a less conventional weapon with unconventional possibilities, although the design of the cutlass looks pretty solid. Lastly, the part of her armor/mask on her face seems like it would cut her throat if she looks down.

That's just my 2 cents. You have a lot of nice ideas, but I suggest you find something you, personally, really like and stick with it because time is running out. Unless of course you have a lot of free time :)

Keep it up :thumbsup:

03 March 2008, 08:40 PM
Looking cool man. Maybe vary the thickness and length of the back hair parts. Time to start getting your model on.

03 March 2008, 12:53 AM
Thanks guys.
Ill start somthing tonight.
Im actually doing 2 differnet 3d jobs at the same time as this and advising on a 3rd job. So there is no guarrentee that Ill actually finish. I may have to enter this as a 2d. Is that allowed?

03 March 2008, 02:13 AM

03 March 2008, 03:16 AM
I started the base mesh in max. Ill either work on it in zbrush or mudbox.

03 March 2008, 04:33 PM
next model tweak, possibly in zbrush, uvs and bones.

03 March 2008, 12:58 AM
nice love the work so far
keep it up!:thumbsup:

Dw3 page (

03 March 2008, 11:56 AM
Nah, I dont think your character needs Gerard Butler as a side-kick somehow Mr A...

03 March 2008, 09:10 PM


03 March 2008, 08:19 AM
Hi guys.
Not had much time at all these past few weeks, been totally inundated with different jobs. And I still have two more left to do after this week.
Anyway I managed to grab a couple of hours on zbrush.

03 March 2008, 11:57 AM
Beautifull, nice modeling and great start with sculpting:). You are a speed modeler Dude, I'm sure you will finish it in time. Also the dead line has been extended by 5 days checkout

So now Go go go and finish it:).

03 March 2008, 04:52 AM
I just done about 3 hrs work, and was starting on the tentacles to go and have zbrush crash on me and corrupt the last save. Dunno why this thing dont have incremental save.
Have to start over.

03 March 2008, 05:48 AM
Not happy with these, the other one was much better.

03 March 2008, 05:52 AM
I don't know man, latest updates look good to me, I dig it. Keep going!

03 March 2008, 07:55 AM
Thanks, the other one had better detail on the faceplate and I has most of the tentacles wrinkled.


03 March 2008, 08:02 PM
Thats really good Mr A. Definitely see this one through to completion as you have a knock out design and your modelling is incredibly strong this time round.

03 March 2008, 03:16 PM
Thanks Boone.
Latest Update.

03 March 2008, 10:17 PM
Next update

03 March 2008, 07:56 PM
sorry im late mate ...

really cool design and execution :thumbsup:

03 March 2008, 08:15 PM
Wooo, you have been busy Flo and I'm joining this a touch late, even later than Mr Sim. In order of the entire thread, I like the Pit Knight and the Executioner.

B'Assault is great and good turn into something very inspired.

Flint ( ? ) is looking cool, and the stony rock creature back would be the best IMO, however I disagree with whoever said make them sharp, if they have a sharp edge and you can illustrate that they don't need to be sharp like a pointy spikey thing, just sharp like a wide blade.

I see you've gone for the chain mail armour to I guess give more or a sense of shape and form, I'd have prefered to see the layered armour but that hankers back to my GW old chaos knight days, nuff said...

It's coming on great sir, looking forward to seeing the finished model, good luck, I'll keep an eye on this now I know it's here.

03 March 2008, 09:30 PM
Thanks guys, glad you took the time to stop by, I was feeling a bit neglected there. :)

The next one should have a color map.
Gonna have to ask buckie for a small zbrush lesson.

03 March 2008, 09:58 PM
Good work.

04 April 2008, 04:25 PM
Keep the momentum man... we are watching :cool:

04 April 2008, 07:43 PM
Good work... and details.

I will try to discribe the first thing that came to my mind while looking at your concept and model at the same time.

All the small zbrushed detail is overwhelming when looking at her ... maybe a littlebit too much "small" detail so it is hard to figure out.
I am missing the "larger" Details that enhance her silhouette a littlebit... like armor parts and so on.

But that could just be my personal taste.

I hope you understand what i was trying to discribe with my not that fantasic english. :)

An now lets kick some polycount and 3dtotal a...*censored* :twisted:

04 April 2008, 09:55 PM
It does seem that Z and Mud models are difficult to gage how much detail to put into them without over or under doing it.

So, keep up the good work but keep it in the back of your mind flo : )

04 April 2008, 05:31 PM
Yes, it seems that the slightly gamey look of the concepts were lost in transition. I could go round it and sofen it up, and remove detail. What do you think. I still got the Arms to do yet and the weapons.

04 April 2008, 07:37 PM
Still going strong in the comp, Robert.
Nice updates, I really like her head.
Hope you're going to make it to the deadline.

Cheers, buddy.

04 April 2008, 10:40 PM
Yes, it seems that the slightly gamey look of the concepts were lost in transition. I could go round it and sofen it up, and remove detail. What do you think. I still got the Arms to do yet and the weapons.
I'd worry about making the deadline first... Then, I don't know. Its up to what you want your model to look like. I don't really have a full opinion on it other then... its hard to judge what is too detailed and what is under detailed if your a zbrush artist I suppose.

Lets see an update! I want to see them tentacles!

04 April 2008, 01:01 AM
great work so far, love the progress you have made in this character! keep up the good work!:D
DW3 page (

04 April 2008, 05:41 AM
Cool model!

04 April 2008, 06:18 AM
Cough, cough

04 April 2008, 07:52 AM
Looks pretty cool so far dude.

one thing you should be careful with when your texturing is to keep things a bit on the simple side. because right now with your model theres a lot of high frequency detail, and things might start to look kind of noisy if your texture gets a lot of small detailed contrasty stuff.

dont sleep this weekend so you can hit the dead line haha

04 April 2008, 08:35 AM
Cough, cough

What's the matter John, you got something in your throat ? You want some water ? lol

04 April 2008, 03:44 PM
What's the matter John, you got something in your throat ? You want some water ? lol

No, ask him if he wants Gaviscon. Atleast that way he'll give us a song & a dance!:D

04 April 2008, 08:38 PM
Ok, ok, updates soon.

04 April 2008, 12:10 AM
Great concept, i love the face. I hope you will have enough time to finish it!

Keep it up.

04 April 2008, 05:05 AM
Ok, ok, updates soon.
Don't let us down... you gotta make the deadline : )

The Flork
04 April 2008, 08:11 AM
that face is lookin evil! i like it haha
one thing is it looks like the boobs floating away haha with those corset bra things, there lushely super tight so id pull it back and then balloon out the boob fat like those chicks in all the 1800's? like in interview with a vampire days haha

04 April 2008, 10:43 AM
Will do. :)

04 April 2008, 02:32 AM
Unwrapping the base mesh, should have done this before scultping really. I hope I can bake my High freqency mesh onto this with out much trouble. :)

04 April 2008, 06:21 AM
right now to see if it all works. If not then I think thats it, dont have enough time, what with the loads of freelance work Im doing at the mo.

04 April 2008, 07:08 AM
keep up the good work dude!

04 April 2008, 07:15 AM
Thanks bro.
Quick update.
Rough color study in zbrush zapplink pshop.

04 April 2008, 07:22 PM
Good work so far, I like your concepts... nice sculpting too:thumbsup: (

04 April 2008, 10:46 PM
Running the risk of sounding like a fanboy, you really are going forward with this one Mr A. Keep at it...

04 April 2008, 06:25 AM
Nice sculpting. Hope you finish in time.

04 April 2008, 04:56 PM


04 April 2008, 07:31 PM
Running the risk of sounding like a fanboy.too late mate ...:wavey:

good work as usual Airflow. hope you get time to finish it ..

04 April 2008, 06:55 PM
Just ran out of time.

Sorry guys. I dunno what the hell I drank this month but Im being bombarded with work. The overlap is horrendous.
Storyboarding for a film right now, then I got an Ident and then a animation scene after that.

CGTalk Moderation
04 April 2008, 06:55 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.