View Full Version : Game Art: Shrek, Pixelpuppet (3D)

04 April 2003, 02:46 AM (

These are just some of the characters I have
thought were worthy of showing around.
Feel free to comment on any of my work.

click on the image or goto

Look in the Low_Poly section for the game
Also look for the Flash Turnarounds thumbnail
next to the comments.

I have also posted in the Artists looking
for work section


04 April 2003, 02:52 AM
awesome! shrek looks fantastic!

04 April 2003, 11:00 AM
shrek was def my fav

04 April 2003, 11:11 AM
Hey again, think i have commented on most of them before, still think you should concider removing batman, as all the otheres are much more 'photogenic :) Really good all of them.


04 April 2003, 01:23 PM

may i ask how old are u?

04 April 2003, 01:59 PM
he was born in November 7, 1972:cool:

04 April 2003, 03:45 PM
kick ass stuff. How come you don't use triangles in your low poly characters? They all seem to be made out of quads only. I bet you could save some polycount if you used triangles in zig zag this way /\/\/\/\/

Still, your stuff looks freak'n awesome.

WonderWolf Drew
04 April 2003, 12:35 AM
Hey, great work man. Really liked it. :thumbsup:


04 April 2003, 01:57 AM

great work

04 April 2003, 03:03 PM
Batman rules! :xtreme:

04 April 2003, 03:29 PM
Aaaah you've ripped the colors from cgtalk!! mwuahaha.. ;)

Nice work though!! Keep it up! :)

04 April 2003, 11:30 AM
I did use the cg colours ...
Just found them to be so appealing.
: )

04 April 2003, 11:56 AM
great stuff man!!


04 April 2003, 12:55 PM
Very nice work! :beer:

04 April 2003, 01:21 PM
wow, shrek is amazing, didn't see it at first that he was low-poly, except for the lower part of his shirt beneath his belt... very nice

04 April 2003, 01:23 PM
great work, I really like the Skyguard vehicle on your site. It looks like a lot of these could be plopped right into any current game a they would look great. Some of them seem a wee bit too high-poly though, espeically the tank. Although for newer games they are probably good.

04 April 2003, 01:47 PM
Your original characters I like especially! Who needs another SHREK MODEL. LONG LIVE ORIGINALITY!!!! :D

04 April 2003, 02:02 PM
I really like it all and I think Batman can stay! Your website is nice too. Keep up the good work!


04 April 2003, 02:02 PM
Jimmy Neutron is :bounce:

I love Jimmy...

04 April 2003, 02:27 PM
Batman model is fantastic. the whole look fits perfectly with the aesthetic of the recent cartoon series.

nicely done.

04 April 2003, 03:13 PM
Excellent low poly and texturing work!!

Batman doesn't look right maybe cos the legs look a bit scrawny, kinda like taken from a girl model with the calves pumped up.

Speaking of which, I like the old batman logo better. They shouldn't have removed the upwards "hook" on the wing.

04 April 2003, 03:22 PM
awesome stuff there Glen.

cant wait to see those characters come to life. :twisted:

seeyah on the weekend!...

my shout :beer:


04 April 2003, 03:25 PM
perfect lowpoly model!
very nice!

04 April 2003, 03:44 PM
I remember you pimping Shrek over at polycount a few months ago. Good stuff.

I like the iron guy the most.

04 April 2003, 04:13 PM
i think the batman one is one of your best, definate keeper :thumbsup: you managed to get the feel fo the charecter quite nicely

04 April 2003, 04:25 PM
TY yay! my son loves that title, and we look forward to TY2. :) good work on the low polys, looks very good.

04 April 2003, 04:46 PM
OMG :beer: you rockz :buttrock:

04 April 2003, 05:18 PM
wow! u work in a game company? cool! nice works! :cool:

04 April 2003, 05:28 PM
dam, that shrek mesh looks great! Is Shrek immitating the Hulk on your homepage. heheheh. or maybe it's the other way around. Love those models!!! Shrek and Jimmy Neutron are my fav's.

metal me solid
04 April 2003, 05:33 PM
whioaaaaaaaaa!! AWSOME WORK! im goin to try that stuff, hahah! anyway! love our work, your reaaaaally pro.. but.. can u please make the fontsize on ur site a lil bigger :?

awsome, i love it all.. they all look like the original game models.. or.. are they..

:wavey: :thumbsup: :wip: :applause: :eek:

04 April 2003, 06:05 PM
These are some nice characters, but they are not low-poly. Low poly is more than a polycount, it should be called optimized-poly instead.

First off you have modeled in quads or n-gons and there is nothing wrong with that, I model in quads sometimes too. But you have to convert to triangles before counting the polygons because the only count that matters in game development is triangle count. Secondly these models looks like they were created with some sort of subdivision or tesselation technique, even if they are not there are hundreds of wasted polygons that add nothing to the form of the model.

Low poly modeling requires an entirely different technique and approach to modeling than what most people are used to. The cardinal rule is to never have a vertex lie along a straight line (or a slight angle depending on how high your poly limit is) unless it is at an animateable joint. If there is a vertex along a straight line you eliminate it and you still have a straight line so there is no impact on the overall form of the model, however you have reduced the polycount. If there is a vertex intersecting an edge which creates a slight angle you eliminate the vertex and it creates a straight line, thus reducing the polycount and impacting the form of the model only marginally (depending on the degree of the angle you just eliminated).

These models would probably not fly even in next generation consoles that had a 5,000 poly character limit because these same characters could be 1/3 that and retain the same shape. The programmers and art director would be immediately up your ass to optimize them or add more detail that warrants the extra polygon usage.

They are nice looking though.

04 April 2003, 06:49 PM
pretty cool

04 April 2003, 08:09 PM
Great stuff! I tired my hand at a Paul Dini bats using Rhino and was surprised how cool that style is in 3D. They should make an animated 3D movie in that style one day. Great work!

04 April 2003, 08:36 PM
That Shrek is right on! :buttrock:

04 April 2003, 09:06 PM
beautiful ! im loving the "skrek Turnaround" on your webby too. and that funny lil tin headed dude is quick good too !


04 April 2003, 10:13 PM
he was born in November 7, 1972
:D just 3 days older than me! :p ... I like low-polys very much :thumbsup:

04 April 2003, 10:37 PM
Good work man,

I like your originals the most 1) because the kick ass and 2) personal preference. It's always good to see the style of the artist.



04 April 2003, 10:47 PM
your Jimmy Neutron is freakin awesome.

04 April 2003, 10:55 PM
Originally posted by Big D

If you're promoting that, you should really consider changing your avatar ;) I kid, I kid :D

PiXeLPuPPeT I really dig your turnaround, I did something similiar in fact with flash also

Your's is cool because it's much simplier :) With mine although it's a bit more complex it's still easy to update, all I have to do is drop the rendered frames in a movieclip :) we should talk one of these days.

salud and awesome work, well deserved the plug :thumbsup:

Chaos Maximus
04 April 2003, 11:30 PM
very nice, i aggre though that batman doesnt hold up against the others, the other 3 are awesome.


04 April 2003, 03:31 AM
Just woke up this morning and discovered an amazing amount of replies..


Good responses too..
I would like to clear a few things up about my work.

None of this was ever done with nurbs or subdivision techniques.

And yes i do agree that some of them are done rather high in polycount.

I do have various levels of detail for some of these models, that would be a little friendlier to next generation consoles.
And I have used all LOD on our PSII, XBox and GC test stations and it runs fine.

Fortunately though, Krome Studios Engine pushes poly's like you wouldn't believe and has no problems whatsoever throwing any of these characters around with ease.

And yes ... All the models have the true polycount.

Max and maya has this really neat little function where you can display your model in quads, turning off those horrible edges that make working messy... This allows you to see edge loops and help with creating a nice flow of geometry.
I dont like to see models displayed in triangles. Just looks a mess. So I allways work and present the edged faces off. The triangles do not magically dissapear upon exporting to the game engine. ;)

Anyways ..
Cheers for now
And thanks for the great replies...


04 April 2003, 03:45 AM
Max and maya has this really neat little function where you can display your model in quads

where is that option located? :shrug:

04 April 2003, 01:35 AM
One of the best game artists I've seen on here, seriously not kidding. I totally dig your shrek and the IronBark and of course Neutron. But I decided to enter Shrek into the gallery :)

Please be sure to enter this into Expose you definitely have a chance

You have received the CGtalk choice award .Please feel free to display this image anywhere you like! Stunning work.

upon receiving this award, it guarantees you a spot in the cgtalk gallery hall of fame ( - which you are now placed

P.S. Please email me @ for the award .psd file


04 April 2003, 12:15 PM
PiXeLPuPPeT mate well done for gettin tha Cgtalk award verygood to have u here showing us you models fella !


04 April 2003, 12:35 AM
nice work Harris!

04 April 2003, 03:32 AM
Originally posted by jayjun
Speaking of which, I like the old batman logo better. They shouldn't have removed the upwards "hook" on the wing.

Friend, you must be young, because the logo that this artist is using IS the old logo. This logo was re-introduced by Frank Miller in the Dark Knight.

end of my nerdy rant :)

04 April 2003, 04:34 AM
Originally posted by lildragon
If you're promoting that, you should really consider changing your avatar ;) I kid, I kid :D

Well, my avatar is.... well, me lol. That was made from a scan of my face. My OWN visage is original, its mine and mine only. ANYWAYS :p LOL Lil Dragon must have a thing for Shrek.

Once again great models! :thumbsup:

04 April 2003, 04:38 AM
Dont Remove Batman!!

Despite what that guy said, he looks the best. Batman actually at one point was square like that. It was during the Animated Series that still sometimes airs on Cartoon Network. That actually looks just like him! Very good job and keep up the good work!

04 April 2003, 02:20 PM
Love the Ned Kelly look-a-like!

hahahaha[coughcoughGASP] eerrr excuse me...

"such is life" and so on and so on...

ummmm great work

06 June 2003, 06:16 AM
fantastic lowpoly. batman seems to be a little behind compaired to the others. He may need a little work.

10 October 2004, 08:37 AM
Shrek is looking really cool. Both Model and Texture are amazing. Somehow I am not able to
check your website it is showing an error "page not displayed".
Great job:thumbsup:

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