View Full Version : using spline ik but maintaining bind pose
01 January 2008, 03:58 PM
i was curious to know if anyone has any good workarounds when using spline ik for the inconsistency that occurs when you simplify the curve. i know that the nature of simplifying curves means that it might not be as precise because it has less cv's, but i feel like there has to be a way to keep the rig at its bind pose and still have a simplified curve. i could use less joints, but in this case i have a realistic spine that needs a joint for each vertebrae, and i don't want to deal with constraining 20+ clusters into a control rig. thanks!