Switching from FK to IK works fine, but from IK to FK something goes wrong.
I annotate the Record rotate values of 1st, 2nd and 3rd IK arm joints, but when I aaply to the respective FK arms they donīt match in the end. Iīve duplicated the ik arm and templated it to check if the final rotation is fine. but thereīs a mismatch.
The weird thing is if I select the templated 1st Ik arm and the 1st Fk arm they have the same rotation values in the channelBox... and the mismatch on the openGL view.
What could be wrong????