View Full Version : "Door Keeper" Dark Fantasy WIP

01 January 2002, 08:20 PM
I am not sure about shoulder how many parts got shouldar anyway? :) Does anyone got good anatomy picture of Shoulder?

01 January 2002, 11:36 PM

write me some coment pleeeeeeeeeeeeeease...

01 January 2002, 12:26 AM
i liked the style a lot. the face is great.

do u mapped the pencil sketch on the torso or
its flat 2d ?

01 January 2002, 01:23 AM
Hi Kadde and thanx for comment :D,
torso is just sketch in background, I got to model other parts later...

01 January 2002, 03:06 AM
wow this character looks cool.... really like the detail of the head and all those vain like things on his check.

looks good so far, post some more pics when u get more done :)

01 January 2002, 03:15 AM
Originally posted by Kadde
i liked the style a lot. the face is great.

do u mapped the pencil sketch on the torso or
its flat 2d ?

Yeah, I agree. It does kinda look like it's mapped (probably cause the shadows). But anyway, I love the head... Keep goin. I want more :D

01 January 2002, 04:59 AM
It's a good start. Keep giong, I want to see more :) One thing: maybe make the waist/abdomen a little thickre. It looks too thin on the sketch...

01 January 2002, 10:21 AM
About the shadow: the background is maped on the plain so thats whay it looks so :)...

About abdomen : yeas I agree, its too thin. I was thinking about not abdomen at all, maybe only backbone (you know its zombi :)),
and I havnt decide right now, so this is average sketch :D

01 January 2002, 12:42 PM
Really promising. The details are impressing, but shouldn't you model the entire body in a more neutral pose ?

01 January 2002, 01:08 PM
For referance{re:questions about the shoulder} you should check out Burne Hogarth, 'Dynamic Anatomy' is a wicked book, Ive used it countless times for reference.

PS I really like the model, good stuff

01 January 2002, 01:14 PM
Thanx JT... This will be just illustration so I dont need to wory about animation or neutral pose :)

Here is detail of head, mostly bump....

01 January 2002, 06:23 PM
Shoulder has three main sections. An anterior (front) section, lateral (side) section, and posterior (back) section.


01 January 2002, 06:56 PM
Thanx FrageNSTEIN, do you have some good image showing these part? I got plenty images of shoulder but mostly there is only one part or isnt clear where start and end which part..

Thanx a lot

Dan Dixon
01 January 2002, 09:13 PM
Only personal for me [whose anty spec], but you might try less spec or a map to enhances areas, I like to us a GI render and bring to Photoshop , grayscale then inverse and use as a spec map , also there's some stretching ,but you defiantly have a nice style. I,d like to more of your work post some more.

01 January 2002, 12:29 AM
I HAD a great ref site. Lemme find it for ya.


01 January 2002, 12:30 AM
Here ya go bud, lucky for you I am a skinner for game models. Used to use these alot:


01 January 2002, 03:49 AM
DAN : thanx for great tip, its great ifea with inverting picture and using for specularity....

However this picture is created in ZBrush and ZBRush doesnt have specularity maping right now, I could try to "draw" diferent materials on it instead....

Fragenstain : wow, this is great site, thanx a lot.........

Dan Dixon
01 January 2002, 04:43 AM
forgive me in that case your pic is pretty awesome

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