I have a littlw problem I cant seem to find a good soloution for..
I have a wing rigged, everything works correctly, flapping, fanning etc. the feathers are offcourse sepreated mesh.. and I am left with the "boney" part which just wont be skinned
I have tried so many approach, skinning, maknig a latice and ataching to the bones, using corrective blend shapes, Warp deformer.. nothing works,what Ever I try to do the, the Feathers always intersect at same point with the fleshy part.. no matter how much I refine the weight painitng.. I just cant see to find a perfect soloution for this :(
I'd love to hear if someone has any ideas or tips for this?