View Full Version : Import UV dosn't work
01 January 2008, 08:54 AM
I rendered out the basemesh of a project. Took it back to max and changed the uv's and fixed abit on the geometry. Imported the new one as a layer and imported the new uv's. Everthing works fine except that the uv's are only correct on the baselayer. All other subdivison layers has the old uv layout. Therefor all my rendered displacement and normal maps won't fit my max model. Whats up with that?