View Full Version : Link - tribute to the Minishcap & Windwaker

02 February 2008, 11:29 PM
This is my tribute to the Minishcap & Windwaker games. Character with addons has 2890 triangles. Texturesize: 2048 px, created & rendered in 3ds max. Concept is copyright by NINTENDO.

One of my last Sparetime graphics after work.
Hope you like him :-).

forgot the direct link : (

02 February 2008, 09:22 AM
i love zelda and that looks awesome! i still play ocarina of time lol

02 February 2008, 02:32 PM
very nice model LordAngelus

I like the texture
but 2048 very High, I think :)

if you can show some Screen with Wires :thumbsup:

good work again

02 February 2008, 01:42 AM
very cool. That talking hat is annoying though. The ingame version, not yours :)

02 February 2008, 07:01 AM
I was a little surprised to find out you were just under 3000 tris for this model. At this number, I expected the hair to look a little less blocky, and the face to have abit more shape. But were you including the polycount for the props as well?

I'm also not sure a 2048 texture is the most efficient for this model. I think with the way it is right now, you could have a similar effect with a 512.

He's lookin good though. You stayed true to the Windwaker style.

02 February 2008, 07:24 AM
i like it a lot, but i'm not digging his face shape... can't put my finger on it.

otherwise, really nice.

02 February 2008, 10:08 AM
thank you for all comments. yes 2048 is a bit to high. my creation way is to paint textures doppel sized and later i drop it down to the half and use unsharp mask. means 1024 is a realistic texture size in the end.

here my viewport shot of the wire and a 512 texture of him :-): ( ( (

02 February 2008, 01:08 PM
THIS is the way windwaker should have looked! Very cool man, great work!

02 February 2008, 08:20 PM
Man, I love this interpretation! Very nicely done, that's so much more how Link looks like to me than he looked like in Wind Waker - great job!

02 February 2008, 10:35 PM
Wow i love it, but try making the texture 1024x1024 or a bit lower, shouldent loose much detail. But yeah it looks fantastic, by far the best zelda model I have ever seen.

02 February 2008, 02:04 PM
great work on him, lovely texture and nice edgeflow, hope the next rocketbox libraries will be as clean as he is ;)
i'm not a big fand of the face though, but the body mesh and texture is looking great!

02 February 2008, 03:57 PM
thank you for all the flowers ;-) and critics.
next time i will focus the critic points on a new character.
characters are not my special working area but i practice sometimes a bit around like "link".
the most of my realtime graphics are inorganic and mechanical/technical.

hope nintendo released a game with this talking cap for a console, for example the wii.
this character "ezelo", exists only in the gba game the minishcap.

thank all again for this great feedback.

02 February 2008, 04:12 PM
Ha, those are pretty awesome! Nice work...

02 February 2008, 08:13 PM
O wow, this is nice

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