View Full Version : CloudHead Rig

01 January 2008, 02:04 AM (
CloudHead Rig Demo
I'm just wondering if this rig is any good? It's the first time I've rigged an entire character, so I'm just wondering what people think.

( This is a demonstration of a character based on concept art by Jay Derry ( - the modeling and rigging was done by Gavin Lottering ( This toon is a financial-type with his head in the clouds. It's ready to be textured and animated.)

01 January 2008, 09:04 AM
not a bad rig - some nice articulated control in the feet and hands. Some of the skinning could do with tweaks and he definitely needs a neck portion when your rotate that head. It just hovers above the shirt which is a shame.

keep it up :)

01 January 2008, 02:48 PM
Hey Anthony,

Thanks for the feedback. I can't tell you how glad it makes me to hear there's some 'nicely articulated control in the feet and hands'.

Well, you're right I think the skinning still needs work and I should put in a neck and inner mouth too.

I'll definitely keep at it. Think this rig is good enough to put on a reel as a CG generalist?

01 January 2008, 04:17 PM
I think if you get the things sorted that we've discussed then yeah I reckon it'd be a nice rig to work with :)

ooh another thing to do might be to add a pivot offsetter to the pivot point that controls the outer foot to inner foot rotation.. currently it rotates about the foot joint whereas if you rotate your foot outward you move onto the side of your foot and the opposite for rotating foot inward. You'll need to fiddle with expressions for this :)

01 January 2008, 12:03 AM
Thanks for the additional feedback Anthony. I'm trying to get this done so I can apply for a job, so I appreciate the soundboard.

I've added a neck now and fixed some of the skinning issues. I didn't have time to add the advanced script to the foot.

Do you think this is good enough to put on a demo reel?

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