View Full Version : Max SDK and Material Editor

01 January 2008, 09:06 AM
I've made my own procedural texture map. Now I want to detect when its displayed in material editor and when it loses focus (undisplayed) in material editor.

How do I do this?

01 January 2008, 10:35 AM
I don't remember exactly, but you can try handling ParamDlg::ActivateDlg() which might tell you when you get/lose focus.

01 January 2008, 03:36 PM
At the moment I'm using the automatic IAutoMParamDlg thingy to create my dialogs and I don't really have a clue what I should do in order to make my own implmementation of the class in order to handdle ParamDlg::ActivateDlg().

CGTalk Moderation
01 January 2008, 03:36 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.