View Full Version : DWIII - 3D - etd382 - Ilmatar the Air Goddess
02 February 2008, 05:45 AM
So I've noticed that some people are posting their recent update at the front of the page and thought that was pretty smart. So i'm going to follow suit.
02 February 2008, 06:22 AM
So I'm deciding between Invoker and Warlord. I'm pretty settled on the artifact, Fire/lava.
I'm going to start concepting soon!
02 February 2008, 12:46 AM
So I am going with a valkyrie-esque warrior.
Race: Human, female
Artifact Weapon: Spear_Air/Lighting
I am not going to do super hot, big boobed skinny waist female, but more of a rough badass with more of a classical form.
I also have a question on concept art. Do I have to come up with a finished piece of concept work, or can it be more loose?
Here are some refrence images
02 February 2008, 01:09 AM
hahah hellga! i love her lol, about the concept art i think it really doesn't matter how complete it is as long it gets you going :)
02 February 2008, 09:17 AM
So here is a current concept
02 February 2008, 12:12 AM
No way you just threw done a picture of Helga as reference! Too damn funny. I'm gonna throw up.
Keep working that concept. Should turn out nice
02 February 2008, 12:33 AM
Yeah I thought people would love the pic of Helga, she cracks me up.
I've also been thinking of adding wings to her. Not sure, though
02 February 2008, 08:21 AM
Here's a WIP of the high-poly model, without zbrushing, I plan to add a lot with alphas. I'm just working on the helmet right now. The female model is just a stand in for right now.
I was also thinking of adding wings.
What do you guys think of the horns? curve them more?
02 February 2008, 08:32 AM
Here's another WIP of the highpoly model in-progress! I'm going to lay down all the basic armor shapes and then mess with proportion, and then take it into Zbrush for details it. After all that I'm going to make a lowpoly mesh to bake the normals.
There's some great stuff out there keep it up CGSociety!
02 February 2008, 06:27 PM
Here is a quick update, Changing up the armor, makeing it more asymmetrical.
02 February 2008, 06:33 PM
Lookin' good:thumbsup: I have one tiny crit though. You said that you desired a more badass classical warrior but then one you've posted has lanky arms and legs. Might want to fatten 'em up a bit lol. Anyways, post more.
02 February 2008, 12:11 AM
Interesting helmet, looks kickass!
02 February 2008, 02:06 AM
StacyOgie: Yeah, I am currently re-working her form. I'm thinking I may go with a tougher, thicker model than more of the curvy, softness of a classical form.
Thanks for the comment.
02 February 2008, 09:45 AM
Here's a small update. I messed with the her form and she now feels like the armor fits her, thats always good!
I haven't started the legs or arms, so thats my next area to block out.
02 February 2008, 09:08 AM
Alright, here is another WIP of the high-poly mesh. I added a griffen to her right shoulder. I still need to mess with it alittle and add wings, which I'm trying to decide the best way to handle.
I still have her arms to go and then legs, for the armor. Then take the armor in to Zbrush and go crazy!
03 March 2008, 09:16 AM
Alright completely redid her form. She's a bit more bulky, the head piece is changed a little. The intricate stuff on top of the helmet will be handled with a normal mapped plane. The disk in the back will be the CGSociety logo and will have snakes holding it up. The bloby shape around her will be a snake coiled around her. I'm to trying to bring up mythological iconography with her. The helmet Norse, snakes Greek and Eygptian, the sun disk in the back Egyptian and or medieval christian halos.
Just started Zbrushing!
03 March 2008, 09:33 AM
She's thick yo.
Little bit thick.
03 March 2008, 08:15 AM
So I've added some detail to the armor and tweaked her form even more. I also added the snake that coils around her.
ColdKodiak: Yep she's a thick lady.
03 March 2008, 07:25 AM
Here's a little update. Started detailing her form and gave her a face, that's always good.
I'll post detail shots soon.
comments are always welcome
03 March 2008, 12:53 PM
With the new shape and the muscular arms she looks more like a male to me. You lost the feminine touch.
03 March 2008, 04:56 PM
I agree with the above espically in the face she looks too masculine.
03 March 2008, 06:31 PM
Dylock91 & musk: Thanks for your comments and Yes I agree, so I have gone in and reworked her face alittle.
I think it's getting there, but I'll probably go back and work on it some more.
03 March 2008, 01:17 AM
Looking really good! can't wait to see the final model :thumbsup:
03 March 2008, 03:49 AM
MarkDiokno: Thanks! Currently re-working the snake and some of the armor. I'll probably have an update tonight or tomorrow.
03 March 2008, 09:41 PM
So I've been re-working some of the armor and I'm a lot more pleased with the outcome.
I still need to go in and re-work the snake.
03 March 2008, 06:45 PM
its coming along really good! I love the armour!:thumbsup:
03 March 2008, 07:51 PM
Her armor is coming along nicely
She can be little thin and sexy...............the Tempting Serpina:)
03 March 2008, 03:11 AM
MarkDiokno: Thanks again for the kind comments.
VinayKr: Thanks for comments and yeah she is supposed to be a thicker, tougher woman.
So here is an update of the face and armor.
Now looking at my armor detail for the body, I'll probably go back and re-do the helmet detail. It just is not on the same level as the body armor. For the body aromr added some shoulder padding. The shoulder piece on her right shoulder I'm still trying to refine.
I may take out the snake drapped across her body. But instead, becuase I have the cgtalk logo behind her and the logo has snake/serpent type forms on it, I'll make the snake forms 3D in the logo. Hopefully that makes sense.
Thanks for the comments
03 March 2008, 05:18 AM
Yo, cheers for keeping her "thick" :rolleyes:. Not all women have to look the same. Very nice work. I'm definitely loving the designs on the armor. Keep it up!
03 March 2008, 11:16 PM
firespirit2: Thanks for the encouragement.
Here is a full body, besides the boots
03 March 2008, 04:03 PM
Looks really really good..I think you made the right decision in taking out the snake and putting them on the logo instead..if you kept the snake then a lot of the details on the armour would be hidden...great work man!:thumbsup:
04 April 2008, 01:41 AM
It has been a long time since I've posted anything, but, yes, I am still in this comp. Here is a recent update of the color. I still have a lot of clean up to do.
This is the low poly.
It hits around 8,755 tris
04 April 2008, 06:45 AM
I thought I'd post one last render before submission.
Great Work everyone!
04 April 2008, 07:28 AM
cool stuff :D
it might be cliched, but i'd beef up that spear a bit.
04 April 2008, 12:02 AM
Awesome to see it finished! great work Eric.
04 April 2008, 12:02 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.