View Full Version : Speed by Surface

02 February 2008, 01:19 PM
Hey guys!

In 3DS Max I saw with PFlow that its possible to send particls over a surface.
Particles are emitted at a specified point on the surface e.g. a sphere. then the particles move along the surface expanding like a ring.

How would I do that?

thx in advance

02 February 2008, 03:43 PM
you'd have to make the sphere a goal for your particles then animate the goaloffset using a simple expression

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02 February 2008, 03:43 PM
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