View Full Version : How to import Lightwave animation into PMG?
01 January 2008, 10:14 PM
I want to use the Direct X exporter in PMG for some characters that I already have rigged and animated in Lightwave. I've gone through the tutorials on linking scenes, but they only seem to work for items rigged and animated in PMG, not the other way around. Is it possible to do this (e.g. bring a skinned and animated character from Lightwave into PMG, then export the animated character as a .X file?)