View Full Version : DWIII - 3D - Kmanning - [TBA]
02 February 2008, 08:00 AM
**Edit** Thanks everybody, im done. There still are a few things im not happy with but I need to move onto other things. Thanks for all the support, crits and comments guys.
02 February 2008, 09:09 AM
heres are my first thumbnails.. im all over the place right now, trying to decide a focus. I kinda wanted to go with a creature/Deamon this year but we'll see I guess
02 February 2008, 09:52 AM
hey kman, great thumbnails! I like the 2nd, the 4th and the 6. the most! :)
02 February 2008, 09:55 AM
Hey man nice starts.
I like first and the 6th one.
I can already tell first one is the warlord and the 6th is a stalker.
02 February 2008, 10:05 AM
they thanks guys, the 1st, 2nd and 6th ones are my favorites to. im working on fleshing out the second one right now... Still doing thumbs too, incase something better comes along
02 February 2008, 10:16 AM
Thats the right thing to do, just get all those naughty little ideas out onto paper!
I'm likin' #5.
Maybe cos its the least ... recognisable, and that sorta freaks me out. ;)
02 February 2008, 11:27 AM
alright I gotta go to bed :( but heres what I have so far with #2 whaycya think?
02 February 2008, 11:45 AM
I like 3nd thumb
much better :twisted:
02 February 2008, 12:13 PM
hey, great progress so far! I really like the costume, probably you could ad more greenish, like leafs or moss?
02 February 2008, 12:22 PM
hey nice work man! i also agree about giving him some green but there's also the thing about the color of the forum, so i wouldnt change too much the color of his clothes, maybe just some green on the body. keep it up!!!
02 February 2008, 08:25 PM
DNK - cool! ill give it a shot
laber - thanks man, and great idea.
dmightyone - Thanks, its a start
02 February 2008, 06:09 AM
Lookin good dude.
Idea, you can use gnarled bits on the exposed parts to simulate muscles (on the lower arms and legs).
Places you can maybe throw in some green :
- The little red bits coming round his waist - those could be green vines
- Maybe a leaf motiff on the grey skirt part
02 February 2008, 02:44 PM
im really digging these sketches :D nice strong design
02 February 2008, 07:22 PM
I think he need to look more power to take on the tasks infront of him?
02 February 2008, 11:36 PM
thanks guys, more to come tonight. I started a bunch more thumbnails and am still refining the first ones. I appreciate the comments
02 February 2008, 12:42 AM
few quick ones durring a break at work
02 February 2008, 07:09 AM
im exausted tonight so I didnt get much done but heres what I have so far. I got my cliche orc in there (#1 from the thumbnails) just to get it out of my system :)
02 February 2008, 06:53 AM
working on the design but this is the "style" im going with
02 February 2008, 08:55 AM
update.. starting modeling tomorrow night unless I decide I hate this concept by then.
02 February 2008, 10:23 AM
Nice one. It looks as if he can shoot out roots and disable machines/other enemies to the ground.
02 February 2008, 11:23 AM
Excellent, dude! Lookin' verry nice.
I dig the simple yet effective look of the staff.
My only suggestion would be to make his head look bulkier --> more aggressive/dont-mess-with-me looking.
Cos the whole idea behind the competition is that your race sent just 1 Super-Duper-Crazy-Powerful unit, and unfortunately, at the moment this guy looks almost friendly. ;)
Maybe add some more vines and stuff coming down like a "beard" of sorts ?
Also to look a bit more "shamanic" maybe add some fetishes around his neck ? or hanging off the bits that go backward from his head ?
Whoa! time to start modelling already ?! I suppose i should too. ;)
02 February 2008, 06:06 PM
hey guys thanks a lot for the comments. I will see what I can do to make him look a bit more threatening I promise. I really think that the concept pose is hurting him a lot and with a more action oriented pose and facial expression he will look more menicing. We'll see I guess. As for little details hanging off him and such, I will address that when I model him. Every extra poly I have will be added :)
02 February 2008, 10:29 PM
looking good sir
02 February 2008, 07:46 AM
small update. I wish I got more done this weekend but my base for the highpoly has been giving me some troubles (crashes and whatnot) anyways heres my WIP of the head. still a ways to go
02 February 2008, 12:32 PM
nice man, really liked the concept, looks very similiar to my concept hehe, nice to be at the same side!
02 February 2008, 05:23 PM
Okaaaaay......yup, thats definately less friendly-looking now! :thumbsup:
02 February 2008, 07:39 AM
just kinda pluggin away here on the highres. I decided to redeign the shoulder armor as well as how the straps, ill have some sketches up soon, heres what I have so far on the sculpt.. I know its really symetrical at the moment but im gonna fix that :)
02 February 2008, 07:50 PM
dude awesome stuff...detail sculpitng :thumbsup:..got my eye on ur thread :twisted:
02 February 2008, 08:44 PM
Very ugly dude:thumbsup:
Can't wait to see more.
02 February 2008, 09:11 PM
realy realy realy cool looking face detail :-)
02 February 2008, 02:08 AM
wow! hipoly model is nice!
I like the clothes.
My Dominance War III (http://forums.cgsociety.org/showthread.php?f=234&t=600530)
02 February 2008, 08:56 AM
thanks guys, not much of an update but whatever
02 February 2008, 11:38 AM
That is looking SUPER sweet!
Only suggestion would be to keep a "leafy" (if you want smooth and slick) or "barky" (if you want rugged) kinda look to his armor.
03 March 2008, 04:02 AM
thanks for the suggestion.. I think I know what ya mean.
03 March 2008, 07:03 AM
just a quick update update
03 March 2008, 01:49 PM
nice job man, looking good so far
I'm really waiting for that staff though :)
03 March 2008, 08:09 PM
Love the style! Great detail on the model! I can’t wait to see the final render… I can’t to start modeling myself… Thanks for sharing!
03 March 2008, 09:51 PM
Thanks for the comments everybody, Heres an update :)
03 March 2008, 10:13 PM
dude the vegitation concept is starting to look real sweet with those legs..really dig the z stuff ova here :thumbsup:
03 March 2008, 10:35 PM
Loving the flowing designs and armor.
03 March 2008, 11:16 PM
I really dig the model, keep it up
03 March 2008, 11:26 PM
Man, I love this stuff! Can't wait for more updates!
03 March 2008, 08:08 PM
The modelling is sweet.
Legs-wise, how about a slightly longer foot ?
Keep it comin'!
03 March 2008, 08:35 PM
Really good looking character. I love the head, so appealing!
If I had to crit something I'd go with those legs. Maybe I'd make the curves flow more exaggeratedly for them, like crazy branches criss crossing. I hope it makes sense :P I think It's making him look stiff right now.
03 March 2008, 06:56 PM
Thanks a lot everybody for the crits and comments. Been a rough week and weekend but I will have an update when I get home tonight. As for the legs.. good suggestions. I am not very happy with them up to this point. my current plan is to texture the torso and head, add some more branches and some leaves then readress the legs. Good work to everyone on the forum so far :)
03 March 2008, 06:42 AM
got a little work done tonight. First pass on the chest texture (color and normal map only)
03 March 2008, 07:23 AM
Great details! That head looks really cool. My one suggestion would be to experiment some more with the length of the neck... the body has proportions fairly close to that of a human's and the long, thin neck doesnt really seem to go with it in my opinion. I could be wrong, but a shorter neck may fit the style of the body a little better...
03 March 2008, 07:05 AM
some WIP maya viewport screens
03 March 2008, 06:37 AM
some more maya screen grabs.. still have to
- get it into unreal and start adding spec maps / emissive / and play with some color values in the diffuse
- add 800 triangles of branches and leaves
- Texture the staff
- add eye textures
- Build the base
- rig and pose
- um.... polish?
anyways, crits and comments welcome
03 March 2008, 06:16 PM
dude the normal map came out awesome..looking really different form other entries.,all i would suggest is more saturation to the tree bark,but its still a wip and i know you must be already working on it :thumbsup:
03 March 2008, 06:25 PM
Looking great, definately stands out from other entries and fast too :D.
03 March 2008, 07:19 PM
hey thanks guys. Ill hopefully have some more up tonight. That staff is gonna be fun to texture. I agree with the saturation levels as well and will fix it on the next update
03 March 2008, 10:36 PM
Cool character design for sure :thumbsup: As you suggest yourself, you need a lot of shader and color work. Right now it looks kind of flat.
03 March 2008, 06:17 AM
im currently breaking the rules and playing with mental ray to get a final look for my dude. Im gonna redupe this in unreal this weekend but for now.. heres some prettyness with mental ray. Character still doesnt have spec or emissive maps. Pretty much the only thing I did tonight was rig and pose him :)
03 March 2008, 11:42 AM
Very nice. Remember you can use any renderer for the beauty shot :thumbsup:
03 March 2008, 08:30 PM
i really like the way your character developed man! great job on this one! looking foward to see the final shots!
03 March 2008, 08:53 PM
this guy is sooo cool he looks like royalty also very smart and arrogant,
have you consider putting him some jewerly? and I think that the green sphere on the chest need's some kind of symbol, just trying to help.
03 March 2008, 09:48 PM
pretty cool working men!
03 March 2008, 10:18 PM
daelon - thank you
Gyorkland - Jewlery is an interesting idea for sure. once I get to the polish stage on this guy ill play around with some ideas. Thanks for the suggestion
dmightyone - Thanks a bunch. As am I :)
MartinNielsen - haha true, and I will. That is unless I can get him to look better in unreal. Thanks for the comment. Glad ya like him
03 March 2008, 07:01 AM
well I got him in unreal... now just texturing more, filling the polycount out and polish.. what do ya think?
03 March 2008, 11:54 AM
Very nice :thumbsup: Maybe the blooms effect on the artifact is a bit too bright for my taste.
Is this going to be your beauty shot? The rules don't really say, if bloom effects are allowed in the winning pose.
03 March 2008, 02:36 AM
having some problems getting the final look I want... crits welcome
03 March 2008, 07:25 AM
kinda lame that ya have to have a front and back for the winning pose but whatever.. Heres what I have so far.. im sure ill go back and tweek things but just in case I figured I should get my images ready
03 March 2008, 08:13 AM
couldnt sleep so I started playing with the beauty shot
03 March 2008, 11:13 PM
nice love the work proress so far!
keep it up!
DW3 page (http://forums.cgsociety.org/showthread.php?p=4983213#post4983213)
03 March 2008, 07:28 AM
k heres some first attempts at the final images.... humm.. that sounds weird.... Crits please :)
Concept coming soon
03 March 2008, 08:08 AM
Nice results. You did it :)
03 March 2008, 12:41 PM
The final product turned out great. Good job
03 March 2008, 01:19 PM
great job my friend!!! is great to see something complete! cant think of anything to critic right now, i'd just suggest you to work on the presentation a little bit, especially on the beauty shot, maybe some background etc... I also think the lighting could use some more tweaking... other than that i think is awesome, congrats!!!
03 March 2008, 07:21 AM
MartinNielsen - Thanks, not quite there yet, but close thanks for the support
bradjames - I appreciate it, hopefully I can push it a bit further with the presentation.
dmightyone - Will do, lighting is kinda a weak point for me.. but im learning :) ill do my best. Thanks for the comment
03 March 2008, 08:02 AM
Nice progress man. I especially like the legs and arms. Long live cgtalk! DDOOOMMMINNNAAANNNCCCCEEE! :)
03 March 2008, 09:31 PM
hahah thank you :) yes rock on cgtalk...... sooooooooo much talent on these boards
03 March 2008, 08:16 AM
I agree on that :)
04 April 2008, 04:57 AM
Hey looks good... still have quite a bit of time to do tweaking, must be nice to not feel too rushed =)
I think the pose could be stronger. Right now it's hard to really tell what he's trying to do there. I think that would make your whole presentation a lot better. I'd lighten up the background as well things always look different with black behind. I really like the render in the top right corner, his face looks great and he looks kinda wise but scary.
04 April 2008, 05:19 PM
hey everybody thanks for all the encouragement and help on this guy. Im moving onto other things now and kinda have to call this guy done. Anways, thanks again and heres the final images :)
04 April 2008, 06:23 PM
Nice work, very clean model and texture. The pose is really good now, I doubed it a bit on your first tests, but now he got what he deserved. Good layout too, you used the space better than me, only crit is that I would have wanted to see some larger screens of the highres mesh. But thats a minor, good luck!
04 April 2008, 07:13 PM
Wow! this looks top notch!
I was wondering if you would answer a question for me...
How did you get your emissive map to work, and how did you make it?
I am trying to put "fireflies" in my scene and I don't know how to go about that.
04 April 2008, 07:33 PM
im rendering in unreal and mental ray... unreal for the winning pose (all ya have to do is open the material and plug in the emmisive map in. As for mental ray I just toned it down a bit and dumped it into the glow intesity of the shader. pretty simple.
04 April 2008, 08:52 PM
thanks for the help!
04 April 2008, 09:11 AM
Your guy has turned out really well ! The process from concept to final 3D, the choices of which design elements to keep and which ones to leave...are great (Im thinking about the horns).
Very neat indeed :buttrock: It's a pleasure to fight at your side :)
04 April 2008, 09:57 AM
was really looking forward towards seeing the final entry.,,,the lighting and face poses really rock, ...one of my fav on cgtalk...great stuff!:buttrock:
04 April 2008, 09:57 AM
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