View Full Version : Cursed Tribesman
01 January 2008, 06:07 AM
New character. About 6500 Tris. His left arm is infected with an evil spirit. The talismans are tied to it to slow the infection down. All comments and crits are appreciated. Thanks.
01 January 2008, 11:14 AM
Has he got corn rows or are they horns?
Looking very nice, how long has it taken you so far?
01 January 2008, 06:05 PM
Thanks. They are corn rows braided around bone shards. It took about 12 hours so far, but some of it was made from another mesh.
01 January 2008, 09:36 PM
Onto the head. Still have to do the hair and I'll have some infection on his face.
01 January 2008, 05:43 AM
Started on the hair and it has been a frustrating challenge so far. Hope to get looking better. I changed and added a bit to the face. I must confess that this is the first non-caucasian I have sculpted (embarassed) and trying to create a realistic African-type bone structure has really been a challenge. But I am a lot happier with it than I was. All comments and crits are helpful, thanks.
01 January 2008, 05:22 PM
Alrighty. Almost finished with the normal mapping. Lost the cornrow/boneshards. He has just an occlusion map as his texture. All feedback is appreicated.
01 January 2008, 02:28 PM
Looks excellent gaboon :D
cant wait for the textures :)
01 January 2008, 05:52 PM
Looking really good! Keep going!
01 January 2008, 05:59 AM
Thanks guys! I'll update soon.
01 January 2008, 03:20 PM
wow its good, i like it, its not too overdone, and its well designed. If u can crush this to lower polys and use a normal map and other textures , its gonna look amazing.
04 April 2008, 06:56 AM
Its been a while, but I finally got back into this one. Here is the lowpoly head with diffuse, normal, and spec map. All 1024. I looked at a lot of gangrene reference (yummy, I know). I had some difficulty making his infection stand out with his dark skin. Mostly used a lot of spec variation. All comments and crits are appreaciated. Thanks.
04 April 2008, 09:51 PM
Looking good man! I am really liking the idea. You are taking asymetry to the max! haha. I was looking at the low poly head, it looks as though the diseased portion is still not popping quite enough, have you though about making some of the flesh around it lighter or "dieing" so there is more of a gradation going on. It doesn't have to be drastic, just a thought. Keep it up, I am quite the fan of your stuff haha.
04 April 2008, 09:51 PM
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