View Full Version : +::| low-poly environment: Containment Room |::+

01 January 2008, 09:11 PM
This was for a handheld worldbuilder art test I just finished. The requirements were 1500 polys(tris), 16 64x64 diffuse textures and to be vertex lit.

Critque is welcome!


01 January 2008, 10:23 PM
wow, it looks really good for the specifications
64X64... is this a DS/handheld engine?

01 January 2008, 10:40 PM
Hey Zander,

I pretty sure that it is for the DS, based on the specifications- though that wasn't specified for the test.

02 February 2008, 05:43 PM
Looks familiar!!;) I like the geometry I would add more detail to the stairs and lightin up the fluid/Gas in the tubes try exadurating the lights a bit. Good stuff Good luck!!!

02 February 2008, 06:10 PM
Hey Brett, Thanks for the feedback!

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02 February 2008, 06:10 PM
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