View Full Version : PFlow image build up

01 January 2008, 10:48 PM
Hello All, I have the challenge of making an image build itself from nothing. It needs to build from the center out from smaller parts of itself. I was thinking something like a brick layer. the small fragments of the total image would be square or box. How can this be accomplished in 3ds max? i also have pf tools to help. any suggestions? i've tried mapping the image onto a plane then subdividing that plane and exploding it, so i have many smaller squares with uvw mapping of the image. i have had a lot of trouble attatching each small fragment to a particle that would then be emitted from behind the camera and travels to land infront of camera and start building the image from center out. hopefully this image will help, where RED represents the collecting of image fragments/particles into a logical order to form final whole image.

CGTalk Moderation
01 January 2008, 10:48 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.