View Full Version : Pinboard animation test
01 January 2008, 01:02 AM
The past 4 days I've been working on a way to animate a pinpression/pinboard/pinhead. I while back saw a Nine Inch Nails video that featured the concept but the impressions were light/value based off video footage not depth. So the effect wasn't fully realized in that manor, since the toy uses impressions. After some fiddling around I came up with this. As I fine tune the process I will post a tutorial.
Modeling test using self portraitStage6: High Quality (http://www.stage6.com/user/Cryonix/video/2044276/Pinpressions)
Youtube: Low Quality
(http://www.youtube.com/watch?v=nS-ItuflVl4)Animation testStage6: High Quality (http://www.stage6.com/user/Cryonix/video/2052744/Pins-in-motion)
Youtube: Low Quality (http://www.youtube.com/watch?v=LKRJ5ubN8_M)
edit *the clips start up close to show each pin is individual, if anyone dislikes the shot :)
Any critiques always welcome
01 January 2008, 04:59 PM
01 January 2008, 09:42 AM
Looks pretty cool man, the rigging of the pinboard is great.
The Camera work and animation i feel needs something.
Composition of the starting frame could be closer in so you see only the pins shoot out towards you and move across frame in wave like motion, then you can pull ouut to reveal that its a human face mode from the pins. At the moment the camera shows part of the pinboard frame which is a bit confused.
The timing of the facial animation could come in quicker as i was waiting a bit too long for the next action to happen.
Just a few points, but great stuff.
01 January 2008, 02:21 PM
Woooo.. this one is good!!
I'm really amazed by the way you rig that thing.. great work man!!
can't wait to see tour tut..
01 January 2008, 10:18 AM
Despite the fact that things have come up recently, I haven't forgotten about this project, and I will have the full tut done as soon as I can get some time.
For now this is basically all I'm doing...
Render the scene that contains what you want in the pins. Using zdepth and an orthographic camera.
The Zdepth is then applied to a mesh in a different scene with the pins scattered across the surface.
I will post a full tut soon.
I just know someone will out do me. the possibilities are endless. I have an idea for a live action short involving this, but I don't have a "pinpression" of my own to use as a physical prop.
Thanks for the feedback
01 January 2008, 10:18 AM
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