Itīs been a while now since Iīve been looking how to animate a high poly character with a low poly version model, specifically , for a zbrush_maya pipeline, however, i canīt find the answer anywhere
Iīve found how to convert details from zbrush as a desplacement, but not how to reduce the polygonal count, so Iīve decided to call cgtalk travelers for aid
If this is really not a conspiracy of ILM against me and you help me, we will all dance hand by hand in our proper countryīs tradicional outfit with a smiling sun and a rainbow as a background, if you donīt, the world will turn out just as in those Robocop movies.:D
Anyway, thanks for the help!