View Full Version : "Baking" Particles (Instanced Geometry)

04 April 2003, 10:41 AM
I've got an emitter, which emits geometry instances of a polygon object.
Now if I play it to.. say frame 100. I get a couple of objects, now I want to convert all those object into one single (not animated) Poly Object. (For further Poly Editing / Texturing). How can I do that?

Any help would be much appreciated.

04 April 2003, 12:46 PM
havent found a way to do so.. think there is none :(



04 April 2003, 04:16 PM
mhmm.. ok.. thanks anyway.

Today seems a day, where just nothing works the way I want. :hmm:

CGTalk Moderation
01 January 2006, 12:00 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.