LC #42 Pipers Alley

View Full Version : UT3 WAR-Orbitsfear (WIP)

01-20-2008, 02:28 PM
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Hello again everyone!

I started working on my first map for Unreal Tournament 3 a few days ago. It's a low orbit space station that will involve two sides fighting for control of nodes and then destroying the core located at their enemy's command ship (which they will have to attack with flying vehicles).

I am aiming to build just about every part of the map in 3ds Max. There are no skyboxes, props, final lighting, entities, or decorations of any kind yet, so it looks a bit drab. It's in the very early stages, but here are a few screenshots that pretty much show what I'm going for.

Any crits appreciated!

01-22-2008, 01:57 PM
Started improving on the hallway.

...and added a sky.

01-23-2008, 11:56 AM
Looks awesome ! absolutly nothing to complain about ,how much poly's is it and what's the textures ?

01-23-2008, 09:42 PM
So far it's about 35456, although it will be a bit higher than that as I have also used some props that are included with the game. I've got a lot of details to add to it too.

The textures are all from Unreal Tournament 3 so far. It has a great collection, so I probably wont make my own unless I need something specific. Here are the thumbnails.

02-02-2008, 03:13 PM
Time for an update. I've added lightmapping to my meshes, props, and have started playing around more with the light sources.

02-02-2008, 03:22 PM
outstanding stuff!

The outer veiws of the model look great, the lighting on the outside is perfect. But best of all it just looks like a fun level to play

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02-02-2008, 03:22 PM
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