I have come here seeking help with a particular problem that I've been having.
Recently, I've been working on a character model, and it's pretty much my first time doing a character of any type. I've had a bit of experience with weapons and vehicles. I'm moderately good at getting Mesh-smoothing to work without artifacts or lumps, so the head looks fairly smooth(Where it should be.) at 3 Iterations and above.
The problem I've been having is with the eyes. They aren't completely humanoid looking, or rather, the standard sphere/egg shape won't work. The eyes are the shape of an arch, with the bottom being flat, and the top a half circle. Here are some pictures: Front (http://i151.photobucket.com/albums/s152/Dave-Mastor/EyeFront.jpg), Left (http://i151.photobucket.com/albums/s152/Dave-Mastor/EyeLeft.jpg), and Perspective (http://i151.photobucket.com/albums/s152/Dave-Mastor/EyePerspective.jpg). Don't worry about the rest of the head, it's just hidden. Also bear with me, this is(Mostly) how the character looks, and it's my first attempt... so laugh all you want. :D
I don't plan on having any lower eyelids, but there will be upper ones, so that will make the top of the eye, at least the visible part, a little more flat that circular.
I've never done eyes before, so I don't have any idea where to start. The regular eye tutorials don't really apply in this case.
What I was trying to do was take the outer edges of the eye-socket, detach as clone, move them back a bit, scale to be slightly larger, and then use insets(Then pull out) or beveling... but it always turned out fairly lumpy, even after quite a bit of tweaking.
Another problem is, the eyes are quite large on the character, so they can't be bulging out of the head very much, and they need to be animate-able, either by texture, mesh-deforming, or actual rotation.
This is one of the last things to do before the head is done, but I can't seem to get an eye mesh that works, or looks good.
I would be very grateful if someone could help me, as I'm completely lost!