View Full Version : MGAC - 52 - 16 Bit

01 January 2008, 10:34 PM

MGAC - 51 - 16 Bit Challenge!

Your mission, should you choose to accept it is to make a character, vehicle, weapon, environment, item, or other miscellaneous object from the 16 Bit era. (Megadrive / Snes etc)

The idea of this challenge is to bring one of your favourite old 2D games into 3D, still keeping the atmosphere of the original.

That's not to say you can't modify or use your artistic licence...But you must capture the originals feel!

So, the specs:

Triangle budget: 601
Texture budget: As many of whatever you want at any size up to 1024 x1024

Guidelines for final entries:

You must provide at least a still render with textures, and a wireframe with the polycount turned on..

As well as providing a screen shot of the original character, vehicle, weapon, environment, item, or other miscellaneous objectyou've chose to model. (judging purposes)

Animations and beauty renders are totally sweet, but not necessary.


The deadline for entries is Monday 4th Feb 2008 11.59pm GMT


01 January 2008, 11:02 PM
Okay.. I don't promise I am gonna finish... it all depends on my week, but since the weekend is included I think it just might happen.

I had to google great 16 bit games, since nothing came up.. and then I saw a starfox picture.... and hey that's what I am going to try and make, a cool 3d starfox... I never liked the game but found the character fantastic... used to think up storie around him :)

So I am going to make starfox... has anyone else some great ideas for this MGAC?

01 January 2008, 10:23 AM
MegaMan! :D


On second thought... Did they ever do a 16Bit Megaman? I presume they did but now I'm really unsure lol.

01 January 2008, 02:15 PM

Mega Man X for the snes :thumbsup:

01 January 2008, 02:49 PM
i think ill do streeght fighter 2 blanka, but only if i find enough time

01 January 2008, 04:43 PM

List of SNES games on Wikipedia...

However, I beleive I shall claim one of the most famous memes in Internet History... the ZIG from Zero Wing! :D

And the mesh is modelled and mapped, complete with jet exhausts! There's not a lot of pics out there of the Zig except for the side-angled shot, so I get to make up details - like wings!

01 January 2008, 05:49 AM
This will be my first time participating in a MGAC, When I heard the topic i remember playing "The Simpsons Barts Nightmare" it was a fun game, and I decided to the the homer kong out of the game. It should be a lot of fun.
Lol, wonderful 16-bit games.

I needa repaint the texture, i did it late at night so its terrible.

Update: Fixed/Tweaked the model and started painting a better texture,
btw, i suck at texturing, this is my 2nd time using bodypaint. However I have learned a lot this time around while using it.

1 - 1024x1024 Diffuse
564 Polygons

01 January 2008, 10:12 PM
Crap crap crap... the more I see this thread the more I want to join in. Most of my classes were cancelled this week due to weather, so it doesn't FEEL like I've got much homework. I probably do, but I'll shirk it and try to whip up a 16bit revolution. I've got a pretty good idea of what to try here, I think I'll do one of the squads from General Chaos on the Genesis.

I'll see if I can fit within the poly limit and do this more towards a handheld spec.

02 February 2008, 01:02 AM
Hi guys !
I wanted to join MGAC for months, but...lack of time, sometimes I've just forgot about it...
But this time, I'm in :bounce:

I'll do Olaf from the game The Lost Vikings I & II. (
Hope I'll have enough time to achieve this.

MatthewNovak > really fun character :)

And sorry for my poor english :p

02 February 2008, 12:44 PM
Great work everyone! Were getting a few entries now and theres still the weekend and most of Monday left!

02 February 2008, 01:30 PM
mmmm.... been a while since I ve done a MGAC should be fun. Will look at the list later see what brings back the memories :thumbsup:

02 February 2008, 01:51 AM
He there :)

I'm trying to make the blue vehicle from the F-zero-game till monday
the one in the front :

02 February 2008, 12:39 AM
Hi everybody! Great work and lots of interest!

This week was a very nice lesson in texturing. I had the model all finished, optimized and uv'ed in about 3 hours... and I have been busy on the texture for nearly 6 hours I think...
Texturing is not my strongest point, al least not when I hand paint everything... but it is finished, one more for the leader board!

For the model I went completely with the picture on the box and cartridge (see my previous post) but when it came to texturing I actually searched round and came across a continue screen from the snes game that already had the colors like starfox is depicted in newer versions. Furthermore I also stumbled on a fanscetch of the same depiction but with more detail. Finally I added my own little touches, like making him more foxlike and the boots are me playing around with shapes in the texture. So that is why he looks like he does!

Well I am rambling but thought you might find all that interesting... here the pics!

A render with the model posed, just because its fun and I can actually pose the guy :)
then the wires and proof of the 601 tri count!
and finally the texture which is in actuality 1024x1024

02 February 2008, 12:54 AM
Héhé, that Fox McCloud rocks !! Good job on texture
Starfox was my favorite game on snes :p

I see you reach the 601 tri limit too ^^

Ok, so here is my 3d version of Olaf. Textures are absolutely not finished but I'm tired, and not at home tomorrow. So I let it like this...
I didn't post the textures cause there's not much to see :( (

Can't wait to see all the entries.
Have a nice day =)

02 February 2008, 07:18 AM
Whats going on people! This is my first time participating in a MGAC, every body's work are great. What i did for this Challenge is Cool Spot from the SNes.

02 February 2008, 09:00 AM
Lookiing really cool, sadly I could not finish. I laid out the polys for the first member of the squad but I haven't had time to do anything since. I also don't think I could've pulled off the full 5 man squad with only 601 tris. 800, maybe.

Great theme though, really cool.

02 February 2008, 10:42 AM
Wow that Olaf model is great, really solid professional looking modelling, textures are a bit washed out but thats still the winner for me, but then im not judging ;)

02 February 2008, 12:04 PM
WOW, didn't have a chance to look on CGTALK over the weekend. But you guys really picked up the pace. Great work aswel!!!

Just a reminder to everyone the deadlin is tonight, 11 hrs 57 mins to go

02 February 2008, 01:26 PM
Hey thanks mrgrotey =)
yeah, the textures aren't finished. It's flat, and unsatured. But for tonight, it's all I can do :shrug:

I'll try to complete this in a more "warcraft way" this week :)

02 February 2008, 03:30 PM
MaskMonkey, OMG Cool Spot!, I loved that game. I actually have the box right here. Beside my pc. Lol, that game was the best!.

02 February 2008, 03:32 PM
Starfox and Oalf look great,

Starfox - Fantastic Textures.
Oalf - Lota detail into those polys.

02 February 2008, 10:57 PM

Have not done an MGAC since no 9. Well I managed to not finish due to lack of time, But I will over the next few days. I went for B.O.B from the sega game. He is currently 878 tris so he's OVER budget and has two 512 maps. Normal and diffuse. I d like to have done a high poly hand and a few more details to warrant using the normal map. All in all a fun exercise.

Good job on the other entries guys. I do like Olaf he s cool. I agree with mrgrotey the textures could do with a little more saturation. Star Fox seems a bit thin and tall to me. Nice hand painted texture.

02 February 2008, 03:10 AM
nice work on the low poly stuff guys, quick question tho, anyone that can answer it plz.

how do u get the smooth look once you apply the texture? soften edge perhaps? i often end up seeing every poly that its made on my own stuff. and with these its hard to locate a single poly.

specifically the olaf? i dont think that one has a normal?


02 February 2008, 03:41 AM
nice work on the low poly stuff guys, quick question tho, anyone that can answer it plz.

how do u get the smooth look once you apply the texture? soften edge perhaps? i often end up seeing every poly that its made on my own stuff. and with these its hard to locate a single poly.

specifically the olaf? i dont think that one has a normal?


I'm not certain I understand exactly what you mean, but I think it has to do with smoothing groups or soft/hard edges or perhaps a poorly constructed mesh that has multiple faces occupying a single location, which is bound to cause smoothing errors. Or perhaps you're viewing or rendering in some kind of Faucetted view mode.

Whatever the problem, how you solve it depends on what modeling package you're using.

02 February 2008, 08:15 AM
hi wkornf. Personally, I ve used white vertex color on the model . I prefer to have no interference with lights when I make a texture, so I use white vertex coloring, or a very self illuminated material. Here the resulting color is exactly the same as the color texture, and smoothing groups are not visible. It gives a more cartoonish style too.

If you want your model interfere with lights, as kromano said, use the smoothing groups for soft transition between normals.
In general, default lighting suxx, so I think it's better to have a bit of self illumination or 2-3 lights in the scene.

Good work on B.O.B antodonnell :)

02 February 2008, 11:11 AM
Ok guys, great entry’s!

1st place - Olaf, by clanker, congrats mate and really solid model! True as can be to the original.

2nd place - Fox McCloud by matsman, really liked what you did with your texturing on the face etc, but feel that the model looked a little stretched overall.

And well done to both of you for using the full 601 Tri Limit!

Over to you Clanker

02 February 2008, 01:47 PM
Congrats Clanker!

fair game... the moment I saw you model I knew it was better then mine :) (but I am a bastard that wants to win so I kept quiet :p (sorry ) )

But looking forward to hearing your idea(s) for the next one!

BTW... wkornf, you should really look into those normal groups (max) or normal smoothing (maya) it really helps in low poly stuff! And indeed as long as I am working on the texture I also have it set to at leats 80% self illuminating. That way you don't have those annoying shadows.

and another BTW I wonder if it would be possible to do some kind of MGAC where all entries came together in one picture or something... would be cool... but just a thought.

Greets to all! Wonderfull game people!

02 February 2008, 02:47 PM
Hahaha matsman ^^
At least, your model is finished :)

Thank you guys, congratulations for all entries.

And good idea for some kind of collective work. I'll think about it.

Have a nice day everybody =)

02 February 2008, 01:14 AM
congrats clanker, i'm amazed by the olaf model... a really professional work !

and matsman, i liked the textures you made, but i don't like that fox dude.... but to be fair, you made it really close to the original too...

and the next MGAC could be with 8 bit characters, my favorites of all time !

02 February 2008, 09:09 PM
Thx 8bit_mind :)
I really have to finish the model, but I'm very busy.
I'll like a 8 bit character contest too. But not just after this one ^^

So, starting with the idea of matsman, I propose this

Of course, we can still discuss about it :)
(notably about the deadline, cause I'm not sure you guys want a contest per week)

CGTalk Moderation
02 February 2008, 09:09 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.