View Full Version : mushroom architecture
02-15-2008, 03:31 AM
(http://assets.cgsociety.org/nvart/1203046303/1024bound)I think that architecture must be in harmony with nature, as part of that. Canadian photo-mutation of Montreal Casino and St. Anne Canion (quebec). Enjoy
02-15-2008, 08:09 AM
I think io really like it man
02-16-2008, 04:36 PM
Small question, well, sorta.
How did you make your nature scene?
Stuff like the trees and rocks, both model and texturing
02-26-2008, 12:53 AM
I'm sorry but the 'image manipulation' is botched.
You've used feathering and fading as a shortcut to make whack parts of the image together.
The perspective is way off. It looks like 12 different images all stuck together, which wouldn't be bad, if they fit together. These unfortunately do not. Take a look at the middle of the image near the bottom. It's like you got an image then cut out the middle then stuck the two remaining pieces together, and added a feather effect. It just looks weird.
The architechture is okay. It's original but not necessarly beautiful. It's in the distance so we can't make out much detail, which is bizarre because the contest theme is architecture and landscape. You've given a whole lot of landscape and not much architecture.
I know this is a harsh critism. But it's the honest crits that allow you to improve the most. I've been on the end of some nasty ones as well. It stings, but it's better in the long run.
I wish you the best in this contest and the rest of your 3d career. You have talent, you just need to apply it more.
02-27-2008, 09:10 PM
Wow,you are 100% right, is a true constructive critique. I just realize that I saw like another picture, like somebody else did that 2 weeks ago :) . For sure the city on back need some mushroom shapes, for buildings, on midlle to corect that symmetry line, etc...
02-27-2008, 09:10 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.