01 January 2008, 05:46 PM
Hello PSK6565, Welcome to the forums!
When you upload images from Imageshack, use the clickable thumbnail code that has the ALL CAPs URL tags. I have found they work best here at CGTalk.
http://img235.imageshack.us/img235/9415/img1261yw6jr3.th.jpg (http://img235.imageshack.us/my.php?image=img1261yw6jr3.jpg) http://img220.imageshack.us/img220/8427/herouj4dn5.th.jpg (http://img220.imageshack.us/my.php?image=herouj4dn5.jpg) http://img406.imageshack.us/img406/6224/battlemi9tk9.th.jpg (http://img406.imageshack.us/my.php?image=battlemi9tk9.jpg) http://img406.imageshack.us/img406/6092/battleweaponyk5rg9.th.jpg (http://img406.imageshack.us/my.php?image=battleweaponyk5rg9.jpg)
These all show a good amount of thoughtful imagination with some of the detailing you incorporate, rather than just aimless doodling that starts to turn into something. In the first image, I notice it in the side armor plates on the chest, and the square bolt ear. In the second, it is in the light source shining on the head, nose, and chin. In the third, it is in the rendering of the knee joint and the knuckles on the hand, and in the fourth, it is in the thumb groove of the foremost grip. Often, it is the little details that define a thought out composition, rather than a doodle.
That said, there are a few things that are preventing your efforts from being as good as they could be (of course...)
First and foremost is consistency. The first image does not consistently show the details you put so much thought into. The side plates on the LH side of the canvas look good and tight, but the ones on the RH side are bowed out, and the edges are sloppy looking. The bolt head pectorals do not show the same angle to them, and are two different shapes, same with the bolt heads in the ribcage area. The differences prevent the viewer from smoothly looking at this, and fully appreciating it, because the sloppier looking parts, or the parts that don't match up from one side of the body to the other, call too much attention to themselves, and the eye has to look at them and go, "Why does the one side look lumpy? Is it supposed to be like that?" Detailing can be very time consuming, but you can't get bored and just rush to finish it. Especially if you've already put some concentrated effort into it.
Next is your basic facial anatomy. Although a face consists of (generally) two eyes, two ears, a nose and a mouth on a somewhat upside-down egg shape, it is the correct placement of those features that makes for a successful and recognizable face. The second work shows features that are too high on the skull, with the ears too small, too high, too far back, and the eyes looking more like cut outs than eyes. Always remember that the eye is a ball, set into a socket in the skull, and sticking out a bit (not too much, or they look bulgy...). The mouth should extend from the outer edge of the iris (the colored part of the eye) to the outer edge of the other iris. Lip shape is variable, EXCEPT for the philtum, that little shaded part between the nostrils above the upper lip. That needs to be two small, subtle, ridges that connect from the inner corners of the nostrils to the "pointy" part of the upper lip. The tops of the ears are aligned with the upper eyelid crease, and the bottom of the lobes align with the tip of the nose. Did you know that your ears and your nose never stop growing your entire life? That is why old people have big ears, and big noses...A bit more concetrated observation and study of what you are trying to draw (even if from your imagination ~ go look at yourself in a mirror), to make a face look a bit more realistic, will help you immensely when you then start to stylize the humanoid face to be more elven or alien.
Perspective is also something you need to work on a bit, but not a lot. The third image gets very visually confusing in the leg area. The right hand is holding a knife, and the left hand a gun of some sort. The perspective makes it look like the right hand holding the knife is reaching inside of the leg, and that he is stabbing himself, while the left hand holding the ray gun is positioned in such a way that the eye cannot clearly see the gun as a gun. It looks like it is a continuation of the torso down to the leg. Additionally, you cannot visually distinguish which leg is the bent one, as well as the inconsistency of limb thickness. One forearm is fatter than the other, and one leg thigh is thicker than the other. Consistency above all!
Other than my Baretta .380, which I know like an old friend, I am not familiar enough with rifle-type weaponry to say much about the fourth image, except that the finger grips seem a bit too "cutout." Finger grips are usually not quite that pronounced. A google image for "contoured grip" will provide you with a great many types of firearm grips so that you can see the difference. Reference Images are your friend. You should not copy them, but you SHOULD utilize them, combined with observation and study, to improve the accuracy of what you draw.
Again, you have a good imagination, you just need to put a bit more time and attention to detail in your works. Hope this helps some.
01 January 2008, 10:20 PM
thank you so much CybrGfx. I appreciate it so much that you put that much effort in this. it helped my very much. almost everything you said I did not see before. Again, thank you so much for your help!!!
01 January 2008, 10:20 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.