LC #42 Pipers Alley

View Full Version : UGAC - IV - Team Fortress 2 Engineer Buildings - SUBMISSIONS

02-01-2008, 06:24 PM
**CHALLENGE ENDS JANUARY 31th, 2008, at 23:59 GMT**

posting guidelines:

* 1 real time shot of your mesh [viewport screenshot]
* turntable or animations
* 1 wireframe picture [showing front and back of model]
* 1 beauty shot
* all texture sheets
* stats: triangle count/texture size


sidenote: this will also be the last UGAC until the Dominance War III is over and due to the fact we haven't had any large turn outs in the way of submissions. let me know if you have concerns/suggestions. thanks.

02-03-2008, 10:03 PM
ANIMATION: ( (YouTube Video)

Final Textured Version

Textured With Flames

In UV Map Editor


Maps (1024x1024 Diffuse and Normal, 512x512 Specular)

I left the texture very plain simply because I wanted the team color to be the most important part, just like in TF2...and since it's supposed to be a brand new built item, I didn't make it dirty, rusty, etc.

06-29-2008, 10:36 PM
So did I win already or what? My sentry animation's got about 25000 views but I guess no one from here saw it. :P

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06-29-2008, 10:36 PM
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