I'm helping my friend's project for modeling part, and got a question about it.
The charcter mesh is already rigged and skinned, and the part I am about to do is 'Editing mesh (in polygon).'
Although I am not fully understanding pipeline between modeling and rigging (and skinning), I guess the character will lose current skin if I 'edit' (deleting, cutting, applying retopology) the mesh, which means after the editing mesh, skinning work should be done again from scratch.... Is that right? If so, is there any other ways to avoid this happens?
Thanks for your time,
PS: Maya 8.0 is one that we use, FYI.