I can't seam to turn a bit of a vertex using SetVertFlags to False.
I can turn it to True alright, but can't seam to reset the bit flag.
Logicly, something like polyOp.SetVertFlags $ MyVertex 0
should turn all the 32 bits back to false... Right?
I'm aware that the public bits are 25 to 32... But once I turned one of them to True, I can't seam to make it go back to False.