View Full Version : Female stylised walk cycle - yes, another one
01-16-2008, 08:30 AM
I've been working on an animation cycle....I've already used it for my video and I sort of thought you couldn't really tell that much but I was looking at it today and it did seem a bit wierd.
I've put in a front view (http://www.rafis.co.nz/Iris_walk_cycle_front.mov), a side view (http://www.rafis.co.nz/Iris_walk_cycle_side.mov) and a perspective view (http://www.rafis.co.nz/Iris_walk_cycle.mov) and I'm still not sure what exactly it is that isn't working properly.
I think she's not moving her legs as far as she should, but from the front view it sorta looks ok, so I'm not really sure.
Any advise would be really good.
01-16-2008, 10:37 AM
she's not transferring her weight, at all, she's just cycling through a set of arbitrary poses ... think about how you have to move your hips out of the way to get your trailing leg through, then your animation will have transfer of weight without pointless sinuosity.
01-16-2008, 05:17 PM
alright, here's what I can tell you. your front and perspective shot have no diffrence, try to fix it if you don't mind, make the perpective more a 3/4 shot.
On the animation. it feel like she's hanging on the wall, and her limbs moving around. Try to make some up and down movement more pronounce.
Try to make her hip move side to side a little bit more, and make some ease-in and ease-out on the hip's extreme.
Try to twist her hips and shoulder a little bit more.
Try to make her contact feet (one with her heel landin' on ground) more straight, but not too straight to avoid some "twich".
Try to make her shoulder move from side to side, but make it subtle.
Try to make her arm more overlap, from upper arm to lower arm to hand.
Pay attention on her legs at passing position. try not to make it intersect each other.
Try to make 12frames each step, more normal walk pace. It's ok to make her walk at 16frames, but pay attention on her easing.
That's all I can say. sorry if it's too long, don't know how to make more simple. :D
Keep animating, and keep practice!
01-16-2008, 05:17 PM
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