View Full Version : High Poly Sculpt Anatomy Critique Wanted
01-13-2008, 04:53 AM
Hell EverybodY. This is my first post of work in these forums. It has taken awhile to come to terms with the fact I really like doing 3D haha. I wanted to be a 2D guy, But I fell in love with Zbrush and Mudbox, and just modeling characters and creatures in general! Anyhoo, there is a sculpt I have started in z-brush, based off a friends concept. He is shirtless, so the anatomy needs to be spot on, cause it is all going to show in the normal map. And I don't want to have bad anatomy. Any crits, paintovers or anything are greatly appriciated and wanted. I have been usings ref, from pics in mags, to Anatomy books, and there are some things i am trying to exagerate a bit. But is anything is looking too far off the mark or just plain wrong I really would like to know. Thank you everyone!!