View Full Version : Resource scripts issue

12 December 2007, 06:57 PM
Hi everything

I'm writing my first complex program inside Maya where I can't hold everything inside one file anymore. This whole project involve both Python and MEL. My current setup on my Mac is that I added the script path for my project to the env-file for Maya.
When I make changes in the MEL-files I have no problem to run the rehash-command and then source <mainfile>.
However this won't work when I update the Python-files for the project. Inside my mainfile that I reload I have a python-command that imports a python file that imports the rest of the files. The only solution right now is to restart Maya, which isn't quite fun in the long run.
I haven't found that much info yet on this kind of mixing the script languages either on Internet. I have run through the manual but I couldn't find a clever answer there. Has anyone else encoutered this before?

Cheers, and Merry Christmas everyone :)

12 December 2007, 11:40 PM
I believe the command you're looking for is "reload"
After you've imported your module once, reload will make python "import" your script again.

import myModule
reload (myModule)

12 December 2007, 04:34 PM

Thanks a lot for the tip. This seems to work for most of the time. However I still get some funny errors sometimes, so I'm trying to nail down what it could be. In your exemple you simply imported an module. I'm not a good Python user yet, so I have to write:
from myCreatedModule import *
To make my scripts work. Could that be a drawback when you use this reload-thing?

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12 December 2007, 04:34 PM
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