(textures as of January 30th, 2008. Still in progress)
This is a 12-14 year old kid done in a more cartoony, exaggerated style. Hence the big shoes, biggish hands, smaller shoulders. Total polycount including props is 10,000 while the character alone is 6300.
I'm trying to keep the base mesh for this character under 7000 polys, not counting the props. Next up, the posessed nun.
She is an unholy nun of a Satanic church. The style here is exaggerated realism. Really skinny, starving body, long bony fingers, knobby knees, yet posed in a seductive manner. Contradicts the nature of a true nun and to our perception of beauty. Of course, right now she's not rigged so she's in a blasphemously seductive T-pose, haha.
My main goal for her is to show off my familiarity with certain dynamics like gravity (chains), nCloth (dress), and fire dynamics (a part of pedestal). Because nCloth eats up polys, my polylimit is a little higher than I would otherwise set for my characters, sitting at 7500 - 8000. I estimate the entire scene including props to be around 15,000 polys. Next up, the Evil Knight.
TEXTURES (in progress)
Realism is the style here (or as realistic as a demon barbarian/knight can get, haha). Physical build is big but not exaggerated. Because I'm also using this piece to display my knowledge of anatomy, muscles have been modeled underneath the armor. Current polycount is sitting at around 13,000 including props, while the body alone is at 7000.
Because I'm trying to model in as much detail as possible with this piece, I have not set a poly limit for myself.
I'm currently attending school for game art and design, and will be graduting in March as a character/prop artist. So any tips will be greatly appreciated.