XM Magdalena 3D print, GGeorgy (3D)
LC #42 Pipers Alley

View Full Version : Anatomically correct female

12-18-2007, 02:36 PM
Hello there!

I've been working on a human female character, as learning process. Im trying to make an anatomically correct edgeflow.
I'd like to hear crits from the anatomy gurus. :)








The arms and ands are still in a crude shape, and I reckon I'll rework the gemini\foot connection. Other than that, fire up ;)

Thanks for your time

12-28-2007, 06:40 PM
Nice start, overall the form isn't bad I think her torso is a little long. Try bringing her upper body down at the waist and tie her lower back into her butt. The edge flow on the other hand needs work, how was this model constructed?

12-29-2007, 10:36 AM
Thanks for your help :)

I'm building the model using box modeling in 3ds Max. Also, for the edge-flow im trying to acomplish somthing like what's seen here: http://forums.cgsociety.org/showthread.php?t=108412

That is, not worrying too much about tris and Ngons or closed loops, but more trying to pay more attention to how the edges flow trough keylines.

Still a long way to go though.

CGTalk Moderation
12-29-2007, 10:36 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.