View Full Version : Man to monster-- morphing?
04 April 2002, 02:14 PM
I work in MAX 4.2, and I want to make a character whose entire body goes through a diabolical sort of transformation-- from a fairly normal looking man to a sinuous, spiky monster that moves like something out of Aliens. The number of limbs is the same, thankfully, except for the addition of a tail. I'm wondering, is morphing even the way to try to do this, or is there some other method? What with all the new joints, spikes, exposed bony structures, and whatnot, the monster model will be MUCH more complex than the man's, how the heck do I give them both the same number of vertexes? It'll take forever to line up all the extra ones in the man for him to look right, seems like there'd be a better way. I'm just starting out with this stuff, I've never tried anything that complex before, so I thought I'd ask before trying a bunch of things that have no chance of working.