View Full Version : difference maya/mr ocean rendering..
04-30-2003, 10:54 AM
can anyone tell me why the rendering with mental ray of the ocean looks *that* much better?
lighting and render settings are the same (as far as possible)..
mental ray render:
usually the renderings dont differ that much..
edit: in fact nearly all of my renderings seem to differ a lot in look..
04-30-2003, 12:28 PM
looks like the mental ray rendered ocean is just a bit more reflective - thereby looking a bit more dynamic - can't you adjust the reflectivity to compensate? i haven't used the ocean shader yet, so i don't know for sure
04-30-2003, 12:43 PM
i had 1:1 settings..
when rendering some poly paint FX grass i saw the same result..
the mental render seems a lot higher in contrast.. and lighting looks different..
i wonder if it could be (for the ocean) that maya and mental handle displacment different concerning the tesselation and thus the higher detail in mental..
naja.. weŽll see
04-30-2003, 01:01 PM
hmm, at first i had the same thought - the tesselation - but that wouldn't account for the higher dynamic range in the mental ray rendered ocean - and the highlights seem to match in size and distribution - i'd still bet on the higher reflectivity (maybe differences with the fresnel falloff, i dunno)
talking about maya/mental ray differences - a few days ago i tried to use an env sky node and i got some wiered results with mental ray - like when the camera looked down on the floor i could actually see the sky and the sun - i didn't had the time to dig deeper but it definitely confused me
01-15-2006, 01:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.